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Signature Task Force and powers


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Implementing a signature task force led by iconic heroes such as Mirror Spirit, Manticore, Incandescent, War Witch, Infernal, and Foreshadow at level 54 would add a rewarding, challenging, and narrative-rich experience to the endgame. Here’s why focusing on these heroes would elevate the game’s depth and create an engaging endgame content addition:

  1. Unique Abilities as Desirable Rewards: Each hero brings a signature ability that players could earn upon successful task force completion, adding tactical and thematic enhancements that go beyond standard powers. For instance, players might gain Mirror Spirit's "Mirror Trap" for a defensive edge, Manticore's "Teleporting Arrow" for high mobility and ranged versatility, or War Witch's "Harvest Blades" for enhanced melee and magical synergy. These abilities not only reward players with something unique but also provide subtle strategic advantages that are distinct from regular abilities.

  2. Immersive Hero-Led Storylines: Each hero in the lineup offers a unique narrative backdrop that could shape distinct story arcs for the task force. Imagine joining War Witch on a mission to prevent a dark seasonal ritual, or working with Foreshadow in unraveling a conspiracy with skillful precision and calculated strikes. These storylines would allow players to participate in defining battles that reinforce each hero's legacy while adding depth to the game’s lore and character relationships. This immersive storytelling brings iconic heroes to life, turning the task force into a memorable journey.

  3. Skill-Testing Challenges Tailored for High-Level Play: By setting the task force at level 54, these missions would be designed to test fully developed characters, challenging players’ abilities and encouraging strategic adaptation. These missions could push players to leverage their character’s full potential, for example, requiring team coordination to counter complex traps alongside Mirror Spirit or evading and timing attacks to match Incandescent’s fiery, fast-paced combat style. High-level challenges and team synergy requirements would add excitement and depth to the gameplay experience.

  4. Promoting Community Collaboration and Replay Value: The nature of a high-level task force encourages the formation of skilled, cooperative teams. A player who has mastered Infernal’s "Infernal Burn" or Incandescent's "Lambent Flame" will inspire discussions and strategic exchanges within the community, fostering a sense of camaraderie. Players will be motivated to replay missions to refine their teamwork, create guides, or challenge themselves with new strategies, adding considerable replay value as players build their reputation within the community.

  5. Connecting Players with Game’s Iconic Heroes: Players are drawn to the heroes that define the game’s lore, and having the chance to interact with and learn directly from these icons elevates the experience. Standing side-by-side with Manticore in an intense battle or tapping into the mystical prowess of War Witch during an arcane mission allows players to forge a more personal connection to these heroes. This direct involvement in a hero-led mission adds meaning to each player’s journey, reinforcing the sense of shared purpose and legacy.

In essence, a hero-focused task force at level 54 would add a much-needed, high-level challenge with substantial rewards. This task force would enhance gameplay through immersive storytelling, community collaboration, and the unique opportunity to fight alongside beloved heroes, while offering powerful signature abilities that commemorate each hero’s strengths.

 

 

Examples Signature Powers:

Mirror Spirit- Mirror Trap

Manticore-Teleporting Arrow

Incandescent- Lambent Flame

War Witch- Autumnal Equinox or Harvest Blades

Infernal- Infernal Burn

Foreshadow- Chi Blast

Edited by Wingslord24
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1 hour ago, Wingslord24 said:

Implementing a high-level, hero-led task force at level 54 would bring an exciting challenge that adds depth to the endgame content while celebrating the legacy of key heroes. Here’s why this addition would be a meaningful enhancement:

  1. Advanced Endgame Challenges: By the time players reach level 54, they’ve already developed their skills and abilities. A hero-driven task force would provide the ideal test of these refined capabilities, giving experienced players a purpose beyond the usual level cap. This high-stakes mission would create a fresh challenge and require players to think strategically, reinvigorating their interest in progression and mastery.

  2. Exclusive Heroic Powers as Rewards: Successfully completing a hero task force would grant players an ability inspired by that hero’s unique style and strengths. For example, a player might receive a condensed version of Psion Guardian's super strength or a fragment of Fortnight Star's gravity control. These exclusive powers wouldn’t disrupt game balance but would add tactical diversity, rewarding dedication with unique skills that also allow players to feel more connected to the heroes they admire.

  3. Strengthening the Game’s Lore: High-level hero task forces would bring players into direct contact with a well-loved figure in the game’s lore. The task force would offer an in-depth experience that reveals more about the hero’s backstory, motivations, and relationships with other key characters. Through interaction, players could feel more immersed in the game world, giving heroes the prominent role they deserve within a narrative-driven challenge.

