Grizlee Posted November 20, 2024 Posted November 20, 2024 (edited) Alt-itis with a twist! Way back when, on live, I was a Blaster/Corr/Dom player. I did dabble, of course. but nothing I'd call serious. The one I NEVER played, though, was a Brute. So, here we are. It was just a thought as I was geeking on metals last night/early this morning. If you look at a picture of chromium it looks kinda crystalline, in it's way. That lead (HAH! PUNY!) to a thought of a chromium entity. What powers would they have? Initially I started at blaster with energy being my focus. But I've been there, done that. I wanted a tanking experience, or close to it. For powers, Stone Melee with it's crystal option made a huge amount of sense to me. I had no idea about the defensive sets so went with something I know nothing about, of course! Look, I'm loving my Dom, he's 39, 520ish badges in and so much fun to play. But I need a break, for a lil bit, ok? 🙂 Being back in CoH has been wonderful. Time to kick it up a notch. I'm sure I must have things put in a wrong place or not nearly as optimized as it could/should be. I gave it my best shot. https://api.midsreborn.com/build/download/FylSzYRFe3gz0hky |MBD;25842;1713;2284;BASE64;| |G/FkACwK7FgYCUFnZqocvUNrShDUdM+n/OiXBhagoPTPCXvCVMWpiA+PfSrJdtJz3ew| |RvGTp6msdFpCu/lTrq3r26tKUW97qEbHfxOhjbGE887OH/+/ym12r8ST0MRJhIW8yoZ| |aST2ZLzUE1YbZoSukSpxft/ovKDXWQK+S6xX0vQaG/L8P5vQoz7nyaYAOapHxZ+hAsU| |p9UiHd7YE7CpHV92Q4m11PQ/AnC5dxTRw4EkdYQeMlDwb7NeqCyxXn2nOliiCG10N7r| |gtS9jPz7XGbsBIUppasIbK2lEEDb0uH5qkchBkXueznUYnTdnaIMOYpwOpNIzvqNXOT| |HC7yMJxhwZA7//3LqVj2uyO3UwVbPzmFEH0E939HDjhEyOc2vIqGs4lCIZZkzBfA5FD| |61HNaa5rHdpfk3t5uP0ROp24mSam1BbOZ53ls0q24uzP8Phq6kID7eP8qU/IaWmCtDD| |cUao1xdSLiRsb53s486bwh4/raRS7aMztfLfRK45g93sym2CVjRraeaT2OC04a/8ii6| |4NG0EsQsL2ZkbkflK1c3Dz/Hg/U5HDtuBkFa76WEeTgouvGqO3I/kujTV1+AP+EUInW| |ali/8jzCdE5Wmk/632X9cxBdAIeJboAi/npdDMfx6cqA4IgzEHZjT0S5CW1XUzzkEde| |eA8kdMEjKloEQlmpj75yjkkajcvGahqBlzuWyJWoK2PdEohH93MA7ZG5ycOOzO8d5kr| |9TTciGuIFiFYkJbhrIS9O+Xr/pE2ujjWv/T83aZC4uzjfJ2sinuI3OfW6VrHc4VYuxe| 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|QuH+TFjvIoceTFsR3qwBcR3DSeWORL5pWrAW/IE2tVc0E0BE/LwR22hV94/GcgQ14mB| |8x5radaq5vtxrzLBeZ+PEwLtZbcuWlpMIRR5E78f/GCITRvVopXe4q1Vgnias+mIXae| |iNjz/duEpf5ecx6t86WPtNA1Euzbf+Yjigu0c4vb82mGTGv3MUhcCqS5JLgWT/qrWgZ| |hRHdqHa13VAO0FiL7nD8v5VwC7Pk3dLJ3D1opYCzZBUhyy4zZQFus4K9C37acmPEAhB| |tmVAWBgrt+no+dkrmOuJtkM0aGuXzLy9aBUoZJxfqkEZ/PaxMTf+fxXlp8eChlPi6Xf| |Micf5rcj/KGm3g14ggt+WDGPRFOHppYGhhpsnhCFTMdvj6n8yLhkji+tjtNXjuWmsKT| |d6kqxquEXAuNDuPCDs/jNbSuNPSMhXx7qHgwX5ae5YZ9j5Aa/+tHgMPkZViL7xgqZta| |MI/5xwK9zvKLCEtYcqczuH2sMayTWekS+eQzcWJ86mzjtRChff3S9z9B6CJ02ci7w0c| |HPwF7S| Chromium - Hero BruteBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Stone Melee Secondary powerset: Bio Armor Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Stone Fist A: Superior Unrelenting Fury: Accuracy/Damage 3: Superior Unrelenting Fury: Damage/RechargeTime 9: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 31: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: Hardened Carapace A: Unbreakable Guard: Resistance 3: Unbreakable Guard: Resistance/Endurance 13: Unbreakable Guard: Resistance/Endurance/RechargeTime 19: Unbreakable Guard: +Max HP Level 2: Inexhaustible A: Invention: Endurance Modification 5: Synapse's Shock: EndMod/Increased Run Speed 50: Golgi Exposure 50: Golgi Exposure Level 4: Stone Mallet A: Superior Brute's Fury: Accuracy/Damage 5: Superior Brute's Fury: Damage/Recharge 7: Superior Brute's Fury: Accuracy/Damage/Recharge 17: Superior Brute's Fury: