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Posted

Hiya all. My dedicated weekly group has finally decided we will be starting next weekend.

I have a character concept that calls for a Scarlet Spider/Red hood vibe.

I was originally thinking of doing this as an Elec Melee, but decided I would run that as a separate toon, for when I just want to solo.

So, with the introductions out of the way, here's the main question. Which armor set would you choose between /EA, /SR, or /Nin?

Keep in mind that this isn't an unlimited budget build. I won't have any purples or winter sets most likely, and I'm fine with using pool/epics and Incarnate powers to shore up short comings of the armor itself.

Posted

Really depends on whether you're more devoted to performance or concept (judging from your post, I'm assuming concept is king here, though) and which of the two characters powers your thinking of adapting to your own character.  They both have red costumes, of course, but the powers are very different.  Both SR and Ninjitsu seem like good choices from a thematic perspective, though.

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Posted

Yeah, thematically Scarlet Spider is Super Reflexes and Red Hood is Ninjitsu, though 90s Ben Reilly had impact webbing and stingers which gave him a bit more of an arsenal beyond just the webshooters

 

For the feel of an anti-hero stalker I'd probably go Street Justice/Ninjitsu - once past the webs/guns both characters are pretty flashy hand-to-hand fighters who aren't above tilting the odds by throwing caltrops or blinding powder

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Posted

First, if basing on concept, go with Scarlet Spider as a Street Justice/Super Reflexes build pretty much IS the character. It is also, in my experience, easier to cap the positional defenses in SR than Ninjutsu, though the utility in Ninjutsu offsets that to an extent. JJDrakken has also posted a build that, to my eye, fits Scarlet Spider nearly perfectly, depending on the iteration you are talking about.

 

Second, Red Hood might be better served as a Dual Pistols/Martial Combat Blaster with the Concealment, Fighting, Jumping, and Leadership pools, but that's my opinion.

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Posted
22 minutes ago, Culach said:

It is also, in my experience, easier to cap the positional defenses in SR than Ninjutsu, though the utility in Ninjutsu offsets that to an extent.

 

SR has three Auto powers which duplicate the functions of its toggles. I am not sure that makes easier rather than it becomes pretty obvious one could do about it. But you have so many options through your offensive powersets that to my view, those auto powers are really kinda traps--you don't need to slot them for defense or the set values so much as use them for one-off slots like LotG:Recharge, or Shield Wall:+Res. The tradeoff between the two is really higher DDR vs lower DDR plus +Health/+Endurance.

  • 1 month later

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