  4. Fostering Community Engagement and Competition: By establishing the task force at such a high level, the game would encourage teamwork and coordination among seasoned players. This type of content drives community conversations, strategy discussions, and can even inspire a friendly competitive spirit as players share tips and approaches. The task force becomes a badge of honor within the community, marking those who complete it as having achieved one of the most formidable feats in the game.

  5. High Replay Value: The blend of a compelling narrative, the thrill of a hero-led mission, and the opportunity to earn unique powers make the task force highly repayable. The immersive experience would keep players returning to test themselves alongside—or under the guidance of—a legendary hero. This consistent engagement would create lasting interest, giving players reason to keep challenging themselves with a familiar yet highly rewarding task.

In summary, a level 54, hero-led task force would bring unique, high-level content that ties together challenging gameplay, lore, and valuable, exclusive powers. It would empower players to form deeper connections with the heroes while adding significant replay value to the game’s endgame content.

 

 

Examples Signature Powers:

Mirror Spirit- Mirror Trap

Manticore-Teleporting Arrow

Incandescent- Lambent Flame

War Witch- Autumnal Equinox or Harvest Blades

Infernal- Infernal Burn

Foreshadow- Chi Blast

ChatGPT, is that you?

 

Edit: Original post quoted above for reference. Looks like the OP made another attempt to tighten up the output so that characters from other games weren't referenced incorrectly.

Edited by Glacier Peak
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7 minutes ago, Wingslord24 said:

Is there anyone with any comment on the idea instead of starting problems like children?

 

I'd say it is a comment on the idea, frankly. It sounds like someone who's barely familiar with the game had an AI generator create ... this.

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Just now, Greycat said:

 

I'd say it is a comment on the idea, frankly. It sounds like someone who's barely familiar with the game had an AI generator create ... this.

 

A hallucinating LLM at that.  "Psion Guardian's super strength or a fragment of Fortnight Star's gravity control"  Really?

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Sure. Let's do this part by part.

 

41 minutes ago, Wingslord24 said:

Advanced Endgame Challenges: By the time players reach level 54, they’ve already developed their skills and abilities. A hero-driven task force would provide the ideal test of these refined capabilities, giving experienced players a purpose beyond the usual level cap. This high-stakes mission would create a fresh challenge and require players to think strategically, reinvigorating their interest in progression and mastery.

To start, players never reach level 54. We max out at level 50+3. And our level 50+3 characters can test their "developed skills and abilities" by doing any incarnate content or Advanced Mode TF/SF. So the idea that something needs to be added to test our fully developed characters isn't something novel. We already can. That in and of itself is not reason enough to say "no", it just says that this justification is nonsense.

 

43 minutes ago, Wingslord24 said:

Exclusive Heroic Powers as Rewards: Successfully completing a hero task force would grant players an ability inspired by that hero’s unique style and strengths. For example, a player might receive a condensed version of Psion Guardian's super strength or a fragment of Fortnight Star's gravity control. These exclusive powers wouldn’t disrupt game balance but would add tactical diversity, rewarding dedication with unique skills that also allow players to feel more connected to the heroes they admire.

Stating that granting characters added powers won't disrupt game balance is a load of bunk. Incarnate powers already disrupt game balance. Do any level 45+ non-incarnate mission and tell me that your incarnate powers don't render the enemies within completely harmless.

 

45 minutes ago, Wingslord24 said:

Strengthening the Game’s Lore: High-level hero task forces would bring players into direct contact with a well-loved figure in the game’s lore. The task force would offer an in-depth experience that reveals more about the hero’s backstory, motivations, and relationships with other key characters. Through interaction, players could feel more immersed in the game world, giving heroes the prominent role they deserve within a narrative-driven challenge.

Players already come in contact with "well-loved figures in the game's lore". We do this by doing their TFs/SFs or by encountering them in various missions where they turn up. So, again, not a reason to say no to the OP, but the justification is itself bunk.

 

46 minutes ago, Wingslord24 said:

Fostering Community Engagement and Competition: By establishing the task force at such a high level, the game would encourage teamwork and coordination among seasoned players. This type of content drives community conversations, strategy discussions, and can even inspire a friendly competitive spirit as players share tips and approaches. The task force becomes a badge of honor within the community, marking those who complete it as having achieved one of the most formidable feats in the game.

We already have high level TFs and SFs. We also have iTrials. And none of these "foster community engagement and competition". Especially not the competition part. As for "badge of honor"? That comes from the badges we get from doing said TFs, SFs, and iTrials. So again, a justification that shows a complete lack of awareness of the game the OP is being suggested for.