Damage/Endurance/RechargeTime 23: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 25: Superior Brute's Fury: Recharge/Fury Bonus Level 6: Heavy Mallet A: Touch of Death: Accuracy/Damage 7: Touch of Death: Damage/Endurance 9: Touch of Death: Damage/Recharge 17: Touch of Death: Accuracy/Damage/Endurance 23: Touch of Death: Damage/Endurance/Recharge 25: Touch of Death: Chance of Damage(Negative) Level 8: Environmental Modification A: Luck of the Gambler: Defense/Increased Global Recharge Speed 13: Shield Wall: Defense 15: Shield Wall: Defense/Endurance 19: Shield Wall: Defense/Endurance/Recharge Level 10: Adaptation Level 12: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Shield Wall: +Res (Teleportation), +5% Res (All) 43: Kismet: Accuracy +6% Level 14: Super Jump A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 43: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Build Up A: Invention: Recharge Reduction Level 18: Ablative Carapace A: Numina's Convalesence: Heal 43: Numina's Convalesence: Endurance/Recharge 46: Numina's Convalesence: Heal/Recharge 50: Numina's Convalesence: Heal/Endurance/Recharge Level 20: Evolving Armor A: Unbreakable Guard: Resistance 21: Unbreakable Guard: Resistance/Endurance 27: Unbreakable Guard: Resistance/Endurance/RechargeTime 27: Unbreakable Guard: RechargeTime/Resistance Level 22: Seismic Smash A: Hecatomb: Damage 31: Hecatomb: Chance of Damage(Negative) 34: Hecatomb: Damage/Recharge/Accuracy 36: Hecatomb: Recharge/Accuracy 36: Hecatomb: Damage/Endurance 40: Touch of Death: Chance of Damage(Negative) Level 24: DNA Siphon A: Theft of Essence: Healing 34: Theft of Essence: Healing/Recharge 34: Theft of Essence: Accuracy/Healing 37: Theft of Essence: Accuracy/Endurance/Healing 42: Theft of Essence: Accuracy/Endurance/Recharge 46: Theft of Essence: Chance for +Endurance Level 26: Hasten A: Invention: Recharge Reduction 29: Invention: Recharge Reduction Level 28: Genetic Contamination A: Superior Avalanche: Accuracy/Damage 29: Superior Avalanche: Damage/Endurance 37: Superior Avalanche: Accuracy/Damage/Endurance 42: Superior Avalanche: Accuracy/Damage/Recharge 45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 46: Superior Avalanche: Recharge/Chance for Knockdown Level 30: Tremor A: Overwhelming Force: Accuracy/Damage 31: Overwhelming Force: Endurance/Recharge 33: Overwhelming Force: Accuracy/Damage/Endurance 33: Overwhelming Force: Damage/Endurance/Recharge 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Parasitic Aura A: Preventive Medicine: Heal 33: Preventive Medicine: Heal/Endurance 37: Preventive Medicine: Endurance/RechargeTime 39: Preventive Medicine: Heal/RechargeTime 39: Preventive Medicine: Heal/RechargeTime/Endurance 40: Preventive Medicine: Chance for +Absorb Level 35: Boxing (Empty) Level 38: Tough A: Steadfast Protection: Resistance/+Def 3% 39: Gladiator's Armor: TP Protection +3% Def (All) Level 41: Superior Conditioning A: Power Transfer: EndMod 48: Power Transfer: Chance to Heal Self 48: Performance Shifter: Chance for +End Level 44: Focused Accuracy A: Invention: Endurance Reduction Level 47: Physical Perfection A: Performance Shifter: EndMod 48: Performance Shifter: Chance for +End Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Fury Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 11: Panacea: +Hit Points/Endurance 45: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod 11: Performance Shifter: Chance for +End 45: Invention: Endurance Modification Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Double Jump Edited November 20, 2024 by Grizlee Typo madness!
