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PLZ Fix DeBuffs


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13 minutes ago, Trickshooter said:

 

I'm not sure what you mean by "max limit resistance of each class"? Every debuff has it's own minimum and maximum cap; there is no global debuff resistance attribute. There are ArchVillain_Res modifiers, but again these are only used on some Elite Bosses and enemies of higher rank, and it only exists to scale their resistances up from 60% to 87% as they go up in level. You will almost never encounter a boss or below with blanket 85% Resistance to any debuff unless you're fighting +6s or higher, in which case the purple patch will reduce your effectiveness down to 15%.

 

Time's Juncture, 3 slotted for ToHit Debuff Strength against most +3 minions, lieuts or bosses is going to be debuffing ToHit by about -15.8%, not ~3%.

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17 minutes ago, Trickshooter said:

Time's Juncture, 3 slotted for ToHit Debuff Strength against most +3 minions, lieuts or bosses is going to be debuffing ToHit by about -15.8%, not ~3%.

  • WHAT VALUE DO YOU WANT IN THERE FOR MINION RESISTANCE?
  • IT IS A FACTOR.
  • WHICH FACTION?
  • NO IDEA IF AMBIGUOUS.

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14 minutes ago, shortguy on indom said:
38 minutes ago, Ghost said:

I say boost enemy debuffs

  • THOUGHT IT WAS TRAY OF REDS?

What does a tray full of reds have to do with the comment you are quoting?

 

14 minutes ago, shortguy on indom said:
32 minutes ago, Spaghetti Betty said:

Charts in a vacuum are not the same as actual gameplay. I have many debuffers that already turn +4 mobs into paper. Hell, my best AV/GM soloer is a Necro/Dark with no inherent armor, but once the -tohit starts flying, you wouldn't be able to tell the difference! And it can drop targets in a handful of seconds!

 

I think buffing that any further would be extremely unreasonable!

  • TRAY OF REDS

You shouldn't assign things that weren't said or even implied to things others are saying. Necromancy has 3 attacks the MM can use that each apply a -ToHit modifier on the target. Dark Miasma has Darkest Night that at base effect imposes a -11.25% ToHit on targets. (Edit: And if the Dark Servant is in play, that is 2 instances of Darkest Night on that AV.) Shadow Fall boosts the user's defense. And Tar Patch reduces the target's damage resistances by -30% at base effect. Add in pets, and @Spaghetti Betty can very much accomplish what (s)he/they said without needing to eat a tray full of reds. Yes, those debuffs become less effective as purple patch comes into play, but slotted to boost their effectiveness and with pets slotted to boost their accuracy and damage, a MM can still eat most anything it can get alone.

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1 hour ago, shortguy on indom said:
  • COOL.
  • ARE WE READING THE SAME CHART?

So here’s the problem with CoH.

 

It’s so disgustingly easy dunning kruger takes full effect and people start spinning up charts to argue any and all kinds of outlandish ideas. 
 

Moving past that, if debuffs were made stronger, 8 supports would literally be the meta and the game made even easier. It would nullify HM even more than it already is. 

 

You forget to take into account how crippling debuffs for mobs is currently. Solo, on my supports, I'm able to face tank with things like Darkest Night and Rad infection. 

 

Hell, my cold dom is fairly sturdy thanks to sleet having mobs on their asses and recharge being floored with HL. Defenders do NOT need a debuff buff, which would reverberate to other classes, which then would require a rebalancing of the ENTIRE game.

 


 

 

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1 minute ago, Seed22 said:

So here’s the problem with CoH.

 

It’s so disgustingly easy dunning kruger takes full effect and people start spinning up charts to argue any and all kinds of outlandish ideas. 
 

Moving past that, if debuffs were made stronger, 8 supports would literally be the meta and the game made even easier. It would nullify HM even more than it already is. 
 

 

This literally is the meta, 4* speed runs run with 6-7 Corrs, I'm not sure OP actually plays the game.

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2 minutes ago, Seed22 said:

It’s so disgustingly easy dunning kruger takes full effect and people start spinning up charts to argue any and all kinds of outlandish ideas. 
 

Moving past that, if debuffs were made stronger, 8 supports would literally be the meta and the game made even easier. It would nullify HM even more than it already is. 