 

48 minutes ago, Wingslord24 said:

High Replay Value: The blend of a compelling narrative, the thrill of a hero-led mission, and the opportunity to earn unique powers make the task force highly repayable. The immersive experience would keep players returning to test themselves alongside—or under the guidance of—a legendary hero. This consistent engagement would create lasting interest, giving players reason to keep challenging themselves with a familiar yet highly rewarding task.

And this statement is just pure generic nothing.

 

So! There you go!

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1 minute ago, Lunar Ronin said:

 

A hallucinating LLM at that.  "Psion Guardian's super strength or a fragment of Fortnight Star's gravity control"  Really?

Yeah, I was trying to leave the example powers alone. Like what does War Witch have to do with "Autumnal Equinox" or "Harvest Blades"?

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24 minutes ago, Rudra said:

Yeah, I was trying to leave the example powers alone. Like what does War Witch have to do with "Autumnal Equinox" or "Harvest Blades"?

Shows how much you pay attention to the story arcs.SMH

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44 minutes ago, Rudra said:

Yeah, I was trying to leave the example powers alone. Like what does War Witch have to do with "Autumnal Equinox" or "Harvest Blades"?

  • Sorceress Serene's Primal Earth counterpart is War Witch.
  • which means war witch soul inhabits the body of sorceress serene's body, which mean she has her powers too. 
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17 minutes ago, Wingslord24 said:

Shows how much you pay attention to the story arcs.SMH

If you're going to have that kind of attitude then...

 

The only enemy group that uses these powers are Talons of Vengeance (which War Witch is not a part of). The only enemies in the entire game who use Autumnal Equinox and Harvest Blade is the Diviner enemy and the Archvillain Sorceress Serene.

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1 minute ago, Wingslord24 said:
  • Sorceress Serene's Primal Earth counterpart is War Witch.
  • which means war witch soul inhabits the body of sorceress serene's body, which mean she has her powers too. 

War Witch, who only exists as a NPC and mission ally, does not have those powers. Here is a list of all of the powers War Witch has in game.

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30 minutes ago, Wingslord24 said:
  • Sorceress Serene's Primal Earth counterpart is War Witch.
  • which means war witch soul inhabits the body of sorceress serene's body, which mean she has her powers too. 

Sure, except for the small problem that Sorceress Serene gained Talons of Vengeance powers, whereas War Witch did not. Like how @Glacier Peak said.

 

(Edit: And just because War Witch successfully managed to acquire Sorceress Serene's body for herself does not mean she got Serene's powers. She still has her own powers.)

 

Edit again:

https://homecoming.wiki/wiki/War_Witch

https://homecoming.wiki/wiki/Sorceress_Serene

I'm not seeing anywhere on either of their pages where it says anything about "which means war witch soul inhabits the body of sorceress serene's body, which means she has her powers too." So I very much would like to know where that is coming from. Please provide a link to prove you aren't just adding that to make it up.

 

 

Edited by Rudra
Edited to correct "Selene" to "Serene" twice.
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1 minute ago, Rudra said:

Sure, except for the small problem that Sorceress Serene gained Talons of Vengeance powers, whereas War Witch did not. Like how @Glacier Peak said.

The OP updated their original post to remove reference to other video game characters that the ChatGPT-like program pulled information from. I quoted the original post in my first reply in the thread. 

 

And in before "Sorceress Serene's body was taken over by War Witch, so that makes it true"

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1 minute ago, Glacier Peak said:

War Witch, who only exists as a NPC and mission ally, does not have those powers. Here is a list of all of the powers War Witch has in game.

SMH as I said no one pay's attention to the story arcs she has been revived in Sorceress Serene body the arc is from the The Magician  (Stop Serene's Ritual). Read and educated yourself.

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6 minutes ago, Rudra said:

Sure, except for the small problem that Sorceress Serene gained Talons of Vengeance powers, whereas War Witch did not. Like how @Glacier Peak said.

 

(Edit: And just because War Witch successfully managed to acquire Sorceress Selene's body for herself does not mean she got Selene's powers. She still has her own powers.)

 

Wrong.

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18 minutes ago, Wingslord24 said:
25 minutes ago, Rudra said:

Sure, except for the small problem that Sorceress Serene gained Talons of Vengeance powers, whereas War Witch did not. Like how @Glacier Peak said.

 

(Edit: And just because War Witch successfully managed to acquire Sorceress Selene's body for herself does not mean she got Selene's powers. She still has her own powers.)

 

Wrong.

Prove it. Here is what is said about War Witch and Sorceress Serene's body:

During the mission Stop Serene's Ritual

This body once belonged to the Praetorian Clarissa Moore, known as Sorceress Serene, but now it holds the spirit of Primal Earth's Clarissa Moore, the heroine better known as War Witch.