Grizlee Posted November 20, 2024 Author Posted November 20, 2024 (edited) Like with the Dom, I couldn't stop tweeking the build. A little shuffling, a little push -n- shove and this is where I'm at now. https://api.midsreborn.com/build/download/FypJ547DvqXTnsPd |MBD;25810;1678;2240;BASE64;| |G9FkAKwK7HZmbzyBeRUVYUNXfGgRL0qRrj2VpoZ4cdmmkmxnDee6CFn/brEwdfLvT0F| |UU17oC2XJ0tXXOiwgXf2p1le1X/57dGnKLW/1iNgvMVqMI8Azkz0sXKbUFJtbslMZ/S| |uSUkvRX0lpSunMqKGU1iF2MMsu0gj9PzQKDnuz5zBhoVYZzTJRJi/TlOErPV5mTrEo/| |qVCfNkfrqvAIC0+b4WQi0vg/IMCh3dev0yAItKCArKkvmBfZ90xtsV58L7bxqCG1FY2| |Hg8QumcVXx9K9JUowZTSdQXEWliCAtqKActnnQ+fFyex762g7nPIGm+fR1nxxi0ef/Y| |c91i42yO8HPQLGcXXLd9HAxTYMqd9X3HqWjXEyNWUSQbQDiH4mF56vB2nbj34ElpdlO| |hn6bXW0NI7SznrkBL8kroZb5pEZpgm38IvP/Quobu6oJkrg2LRbtILJXm+JOb7rSGRx| |cd3z0cm5/+3xETxqz+zz3qxVnhLbPd9WTwa63BY/tKZoWqW7G6Waye4ILiZzdgmMKeJ| |h5pckojJ7IClL9MRf0VaAa3LowmZy9DowvnF3E0wr30LxfKbUEB5770FxmkooZnPuqb| |uoeCnLj4C/oCVoGGnuPzkfwiV60LjtNdvqf4nhX8CCuHfAUWovfQKxVB7TKA4PBT8Dk| |xoYyehpZL7CZve7gQwf6HEzhdXpKiKE233FjkfiUbFChoxmyZE1WJvKehxJ41CuM8Vj| |EP2sRMTB9wYXp1XpOwaC3EJwdT9FI6lL8d6/z3yRR4IG+fYy9++BitTOzyUL9T2HlgV| |G9iC9EpkBosSrVcWAIXwaoAi+JUrFENNUYBxeGXIj+OfTCbd5dqHbZzjzn6SnnYr6X1| |Qt7Xi6aJPgtthjELIPRTBcXowiuHaUisYpyzXAoJM2b+6hf4E6jVrJXC4Ww0QvHFv6n| |j27+y/gyoeu8IparY7Zhdoo37ShOq0Ds0XBpB4gbGat+k4b7d7nRwrLeov7TLpV78B8| |6ZNc+yc1K5xkU0YmK10gWUKMfaKhPgK1j3vJAYyIZPPEqE2NsmQrO0tXMUu2wmuI6iI| |EDtD7boXrn4vYQA/gnogVJlLzIJcQCWIIDcE96wVehRU2xKL5nCzsD917rs7yOvhgne| |Y2biGGAdp2oMVAasgT5LzicMQPjRgBB8WgUG5M7eeV7+MVUNlvN3aUJmrsc/hlXUgrN| |wx8ITEkEo5OHoEBCYEc0GNqrAKtKs4uEqyMAFZBSPI6iAaYL3CxH9D8WPtKyjl6sUGy| |jVq0dywdRy5vUKPIhoyU4Z80kElYATZg2IY20UYh+xGjObB5Fe73afmSKRlwF0CY63l| |xy6TCzgmG6nUpOnjanu/yUOsZgy8cLXKNK0ID1a22uGcH206ToyKz1CEsV+EMcg3jEN| |6s6HAdovNMaancfWrwBhSaL+tMvU+kUyz89MMUZw2pYV7zQIrwBhkN6WZe8+46c+y48| |zOIXnZ9cs5zQNms8UYFtXoQNbIAzRpC0JH5+JNyTmfGSXnwc0CayB0dB4zeq7a7EFl1| |nu+xM4EDtnoiJVsx0nq3ttcZ18SrqGLktHle1SC28GRZL6FULOu4HtHpdyEc3pksTSD| |v/WnF1D5v3UGru7ijbZSGdUD8YYBPFigOMawY9YKs0K6oIsWEa+gEZ3kp1tZgkZTkLP| |jInBBcG1wa8tvMoWmfUetwbq4l+tJzE2mcSldL9N2wIMwTj/9Bli7yi3/dLuDH1ke8C| |Gwh/pzgD5vMM9AtJu6fdOaVz5BXMdh46cs3d50fipVwrUrn3KZL/bENHrI4So/8P/lC| |wqXvEkh/nyEjwITgtkSG0u4r6tAZM7q3975T51POdI62GCwLvPNIXS9vClWqmcffZcO| |FI9p5HdcIdRhXnA2o5mNK7jFRLCb1yDOVaHVm5+GpkpOXB9tO9YTaeLzlArkHiRvdt4| |0NWMyUEZAeLFKUF4SM71/vmFGTcAU8gu96dgoyXe7z6d8UGU3Tmx/wJqNK0I0uKxYuU| |nrWjd2PrcjcdAlnwyBYcOA5TZGB71Mxtcwla7nSgbzt7fZ3XDC4N3DPz4dFMpPRQTdk| |CthFvTTv9hi5z6fL4WlAzhYqd6HBYYYbrIadmz6CtzeL7k6G3dWou7wlvreXdo2QAGq| |YHOArp5thtoxka55X2yodSo3xO+eubLbvbOyvWjYqGyKkY68dahJ7ay/cZOPBy6iNNb| |M8En4lOG/voOQykEDGqtKZjWjAQ==| Chromium -Brute 2.0 - Hero BruteBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Stone MeleeSecondary powerset: Bio ArmorPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Stone FistA: Superior Unrelenting Fury: Accuracy/Damage3: Superior Unrelenting Fury: Damage/RechargeTime9: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime31: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: Hardened CarapaceA: Unbreakable Guard: Resistance3: Unbreakable Guard: Resistance/Endurance13: Unbreakable Guard: Resistance/Endurance/RechargeTime19: Unbreakable Guard: +Max HP Level 2: InexhaustibleA: Invention: Endurance Modification5: Invention: Healing Level 4: Stone MalletA: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge7: Superior Brute's Fury: Accuracy/Damage/Recharge17: Superior Brute's Fury: Damage/Endurance/RechargeTime23: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge25: Superior