Odhinn Posted June 28, 2019 Posted June 28, 2019 Looking for feedback on this build. Defenses may be a bit too high but am trying to be survivable as well as damaging. Trying to get to Perma Hasten. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Bolt (A) Overwhelming Force - Accuracy/Damage (3) Overwhelming Force - Endurance/Recharge (3) Overwhelming Force - Accuracy/Damage/Endurance (5) Overwhelming Force - Damage/Endurance/Recharge (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Power Thrust (A) EmptyLevel 2: Power Blast (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 4: Energy Torrent (A) Explosive Strike - Damage/Knockback (45) Explosive Strike - Accuracy/Knockback (46) Explosive Strike - Chance for Smashing Damage Level 6: Power Burst (A) Apocalypse - Damage (13) Apocalypse - Damage/Recharge (13) Apocalypse - Accuracy/Damage/Recharge (15) Apocalypse - Accuracy/Recharge (15) Apocalypse - Damage/Endurance (17) Apocalypse - Chance of Damage(Negative) Level 8: Sniper Blast (A) Executioner's Contract - Accuracy/Damage (11) Executioner's Contract - Damage/Endurance (17) Executioner's Contract - Damage/Interrupt (19) Executioner's Contract - Damage/Range (19) Executioner's Contract - Damage/Recharge (21) Executioner's Contract - Disorient Bonus Level 10: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Aim (A) Adjusted Targeting - To Hit Buff (25) Adjusted Targeting - To Hit Buff/Recharge (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge (27) Adjusted Targeting - Endurance/Recharge (29) Adjusted Targeting - To Hit Buff/Endurance (42) Adjusted Targeting - Recharge Level 14: Hover (A) Reactive Defenses - Scaling Resist Damage (29) Kismet - Accuracy +6% (31) Defense Buff IO (45) Luck of the Gambler - Recharge Speed Level 16: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 18: Stealth (A) Defense Buff IO (31) Defense Buff IO (48) Endurance Reduction IO Level 20: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 22: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 24: Boxing (A) EmptyLevel 26: Explosive Blast (A) Annihilation - Accuracy/Damage (36) Annihilation - Damage/RechargeTime (36) Annihilation - Accuracy/Damage/RechargeTime (36) Annihilation - Accuracy/Damage/Endurance (37) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Chance for Res Debuff Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Endurance Reduction IO Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Endurance/Recharge (43) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Recharge Speed Level 32: Nova (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (34) Obliteration - Chance for Smashing Damage Level 35: Scorpion Shield (A) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Recharge (39) Red Fortune - Endurance/Recharge (39) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Defense (42) Red Fortune - Endurance Level 38: Invisibility (A) Endurance Reduction IO (50) Luck of the Gambler - Recharge Speed Level 41: Bone Smasher (A) EmptyLevel 44: Energize (A) Healing IO (50) Healing IO Level 47: Total Focus (A) EmptyLevel 49: [Empty] Level 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Healing IO (46) Healing IO Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Endurance Modification IO (46) Endurance Modification IO Level 50: Agility Core Paragon ------------
QuiJon Posted June 29, 2019 Posted June 29, 2019 Guess it is different strokes for different folks but in looking at the build you made I feel like I like the one I made for myself more. For defense I have definitely lower smashing lethal but higher on everything else including positional defenses which I feel are more important then type specific damage defenses. I get all that and also 69 percent res to smashing lethal and 26 percent res to fire and cold. And I also don't ignore signature powers like bone smasher and total focus which I know many people say "I don't mele" but sorry sometimes the melee comes to you and it is