 

That's it. As for what is said on Sorceress Serene's page? This is it:

Sorceress Serene's Primal Earth counterpart is War Witch.

 

That's it. Nothing else. So show me where it says War Witch suddenly got Talons of Vengeance powers for taking Selene's body.

 

Wiki links provided again:

https://homecoming.wiki/wiki/War_Witch

https://homecoming.wiki/wiki/Sorceress_Serene

 

 

Edited by Rudra
Edited to remove 1st quote for being incomplete. And egain to correct "Selene" to "Serene" twice.
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16 minutes ago, Glacier Peak said:

The OP updated their original post to remove reference to other video game characters that the ChatGPT-like program pulled information from. I quoted the original post in my first reply in the thread. 

 

And in before "Sorceress Serene's body was taken over by War Witch, so that makes it true"

That's why I made a point of quoting him/her/them too. To make sure (s)he/they can't just change their post and claim it was just misread, misunderstood, or was never the way it was.

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9 minutes ago, Rudra said:

Prove it. Here is what is said about War Witch and Sorceress Selene's body:

During the mission Stop Serene's Ritual

This body once belonged to the Praetorian Clarissa Moore, known as Sorceress Serene, but now it holds the spirit of Primal Earth's Clarissa Moore, the heroine better known as War Witch.

 

That's it. As for what is said on Sorceress Selene's page? This is it:

Sorceress Serene's Primal Earth counterpart is War Witch.

 

That's it. Nothing else. So show me where it says War Witch suddenly got Talons of Vengeance powers for taking Selene's body.

 

Wiki links provided again:

https://homecoming.wiki/wiki/War_Witch

https://homecoming.wiki/wiki/Sorceress_Serene

 

SMH my god you are really slow. Its serene not Selene first and foremost and it's selene's body and powers she now possesses she is a dominator in Praetoria the powers the body has is what @Rudra?

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20 minutes ago, Wingslord24 said:

SMH my god you are really slow. Its serene not Selene first and foremost and it's selene's body and powers she now possesses she is a dominator in Praetoria the powers the body has is what @Rudra?

Prove. It.

 

(Edit: And by the way? If you're going to correct me on the name, which you are right in that I got it wrong, you should probably make sure you don't also get the name wrong as part of you correcting me.)

 

Edited by Rudra
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4 minutes ago, Rudra said:

Prove. It.

Dominator

 

Autumnal Control
Secondary Powers Autumnal Assault
Right on her page right under serene's picture? Her body her powers, controlled by war witch's soul. SMH it doesn't take a smart person to figure that out.
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5 minutes ago, Wingslord24 said:
Dominator

 

Autumnal Control
Secondary Powers Autumnal Assault

Right on her page right under serene's picture? Her body her powers, controlled by war witch's soul. SMH it doesn't take a smart person to figure that out.

Prove that War Witch has those powers. Because War Witch's data says she is a Magic origin Blaster with Ice Blast primary and Fire Manipulation secondary. And no Talons of Vengeance powers. (Edit: And those aren't Sorceress Serene's body's powers. Those are Sorceress Serene's powers. As opposed to War Witch's powers.)

 

Capture.JPG.3dba3a9565ca988d4ce9db95002bb7ea.JPG

 

And City of Data shows she lacks any Talons of Vengeance powers. (See @Glacier Peak's provided link above.)

 

 

Edited by Rudra
Edited to capitalize "Manipulation".
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2 minutes ago, Rudra said:

Prove that War Witch has those powers. Because War Witch's data says she is a Magic origin Blaster with Ice Blast primary and Fire Manipulation secondary. And no Talons of Vengeance powers. (Edit: And those aren't Sorceress Serene's body's powers. Those are Sorceress Serene's powers. As opposed to War Witch's powers.)

 

Capture.JPG.3dba3a9565ca988d4ce9db95002bb7ea.JPG

 

And City of Data shows she lacks any Talons of Vengeance powers. (See @Glacier Peak's provided link above.)

 

 

Play the story arc she uses these powers to fight in last mission. Now let's get back to the topic at hand as I see it some people just want to be the center of attention and case disruption.  who here likes the Idea of the task force.

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4 minutes ago, Wingslord24 said:

  who here likes the Idea of the task force.

 

Well, that's hard to comment in because you haven't given any details about a new TF other than it's level 54 and there are powers you get as a reward.

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What this team needs is more Defenders

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1 minute ago, Psyonico said:

Well, that's hard to comment in because you haven't given any details about a new TF other than it's level 54 and there are powers you get as a reward.

They didn't put that in to the ChatGPT prompt, that's why it doesn't show in the original post.

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