Brute's Fury: Recharge/Fury Bonus Level 6: Heavy MalletA: Touch of Death: Accuracy/Damage7: Touch of Death: Damage/Endurance9: Touch of Death: Damage/Recharge17: Touch of Death: Accuracy/Damage/Endurance23: Touch of Death: Damage/Endurance/Recharge25: Touch of Death: Chance of Damage(Negative) Level 8: Environmental ModificationA: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Shield Wall: Defense15: Shield Wall: Defense/Endurance19: Shield Wall: Defense/Endurance/Recharge Level 10: Adaptation Level 12: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Shield Wall: +Res (Teleportation), +5% Res (All)43: Kismet: Accuracy +6% Level 14: Super JumpA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range40: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Build UpA: Invention: Recharge Reduction Level 18: Ablative CarapaceA: Numina's Convalesence: Heal43: Numina's Convalesence: Endurance/Recharge46: Numina's Convalesence: Heal/Recharge48: Numina's Convalesence: Heal/Endurance Level 20: Evolving ArmorA: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance27: Unbreakable Guard: Resistance/Endurance/RechargeTime27: Unbreakable Guard: RechargeTime/Resistance Level 22: Seismic SmashA: Hecatomb: Damage31: Hecatomb: Chance of Damage(Negative)34: Hecatomb: Damage/Recharge/Accuracy36: Hecatomb: Recharge/Accuracy36: Hecatomb: Damage/Endurance40: Touch of Death: Chance of Damage(Negative) Level 24: DNA SiphonA: Theft of Essence: Healing34: Theft of Essence: Healing/Recharge34: Theft of Essence: Accuracy/Healing37: Theft of Essence: Accuracy/Endurance/Healing42: Theft of Essence: Accuracy/Endurance/Recharge46: Theft of Essence: Chance for +Endurance Level 26: HastenA: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 28: Genetic ContaminationA: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Endurance42: Superior Avalanche: Accuracy/Damage/Recharge45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge46: Superior Avalanche: Recharge/Chance for Knockdown Level 30: TremorA: Overwhelming Force: Accuracy/Damage31: Overwhelming Force: Endurance/Recharge33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Parasitic AuraA: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance37: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/RechargeTime39: Preventive Medicine: Heal/RechargeTime/Endurance40: Preventive Medicine: Chance for +Absorb Level 35: Boxing(Empty) Level 38: ToughA: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All) Level 41: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense50: Reactive Defenses: Scaling Resist Damage Level 44: Focused AccuracyA: Invention: Endurance Reduction Level 47: Physical PerfectionA: Invention: Endurance Modification48: Invention: Healing Level 49: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery11: Panacea: +Hit Points/Endurance45: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: EndMod11: Performance Shifter: Chance for +End Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Double Jump Edited November 20, 2024 by Grizlee
Erratic1 Posted November 21, 2024 Posted November 21, 2024 I would expect F/C/E/N defense for a Bio Brute to be pushing 45%+. I suspect you may have shorted those by focusing on pushing your non-S/L resistances up. But a few more hits being resisted a bit more....cannot say it won't work decently. 1