nice to be able to put down an enemy fast when they do. ' Like I said I don't say mine is better I say it is different and more suited to how I want to play. but I will post a data link if you are interested. http://www.cohplanner.com/mids/download.php?uc=1522&c=666&a=1332&f=HEX&dc=78DA6594DB6F124114C6676129A514B9534A4B2FD00A2D851635F11A9B685B632D49B5D1D7869415567177A590D847FF0D2DBDF854ADF5C9EBB3D7C4BFC5CB8326FA84873D1FA5914DE077F866CE99F9E6EC907B30D7FBE2CAC35921B92E97F3EBEBAB97E8BBAA54BA73B56ABEAAEA9AA0A7EB7A4D5DD4353B8503185FBD91D78A4A2133AF2995E20667C55B632B35C3D02BD5D6602EAFA946AD6C96F35ED54A4A45D1AA9956E05CD6F57266A1AC164BD51E335E3114A5E062B9A9AA5AD16DFE5A52F205A5B25E520DDFBCA1AE6516F4CA9A42E59B8B6E84697713F439235A4FC3269E10B2B2B0D4C12DA6BC0DEE30BB7699F7DAB94244586B9E80847AD26DCC2F32BB4BA0CAECB90BDE619E2558916B7D6435B5638FC14DA6A70E6E337D5B4C271DB70D7BB1C5B9DE39821DF5ECF0E483A7003C05E02904EF21788B51A2837325478AB53068109CA8EB8487303C44E03902CF83F03C08CFE7092EE4BABEB036F419FC007E628E7C04DF332F10DCF0E8C65E7482179A179A447BF743F3A32FF70941F809DE92B8EE4DA695E6F7994D6B58FB4214446531DA0786C1137CCE1769563FF6DFFF4E36B5F85BF00DF89A39F60A7CC994699D015EC736E0E1B5C7BCCCE33ED00F06988920D341B951788A429BA55FC3D8CBF026AF91A8835BCC896D7017DC619EA6AC1872637BAC4D3E059F81FBCCA9E7E001B34659E3C81D47FFA7D0FF34FA9C46DFD3780FA6F15E78C94792CFC0921C622DDBE2353EE37D420A5E53F07A405A063DCAFCE579D37FC0DFCCEC2FA608093183FC19E40FCA47EE6A831E312AB7AE6AA331D9313AD3A1643B94931DCAA90E65A94359960FFF2184642A0ECFE1BD6F7CEBA15109A3693E971F47B5450A12B2F87E544BF2BC9F6DCD228DB0D6FB1FBFD265C962AD4880629CC05EACADEFFADBF13F0A88F199
Harlequin565 Posted June 30, 2019 Posted June 30, 2019 It's not finished is it? I'd avoid Total Focus. Slow = dead melee blaster. Also, you have no slots for it. Energy Torrent is looking weak in terms of a damage option Nova & Explosive Blast are going to scatter mobs everywhere which isn't great for team play (fine for solo though if that's your aim) I'd not bother with Invis if I had stealth + the stealth proc in something like Sprint. Unslotted Bone Smasher? Why? This was my build: https://forums.homecomingservers.com/index.php/topic,3394.0.html
Snarky Posted July 1, 2019 Posted July 1, 2019 Before they were tweaked for the new issues I played an energy energy back on live and had it incarnated I did not have perma hasten but it was close enough. I went for softcap range def as well. I avoided all melee attacks. It was a solid build and played well enough. Having kB as the bulk of your defense is not great at incarnate level or even anything past 40. I do recommend avoiding all melee but that is my play style. Good lick
chuckv3 Posted July 3, 2019 Posted July 3, 2019 Here is my up-to-50 build for Sarabraxus. She will have perma-hasten at 48, and ranged defense resting at 31%, 41% with hover/weave/CJ toggles on (although I usually run without hover) Emphasis is on recharge first (without sacrificing damage in ranged attacks), and ranged defense second. Kill them before they kill you is a valid if unconventional survival strategy. I find that when a group of more than 4 or 5 mobs closes to melee, I often hit V which toggles on hover, then go up above. Lots of mobs must resort to ranged, and that gives me more defense. But I like having energy torrent and EB for knocking them back too. I rearranged this build specifically to add on-the-fly, which is why the slot levels are this way. I'll post the slightly improved at-50 build next Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Sarabraxus: Level 50 Natural Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Blast -- DfnBrr-Acc/Dmg:25(A), DfnBrr-Dmg/Rchg:50(3), DfnBrr-Acc/Dmg/Rchg:50(3), DfnBrr-Acc/Dmg/EndRdx/Rchg:50(5), DfnBrr-Rchg/+Status Protect:50(5), DfnBrr-Acc/Dmg/EndRdx:50(31) Level 1: Power Thrust -- ExpStr-Dmg/KB:20(A), ExpStr-Acc/KB:20(7), ExpStr-Dam%:20(7) Level 2: Energy Punch -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(9), Stp-Acc/EndRdx:50(9), Stp-Stun/Rng:50(11), Stp-Acc/Stun/Rchg:50(11), Stp-KB%:50(37) Level 