  • VERY OUTLANDISH?.. NO?
  • READ IT ON THE WIKI THEN:  https://homecoming.wiki/wiki/Archvillain
  • So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako's extremely high defense bonus in the Statesman Task Force, the Infection's debuffs are heavily resisted. Optimally enhanced, Radiation Infection applies a -61% Defense penalty, which should cripple Mako's defense rating, but as it's against a +4 enemy it is at half strength due to the Purple Patch (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately half as useful at counteracting Mako's high defense as using a single Insight inspiration for a +7.5% ToHit bonus. Similarly, even against an equal-level AV, a level 50 Defender's mighty Lingering Radiation Regen debuff will be dropped from its usual -500% to -75%.

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2 minutes ago, Kaika said:

This literally is the meta, 4* speed runs run with 6-7 Corrs, I'm not sure OP actually plays the game.

Thats why I’m looking at everything like uhhhh I don’t think you wanna do that chief. 
 

This would also require the entire game be made more challenging, but since HM already established mechanics are not a thing, it’ll end up being artifical number tweaks that lead to slog fights.

 

I don’t think that’d go well with the playerbase

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Just now, shortguy on indom said:
  • LOOLZ+1

Okay so you’ve never played HM.

 

Alright let me explain, so in HM you bring about 5 corrs. 3 cold doms a kin and nature for heals. These 5 corrs, really 4 of them(colds and kin) are SO STRONG in debuffs, they allow a carry slot in the hardest content in the game. Cold is so goddamn strong, it legit is damn near REQUIRED, and on meta teams legit required, for 4* runs. Same with Kin. 
 

This is corrs btw. Now imagine what that’d look like with fenders. Yeah this is the one time I’m going yeah no buffs to debuff numbers.

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2 minutes ago, shortguy on indom said:
  • CHECK OP.

Yeah, I don't know how you've come up with the debuff only giving 3.68% to even level  Minions/LTs/Bosses.

 

Non-AVs don't have inherent to hit debuff resistance with very few exceptions.

 

You also cherry picked, you can't say that Time's Juncture is too weak because its to-hit is too low without factoring in that the power also does -damage and -recharge, both of which affect incoming damage.

 

AND FURTHERMORE even if you did factor in the -damage and -recharge, you can't just pick one power from a set and say it needs buffs without looking at the set as a whole.

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What this team needs is more Defenders

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6 minutes ago, Seed22 said:

Okay so you’ve never played HM.

 

Alright let me explain, so in HM you bring about 5 corrs. 3 cold doms a kin and nature for heals. These 5 corrs, really 4 of them(colds and kin) are SO STRONG in debuffs, they allow a carry slot in the hardest content in the game. Cold is so goddamn strong, it legit is damn near REQUIRED, and on meta teams legit required, for 4* runs. Same with Kin. 
 

This is corrs btw. Now imagine what that’d look like with fenders. Yeah this is the one time I’m going yeah no buffs to debuff numbers.

  • YEP.
  • BOP ME AND THE HC WIKI IS INCORRECT.

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4 hours ago, shortguy on indom said:

 

bopexample 1 debuff strength works.jpg

  • TRY HERE FIRST... MATH ON THE RIGHT SIDE.
  • GO TO LINK TO VERIFY.
  • GO TO OTHER LINK.
  • NOT SURE I CAN HELP YA AT THIS POINT.

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5 minutes ago, Psyonico said:

Yeah, I don't know how you've come up with the debuff only giving 3.68% to even level  Minions/LTs/Bosses.

 

Non-AVs don't have inherent to hit debuff resistance with very few exceptions.

 

You also cherry picked, you can't say that Time's Juncture is too weak because its to-hit is too low without factoring in that the power also does -damage and -recharge, both of which affect incoming damage.

 

AND FURTHERMORE even if you did factor in the -damage and -recharge, you can't just pick one power from a set and say it needs buffs without looking at the set as a whole.

  • HOW ABOUT YOU GIVE ME LINKS TO THE SPECIFIC AT/POWER THAT DEBUFFS/COD AND I WILL WORK THE NUMBERS FOR YOU?
  • BEST I CAN DO.
  • I CHOSE TIME BECAUSE THATS WHAT I HAVE.
  • FURTHERMORE IS UP TO YOU.

 

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13 minutes ago, shortguy on indom said:
  • CONCEDE.
  • DEBUFFS ARE WONDERFUL AS IS.
  • THE NUMBERS MUST BE WRONG.

 

Step one;

Actually play a Defender or Corruptor. I know you're just spinning up bait, but this has to be the most absurd thread I've seen here yet; even more so than when we argue about MinFx Kheldian forms!

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Just now, Videra said:

 

Step one;

Actually play a Defender or Corruptor. I know you're just spinning up bait, but this has to be the most absurd thread I've seen here yet; even more so than when we argue about MinFx Kheldian forms!

  • STATING FACTS IS BAIT SPINNING.
  • K

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