Grizlee Posted November 21, 2024 Author Posted November 21, 2024 (edited) Yeah, I wasn't sure how to focus. I used the over-all AT as the guide. It seems to lean resistance, so I leaned with it. I tried to get the defenses as high as possible while being resist focused. I'm not a tanker/brute player, as such, so I'm not sure if that was the correct deduction. I did make a concerted effort to get Melee Defense as high as possible. It made sense to me being a Melee AT. As a Blaster/Corr/Dom player predominantly, having a ranged Def that low .... was hard 🙂 Edited November 21, 2024 by Grizlee Added a final thought.
Erratic1 Posted November 21, 2024 Posted November 21, 2024 4 hours ago, Grizlee said: Yeah, I wasn't sure how to focus. I used the over-all AT as the guide. It seems to lean resistance, so I leaned with it. I tried to get the defenses as high as possible while being resist focused. I'm not a tanker/brute player, as such, so I'm not sure if that was the correct deduction. I did make a concerted effort to get Melee Defense as high as possible. It made sense to me being a Melee AT. As a Blaster/Corr/Dom player predominantly, having a ranged Def that low .... was hard 🙂 Bio does an unusual split, leaning into Smashing/Lethal resistance with Fire/Cold/Energy/Negative Defense. That is not to say you should utterly ignore F/C/E/N resistance or S/L defense, but rather it is easiest to push the noted resistances/defense to cap. Importantly, it leans into being a hybrid set, so to get the most mileage out of it you also need to learn when best to use you ablative shield, heal, and regen/recovery boost--though you are a bit freer in not deeply investing in any of them.
Uun Posted November 21, 2024 Posted November 21, 2024 FWIW, I put Ablative on auto. I've got enough recharge that it's perma and it's one less thing I need to click. 1 Uuniverse
SeraphimKensai Posted November 21, 2024 Posted November 21, 2024 Don't forget +max HP, and leaning into the absorb/regen of bio as well. Also slow resistance is very helpful to protect your clicks. 1
Grizlee Posted November 21, 2024 Author Posted November 21, 2024 6 hours ago, Erratic1 said: Bio does an unusual split, leaning into Smashing/Lethal resistance with Fire/Cold/Energy/Negative Defense. That is not to say you should utterly ignore F/C/E/N resistance or S/L defense, but rather it is easiest to push the noted resistances/defense to cap. Importantly, it leans into being a hybrid set, so to get the most mileage out of it you also need to learn when best to use you ablative shield, heal, and regen/recovery boost--though you are a bit freer in not deeply investing in any of them. 3 hours ago, Uun said: FWIW, I put Ablative on auto. I've got enough recharge that it's perma and it's one less thing I need to click. 2 hours ago, SeraphimKensai said: Don't forget +max HP, and leaning into the absorb/regen of bio as well. Also slow resistance is very helpful to protect your clicks. Excellent info and advice! I'm going to dive in after typing this to see what I can come up with. Is it weird I'm starting to like this process at least as much as playing the hero? 🙂 1
SeraphimKensai Posted November 21, 2024 Posted November 21, 2024 10 minutes ago, Grizlee said: Is it weird I'm starting to like this process at least as much as playing the hero? 🙂 No. Using mids isn't weird at all. Now once you start making builds on your head with set bonuses that's when it starts getting weird. 1
Grizlee Posted November 21, 2024 Author Posted November 21, 2024 53 minutes ago, SeraphimKensai said: No. Using mids isn't weird at all. Now once you start making builds on your head with set bonuses that's when it starts getting weird. I'm so not there yet 🙂 Yet . . .
