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Water Mastery


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Blaster manipulation usually includes some melee attacks and some support powers. If we get water manipulation with melee attacks, next we'll need to include water assault for dominators and a water melee for brutes, scrappers, stalkers, and tankers.....followed by marine armor for the melee ATs and sentinels.

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4 hours ago, TheMoneyMaker said:

Blaster manipulation usually includes some melee attacks and some support powers. If we get water manipulation with melee attacks, next we'll need to include water assault for dominators and a water melee for brutes, scrappers, stalkers, and tankers.....followed by marine armor for the melee ATs and sentinels.

 

There hasn't been a new melee set or a new armor set the entire duration of Homecoming. So... good?

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13 minutes ago, Super Atom said:

There hasn't been a new melee set or a new armor set the entire duration of Homecoming. So... good?

 

I would consider the proliferation of melee and armor sets to count (for example, Stone Armor from the Tanker Archetype proliferated across Stalkers, Scrappers, and Sentinels).

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4 minutes ago, Glacier Peak said:

 

I would consider the proliferation of melee and armor sets to count (for example, Stone Armor from the Tanker Archetype proliferated across Stalkers, Scrappers, and Sentinels).

 

I do not, however i enjoy those and thank homecoming for doing so. When i say "new" I mean literally new.

ex; Water Melee, Plant Melee, Plant armor. etc

 

Had it been entirely different but a similar concept ex; Seismic Blast, it would be different as that would then count by what i mean with "new".

 

edit; Quick edit to note, i think adding those to AT's who didn't have them previously made more sense to be done first as well, as my comment was not a dig at homecoming.

Edited by Super Atom
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new armor sets should be easy, just take melee and blast sets that don't have corresponding armor yet. imagine: Gravity Armor, Marine Armor, or even Illusionary Armor...

g_d's lil' monster ❤️

 

 

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19 minutes ago, Owl Girl said:

 or even Illusionary Armor...

Cheap shot:

Illusionary Armor: When you just want to think you are wearing armor.

We now return you to your regularly scheduled tangents.

 

(I have no idea how an illusionary armor set would even work, but I had to take the obligatory jab. I humbly ask I simply be shot rather than crucified for the comment. Thank you.)

 

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13 hours ago, Rudra said:

Cheap shot:

Illusionary Armor: When you just want to think you are wearing armor.

We now return you to your regularly scheduled tangents.

 

(I have no idea how an illusionary armor set would even work, but I had to take the obligatory jab. I humbly ask I simply be shot rather than crucified for the comment. Thank you.)

 

I see illusory armor as a defense set, making opponents think you're in one spot while you might be a little out of place, like D&D displacer beasts. I don't think they need to actually displace the player character model to do this, it would be more flavor text. I would make it mechanically similar to Ninjitsu for scrappers in that it would also have some mitigation effects, perhaps a confusion aura and a self heal that works like illusion control's spectral wounds that deals damage that fades after time.  You get a big boost of health and healing and then it fades over time, which might be enough time for you to recover from injuries taken.

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Water melee could be fun. Make it similar to blaster attacks but reduce the range to melee stuff and scale the damage appropriately for the different ATs. Since you'd be more hitting opponents with the water than physically swinging with your fists, you could probably keep the animations the same too, but I could understand maybe swapping out a couple with the sorta melee attacks of psionic melee to show you're swinging as a physical representation of directing your water punch.

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