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Posted

I favour a compromise where we keep the requirement of being able to follow the advanced strat of "hit just one thing for one fight", but we also throw in op's clicky busywork, and put those glowies behind the barrels.  

Posted

If this badge didn't exist, taking the zombies out last is easily the worst way to approach this fight. Meinst's ability to rez the zombies is insignificant.

 

So it's one of those Badges Awarded For Playing Badly On Purpose. Personal preference, but I don't like those badges.

 

I'd prefer if the encounter were changed so there's a strategic reason to avoid killing cadavers. Say, Meinst has a fast PBAoE to resurrect all nearby fallen zombies as embalmed, and you get the badge for preventing Meinst from rezzing any embalmed. Additional upside, there'd be multiple ways to succeed at that.

Posted
2 minutes ago, Kai Moon said:

So it's one of those Badges Awarded For Playing Badly On Purpose. Personal preference, but I don't like those badges.

It is a badge for succeeding with a handicap. Like the Ouroboros badges.

Posted
13 minutes ago, Rudra said:

It is a badge for succeeding with a handicap. Like the Ouroboros badges.

I'd agree with that statement if there were an option to launch DFB with a "hard mode" Meinst whose cadavers are invincible until after she went down. That being how Ouroboros handicaps work.

  • Confused 1
Posted (edited)
7 minutes ago, Kai Moon said:

I'd agree with that statement if there were an option to launch DFB with a "hard mode" Meinst whose cadavers are invincible until after she went down. That being how Ouroboros handicaps work.

The handicap is enduring without clearing out the extra damage dealers that are the cadavers. Defeating Meinst isn't a problem, but those Cadavers are a constant threat to starting characters, and ignoring them to focus solely on Meinst puts the team in greater danger. That is the handicap. Being able to do so nets the players a badge. If the Cadavers were invincible, then getting the badge would be an automatic thing.

 

Edit: Just like playing with enemies buffed and/or the player debuffed increases the chances of defeat, and thus gains you a badge for completing the arc for doing so, ignoring the Cadavers increases the chances of defeat, and earns you a badge for doing so.

 

Edited by Rudra
  • Like 1
Posted

I kind of like the early introduction to a mechanic that requires players to listen, read instructions, and pay attention, or, suffer low-stakes consequences for not doing so.

  • Like 2

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

Posted
8 hours ago, Jiro Ito said:

I kind of like the early introduction to a mechanic that requires players to listen, read instructions, and pay attention, or, suffer low-stakes consequences for not doing so.

I didn't really think about this, but yeah.  Players need to learn that not everything is best done as faceroll, so might as well start early.

  • Like 2
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What this team needs is more Defenders

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