Grizlee Posted November 21, 2024 Author Posted November 21, 2024 (edited) Okie, did what I could. I'm not sure if it's for the better, but be that as it may 🙂 https://api.midsreborn.com/build/download/Fyy5NZw5efLenELC |MBD;25872;1684;2248;BASE64;| |Gw9lERWcRACtDnjDrJNvPFHLFQpRQ4uR/zjrailkPYgX8bztyB8Ptq6MukAD+SrNpfz| |0E8ombW/Ixjy6wdi8pJEsXX2twwLS1aba01ftynt1bsotb/WIxJMYLYEI8Dv+4f+7/G| |ZXSjSuJvRxFlKppWQapRU3Zx2lqdqkBi3zVG7U/yNXoXF/3ce7tbhFh6iq921pt4Dr4| |IcJO9NDsUj8UiG+LOS+G4WM/LoWTC5sofkHjfNud93pCEWkeQ1eVCi4zzlfKGxx7n+7| |ux2jhtTR1l+eiN0zmo8PJMQqtJhSuqbB1vwWBbRlF6zGOhfhg+XU9304wy9Z1wfvECF| |HtmtEGxFlvz+obK6RvI8KKNC7cvt8ZutZ7VvkSoiT5bMDSOLyaH2/7V17Dr65VYMcxS| |tzkKpa5myUtQ5osVv2brVpAtlfmvjmet7R+JLkrmzWlXJtSWz0YUIGapbzObGfb3bJa| |kG982x0xfWPLTHehNWZOnwfbDTdpNG+L+uNxCYCVn/UK3XM5OFG3doInPd4mUuxS8Cs| |JL/VxCYbJjIApt6mQ2KQ0VC3PJykahkGDZw7WJzGWUC+hXzFm6ShtffeRumGlsTHumo| |/i2afHnwIe8BaVOs0Lb/4P65y3xg07faX6v+4CO+fgQKE90AhGo/doCgaTwSKIUAjbM| |e4dq4ILSXux3WF3T5gGESOO8U7JKqmye/TWxh8FAYNlsMQ1LQgCotjSNCjTjQKcPa5g| |SG4P4oi8QjGwPvIkXY/nRhek1eWbCrpcAXGMp1AjmQovyS1rvwmD8SNM9z1bx+DlVI3| |PpQvOFQLVsUONuAeyTNYlhqCKgMoQFALFCIsblAUDSUDxhBUwd+PvpiUfRH7DjvgNWu| |hkrVrQXYSXUsFoSztKEAgD/LkYv6JPJGYv6BOGuYv6Ck3pJtOjqHuzI5wxL0iBOMT3d| |z/ndHroP8EBb42RZDXPPRsuinQQROrktHLsTACjo+iSLCIDKWFtb7g1qHCYZNJfbot7| |02dfm1clK5rkEsvsCp8IythxjEeLRnfY88kL5TM5a8SsVaY9ZBbd99vLEt+nBhnLRSZ| |JxNr16y453uNJTj6pEeCZVZpWuY8GqII8oDxzGihi+NnlWnxBG6GbKPObShEvgBnfL1| |C5brEOIluD1YkbEc7SwAgnDYRkr+AAfhPdJDtzC2SNq+wqVWh5b5WxU3i2rga1Vg6FW| |bqPepfxpY7yQEL1BadatKsA6pJBzXpQZIeb46MO6OFQrpJwKOT9dsv1O9CndwzC+Fz6| |ZqxBEetiE+M4RaPjyK5kRTAAPw2Yq7eJxv8bQLchpSHcHkoJYYwlPsm1txeJw/oMWdB| |egFPboy0eh83R87giayi0s4NiEJ7p8WXWLkY+HC2rp28HcmDlW2fOJ31J5uixKP4AoV| |IPoJR8C+MgfuQoaU3vw901LTRHxYKelfI2JigTc0rYDzZ9vcoT3z2STYMwN+RJWAUnI| |ek5qTiC3LqKLatOTilhl27gkUesOopRrK1rp84qhilHa4pvgxKONsmGgbgvTAE74+ZQ| |7tII6o2zfx9CJJ2xen275Q2kDFqUfWX2CnUkItBqebtKHFd7X2dc+1xoZyVbQvE8wo8| |Ds4imz91RphqbX3dhExWfYv+BW3BHNd/NYozQDsbQ5o3xEgO5Qgm0bzQCAlqaQVrEQb| |NaM7dAQeMs85srHjJJJpFnm+1ksWD3MyJbiK5r3StuB2AF4zXNVw2nuY2iATF1bN/dH| |ue8lcn8APRAfgR2dceaYBiFVsBmEVhc5rcP2nPLZ8grOOwE1SW3CqCn0qqx7nskLjOZ| |3t8ZzGRwk1+5O/hE4qQehNj/LnIEAUWGKstJlaIWHc2yd70/8zzn7p7ylEWxrqCdllo| |dqPjFUOx0V26/D8pL/OIRn6PBY86dTNmK6rZeAfrbDHuEygkeNcw5e3yMlTptxB88b8| |8mTxJToOZdegg31BF8xE5mCPLiXUWgG5YlwuIQn6mVzlWmdvf2n+S99s5jAv9r1+zvk| |WKRpdlLQ+pc7uPg8/9MAp/iZf+Mxx6waqPLmMtnXOYTM9TxYP9w93srDhhiH7BH/cAu| |fJTkUkvTDFDSjSal3t8sMnOzZ9XR/+rq1J9vxPzFOmssnZaVr0Ff1l2yz3Z3gH/f0v8| |3kJGL6AABZhfoEdgW0c9xtPyfdll3115IH9zzVOoPm1Uthc5nUomG8pv1+4mpb7/xZt| |44faIVleyzpfQyUMv+ARJKScVGKwqbutpDQ==| Chromium 3.0 - Hero BruteBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Stone MeleeSecondary powerset: Bio ArmorPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Stone FistA: Superior Unrelenting Fury: Accuracy/Damage3: Superior Unrelenting Fury: Damage/RechargeTime9: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime31: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: Hardened CarapaceA: Unbreakable Guard: Resistance3: Unbreakable Guard: Resistance/Endurance13: Unbreakable Guard: Endurance/RechargeTime19: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance/RechargeTime48: Unbreakable Guard: +Max HP Level 2: InexhaustibleA: Invention: Endurance Modification5: Invention: Healing Level 4: Stone MalletA: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge7: Superior Brute's Fury: Accuracy/Damage/Recharge17: Superior Brute's Fury: Damage/Endurance/RechargeTime23: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge25: Superior Brute's Fury: Recharge/Fury Bonus Level 6: Heavy MalletA: Superior Blistering Cold: Accuracy/Damage7: Superior Blistering Cold: Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Endurance17: Superior Blistering Cold: Accuracy/Damage/Recharge23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime25: Superior Blistering Cold: Recharge/Chance for Hold Level 8: Environmental ModificationA: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Shield Wall: Defense15: Shield Wall: Defense/Endurance19: Shield Wall: Defense/Endurance/Recharge50: Shield Wall: Endurance/Recharge Level 10: Adaptation Level 12: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Shield Wall: +Res (Teleportation), +5% Res (All)48: Kismet: Accuracy +6% Level 14: Super JumpA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range43: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Build UpA: Invention: Recharge Reduction Level 18: Ablative CarapaceA: Numina's Convalesence: Heal40: Numina's Convalesence: Heal/Endurance43: Numina's Convalesence: Endurance/Recharge46: Numina's Convalesence: Heal/Recharge Level 20: Evolving ArmorA: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance27: Unbreakable Guard: Resistance/Endurance/RechargeTime27: Unbreakable Guard: RechargeTime/Resistance Level 22: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Shield Wall: Defense34: Shield Wall: Defense/Endurance36: Shield Wall: Defense/Endurance/Recharge36: Shield Wall: Endurance/Recharge45: Reactive Defenses: Scaling Resist Damage Level 24: DNA SiphonA: Armageddon: Recharge/Accuracy34: Armageddon: Damage34: Armageddon: Damage/Recharge37: Armageddon: Chance for Fire Damage42: Fury of the Gladiator: Accuracy/Endurance/Recharge46: Fury of the Gladiator: Chance for Res Debuff Level 26: HastenA: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 28: Genetic ContaminationA: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Endurance42: Superior Avalanche: Accuracy/Damage/Recharge45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge46: Superior Avalanche: Recharge/Chance for Knockdown Level 30: TremorA: Overwhelming Force: Accuracy/Damage31: Overwhelming Force: Endurance/Recharge33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Parasitic AuraA: Theft of Essence: Healing33: Theft of Essence: Healing/Recharge37: Theft of Essence: Accuracy/Healing39: Theft of Essence: Chance for +Endurance39: Preventive Medicine: Heal/RechargeTime/Endurance40: Preventive Medicine: Chance for +Absorb Level 35: Boxing(Empty) Level 38: ToughA: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All) Level 41: Superior ConditioningA: Power Transfer: Chance to Heal Self Level 44: Focused AccuracyA: Invention: Endurance Reduction Level 47: Physical PerfectionA: Performance Shifter: EndMod48: Performance Shifter: Chance for +End Level 49: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery11: Panacea: +Hit Points/Endurance45: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: EndMod11: Performance Shifter: Chance for +End Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Double Jump Edited November 21, 2024 by Grizlee