4: Super Speed -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(37) Level 6: Hover -- LucoftheG-Rchg+:25(A) Level 8: Power Burst -- BlsWrt-Acc/Dmg:50(A), BlsWrt-Dmg/Rchg:50(15), BlsWrt-Acc/Dmg/Rchg:50(15), BlsWrt-Acc/Dmg/EndRdx/Rchg:50(17), BlsWrt-Rchg/Dam%:50(17), BlsWrt-Acc/Dmg/EndRdx:50(31) Level 10: Bone Smasher -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(19), Stp-Acc/EndRdx:50(19), Stp-Stun/Rng:50(21), Stp-Acc/Stun/Rchg:50(21), Stp-KB%:50(37) Level 12: Sniper Blast -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(23), StnoftheM-Acc/ActRdx/Rng:50(23), StnoftheM-Dmg/ActRdx/Rchg:50(25), StnoftheM-Dmg/EndRdx/Rchg:50(25) Level 14: Aim -- RechRdx-I:20(A), RechRdx-I:50(27) Level 16: Energize -- Pnc-Heal:50(A), Pnc-EndRdx/Rchg:50(34), Pnc-Heal/EndRedux:50(36), Pnc-Heal/Rchg:50(36), Pnc-Heal/EndRedux/Rchg:50(36) Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29) Level 20: Kick -- Empty(A) Level 22: Tough -- GldArm-3defTpProc:25(A) Level 24: Build Up -- RechRdx-I:20(A), RechRdx-I:50(29), RechRdx-I:50(31) Level 26: Energy Torrent -- KntCrs-Dmg/KB:50(A), KntCrs-Acc/Dmg/KB:50(40), KntCrs-Acc/KB:50(42), KntCrs-Rchg/KB:50(43), KntCrs-Rechg/EndRdx:50(43), KntCrs-Dmg/EndRdx/KB:50(43) Level 28: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), DefBuff-I:50(42) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-Travel:50(50) Level 32: Nova -- SudAcc-KB/Acc:50(A), SudAcc-KB/Rchg:50(33), SudAcc-KB/Dam/EndRdx:50(33), SudAcc-KB/Dam/Rchg:50(33), SudAcc-KB/Acc/Dam:50(34), SudAcc-KBtoKD:50(34) Level 35: Personal Force Field -- LucoftheG-Rchg+:50(A) Level 38: Total Focus -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(39), Stp-Acc/EndRdx:50(39), Stp-Stun/Rng:50(39), Stp-Acc/Stun/Rchg:50(40), Stp-KB%:50(40) Level 41: Explosive Blast -- PstBls-Acc/Dmg:50(A), PstBls-Acc/Dmg/EndRdx:50(46), PstBls-Dmg/EndRdx:50(48), PstBls-Dmg/Rchg:50(48), PstBls-Dmg/Rng:50(48) Level 44: Repulsion Bomb -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(45), Stp-Acc/EndRdx:50(45), Stp-Stun/Rng:50(45), Stp-Acc/Stun/Rchg:50(46), Stp-KB%:50(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A) Level 49: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:25(A), EndMod-I:25(13), EndMod-I:50(13) ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 21.63% Defense(Energy) 21.63% Defense(Negative) 6% Defense(Psionic) 31.63% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 12% Enhancement(Stunned) 107.5% Enhancement(RechargeTime) 7.5% Enhancement(Range) 16% Enhancement(Accuracy) 11.5% SpeedFlying 162.6 HP (13.5%) HitPoints 11.5% JumpHeight 11.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 7.5% MezResist(Held) 7.5% MezResist(Immobilized) 7.5% MezResist(Sleep) 7.5% MezResist(Stunned) 7.5% MezResist(Terrorized) 7.5% 12.5% (0.21 End/sec) Recovery 38% (1.91 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 2.25% Resistance(Fire) 2.25% Resistance(Cold) 11.5% SpeedRunning TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
chuckv3 Posted July 3, 2019 Posted July 3, 2019 Sarabraxus at 50, I'll be switching out the blaster sets with the SUPERIOR versions, giving me +1.25% and +2.5% recharge, and +1.25% and +1.88% ranged defense; switching Nova from Sudden Accel/6 into Armaggedon/5, giving me +2.5% recharge (note that you lose the knockback-to-knockdown proc in doing so); switching EB from Positron's Blast to Ragnarok, giving me +3.75% recharge; switching Health from the Numina proc to the Miracle proc, giving me more recovery; switching Energize from Panacea/5 to Numina/6, losing 8.75% recharge but gaining 3.75% ranged defense; Net result of all those changes: still perma-hasten, but almost 7% more ranged defense (38% with no toggles, >45% with Weave and CJ on) The purples will add to overall accuracy, so it's a little easier to get insta-snipe as well, and more damage in the most-used attacks. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Sarabraxus_50: Level 50 Natural Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(3), SprDfnBrr-Acc/Dmg/EndRdx:50(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(5), SprDfnBrr-Rchg/+Status Protect:50(31) Level 1: Power Thrust -- ExpStr-Dmg/KB:20(A), ExpStr-Acc/KB:20(7), ExpStr-Dam%:20(7) Level 2: Energy Punch -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(9), Stp-Acc/EndRdx:50(9), Stp-Stun/Rng:50(11), Stp-Acc/Stun/Rchg:50(11), Stp-KB%:50(37) Level 4: Super Speed -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(37) Level 6: Hover -- LucoftheG-Rchg+:25(A) Level 8: Power Burst -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(15), SprBlsWrt-Acc/Dmg/Rchg:50(15), SprBlsWrt-Acc/Dmg/EndRdx:50(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(17), SprBlsWrt-Rchg/Dmg%:50(31) Level 10: Bone Smasher -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(19), Stp-Acc/EndRdx:50(19), Stp-Stun/Rng:50(21), Stp-Acc/Stun/Rchg:50(21), Stp-KB%:50(37) Level 12: Sniper Blast -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(23), StnoftheM-Acc/ActRdx/Rng:50(23), StnoftheM-Dmg/ActRdx/Rchg:50(25), StnoftheM-Dmg/EndRdx/Rchg:50(25) Level 14: Aim -- RechRdx-I:50(A), RechRdx-I:50(27) Level 16: Energize -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(34), NmnCnv-Heal/Rchg:50(34), NmnCnv-Heal/EndRdx/Rchg:50(36), NmnCnv-Heal:50(36), NmnCnv-Regen/Rcvry+:50(36) Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29) Level 20: Kick -- Empty(A) Level 22: Tough -- GldArm-3defTpProc:25(A) Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31) Level 26: Energy Torrent -- KntCrs-Dmg/KB:50(A), KntCrs-Acc/Dmg/KB:50(40), KntCrs-Acc/KB:50(42), KntCrs-Rchg/KB:50(43), KntCrs-Rechg/EndRdx:50(43), KntCrs-Dmg/EndRdx/KB:50(43) Level 28: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), DefBuff-I:50(42) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-Travel:50(50) Level 32: Nova -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34) Level 35: Personal Force Field -- LucoftheG-Rchg+:50(A) Level 38: Total Focus -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(39), Stp-Acc/EndRdx:50(39), Stp-Stun/Rng:50(39), Stp-Acc/Stun/Rchg:50(40), Stp-KB%:50(40) Level 41: Explosive Blast -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(46), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Acc/Rchg:50(48), Rgn-Dmg/EndRdx:50(48) Level 44: Repulsion Bomb -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(45), Stp-Acc/EndRdx:50(45), Stp-Stun/Rng:50(45), Stp-Acc/Stun/Rchg:50(46), Stp-KB%:50(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A) Level 49: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:25(A), EndMod-I:25(13), EndMod-I:50(13) ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 25.69% Defense(Energy) 25.69% Defense(Negative) 6% Defense(Psionic) 37.88% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 12% Enhancement(Stunned) 110% Enhancement(RechargeTime) 6% Enhancement(Heal) 10% Enhancement(Range) 45% Enhancement(Accuracy) 4.5% SpeedFlying 149.1 HP (12.37%) HitPoints 4.5% JumpHeight 4.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 30% MezResist(Held) 30% MezResist(Immobilized) 30% MezResist(Sleep) 30% MezResist(Stunned) 30% MezResist(Terrorized) 30% 18% (0.3 End/sec) Recovery 40% (2.01 HP/sec) Regeneration 6% Resistance(Smashing) 6% Resistance(Lethal) 12% Resistance(Fire) 12% Resistance(Cold) 4.5% SpeedRunning TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
chuckv3 Posted July 10, 2019 Posted July 10, 2019 Additional little note... the 50 version of mine will probably take one slot from Stamina and keep the KB->KD proc in Nova. I removed one IO to see how I fared, and my endurance is almost always still capped with energize on auto-fire. Nova as an alpha-strike is a good way to contribute on teams, but not if the tank's groupies go flying... TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
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