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highest damaging corr?


Snarky

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My vote goes to Fire/Marine.

 

It doesn't have the damage buff potential of Kinetics, but it does give the following offensive tools:

 

1. PBAoE tele-attack you can load with procs in Whitecap.

2. Top tier levels of -res as far as support powersets go.

3. Very high levels of +damage (almost as much as Nature at maximum Shifting Tide stacks and Tide Pool+Rough Waters).

4. Shifting Tides is a powerful extra source of damage which triggers constantly on teams resulting in a big DPS increase.

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21 hours ago, Teklord said:

Another thing about kinetics is though it has a clicky reputation you only are using 2 powers during fights for the most part. Fulcrum Shift which both buffs your team and debuffs the mobs dmg, and Transfusion which also debuffs -regen it also has the most powerful radial heal in the game.

Siphon Speed. And yes, I still use Siphon Power even post FS. It's useful against things like AVs. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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I sometimes fit in Siphon Speed when I don't have anything else recharged. Now I mostly play my psi/kin who has FF +recharge proc in psi tornado and tk blast. So siphon speed is only really needed for its debuff and I don't use it much. I dropped siphon power but do see it's utility for AVs but also want to remind that FS is +60% with one target and Siphon Speed is +20%, both are stackable. They both apply a -20% dmg debuff.

 

I stand by my "for the most part" comment since you basically cast FS and transfusion, my transfusion procs a +end so I rarely do anything else in combat. In any lull I cast Speed Boost and ID. I try to get the ID on someone without mez protection but ultimately don't spend any time on it. If playing in a low level clock mission/tf or something I will be casting a lot of transfusion to wake people up. Also since I am psi I am getting -recharge from psychic scream, knockup from psi tornado and -res from a proc in Scramble thoughts.

 

Psi Blast is a good pairing, it has fast activations, does decent mitigation (knockup, -recharge) and is key for killing certain types of annoying mobs (cyclops, paragon protectors, yada). It also has 3 AOEs to chain without counting the nuke, the nuke is very fast and it has an excellent ST chain. Since all the animations are fast you can react and cast transfusion, or whatever quickly. I use combat teleport which is also thematic and really good for positioning.

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29 minutes ago, Teklord said:

Psi Blast is a good pairing, it has fast activations, does decent mitigation (knockup, -recharge) and is key for killing certain types of annoying mobs (cyclops, paragon protectors, yada). It also has 3 AOEs to chain without counting the nuke, the nuke is very fast and it has an excellent ST chain. Since all the animations are fast you can react and cast transfusion, or whatever quickly. I use combat teleport which is also thematic and really good for positioning.

 

Interesting on the Psi pairing - I never even think about it as an option. My Defender is Kin/Sonic and my Corruptor is Fire/Kin.

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Psi blast gets a bad rap. It is fast acting, has good ST and AOEs, it doesn't have aim (a benefit for me) and you can really go to town. It exemps well because clockwork, council robots are a thing but if you are teaming then it isn't a thing. It makes ITFs faster because the EB cleanup of cyclops, minos etc is just waiting for me to ST them twice. Basically it is a case of the conventional wisdom being pretty wrong about a set by focusing on certain elements and missing the bulk of your play as well as the advantages.

 

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On 10/28/2024 at 10:50 AM, Without_Pause said:

Thanks. I needed a good chuckle.

 

Check your pants.

 

(Always helps me)

Edited by roleki

Anything you can have, we have it.  Even got a devil in the attic.

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On 10/30/2024 at 3:00 PM, roleki said:

 

Check your pants.

 

(Always helps me)

The fact that this thread exists tells me all I know to know what a Kin can do. Keep checking those pants.

 

 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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in a vacuum, nothing beats fire/kin. debuff sets get nerfed by purple patch and other buff sets don't put out the same insane combination of damage, recharge, endurance and regen debuff that kin does.

 

however, the irony is that if your team has a kin then the kin themselves will rarely be the highest damage dealer, far from it. in that case you really want a procced out blast like ice or AR with a resistance debuffing support set to take advantage of the kin buffs and they are gonna do way more dps than any kin can.

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If we're only talking about level 45+ gameplay where incarnate powers can cover the weaknesses of /Kin and /TA then I agree with those recommendations.  If you're going to exemp much and want a set that works well as a high damage soloing generalist at most level ranges, I'd go with /Time.  It's hard to beat a set that combines -regen & -res with excellent survival (+def, -tohit, slow, heal) and great utility (+rech, +end).

 

 

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Time's -Regen is subpar. If I'm soloing something like an EB, I would gladly take Dark over Time. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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