Sovera Posted November 21, 2024 Posted November 21, 2024 (edited) Hello friendo. The build as is will carry you in the end game so no need to change if you're pleased with it. That said there are some improvements if you care to make them. - F/C defence isn't as important as having E/N up. There is a crapola more E/N out there than F/C. S/L defences are a struggle (but can be done) but not nearly as important as Erratic pointed out. Bio has strong S/L resistances so not having S/L defences is not as important. Now E/N (and F/C) have weak resistances and thus need the defences. - The S/L resistances past 90% is something that can be slightly min maxed as more than 90% is of no use which could allow slots to be placed somewhere else. - So, one thing I've noticed is that you skipped Seismic Smash. It's your biggest, strongest attack of the set AND it will CC a boss in one hit thanks to have a maf 4 Hold AND because it has a hold you can slot the purple damage proc from the Hold set. I don't really want to mess with your power choices since you picked them for a reason, but I would sacrifice Parasitic Aura. Tbh anything Parasitic Aura does can be replaced by an inspiration of two, IMO. Unfortunately you still want Stone Fist and both Mallets to complete your ST rotation so if you want to skip Seismic smash you will STILL have a complete ST rotation, but you'll be skipping on (don't forget to set your Fury to 85 for a better idea of what your damage is). - Tremor is a great place to have a Force Feedback proc and I would advise to go for it. - Maneuvers is way overslotted, and you missed an opportunity to save a slot by placing the unique 5% Shield Wall in one of the places you already had slotted Shield Walls. - You pushed hard on S/L defences but at the same time not hard enough. Reaching 40% at least would have allowed to softcap with the help of 2 minute Barrier. - Build-up could do with a second recharge slot and a Gaussian even if Brutes dilute the use of BU and Gaussian. So with all that in mind this is what I'd pick (replace Seismic back for Parasitic if you feel its lack): Chromium 3.0 [Brute] (Stone Melee - Bio Armor).mbd Stuff is at 40% across the board so that the 5% (at minimum) of Barrier will finish softcapping. S/L is also at 85% expecting Barrier to finish pushing it to 90%. I can't emphasise how little this should be a thing you must do on cooldown. Only content hard enough to warrant the use of Barrier will warrant those last 5%, but if you get there then the panic button that is Barrier extends for the next two minutes. What I would do if it was my build: - Lower S/L defences to 33%. S/L still has value so I'd not completely skip on it but at 33% you can gobble a small purple to be at 45%. This should just be a once in a while thing and not something that needs to be done the second the small purple drops off. You soak a LOT of S/L punishment thanks to the resistances but some E/N attacks will have their S/L component so if taking a beating then eating a small purple will help deflecting those. - No need to faff around with Barrier. S/L res is at 90%, S/L defenses are at 33 and a small purple will softcap if it needs, E/N is softcapped. Barrier is relegated to a pure panic button which will be even less needed since less 5% S/L and E/N damage is slipping through. Chromium 3.0 [Brute] (Stone Melee - Bio Armor).mbd Both are valid so pick what you'd like or if nothing else some ideas on how to slot things. Edited November 21, 2024 by Sovera 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Grizlee Posted November 21, 2024 Author Posted November 21, 2024 Appreciate the info for sure, and the build? C'mon - you legend you! One peek at my thinking with the S/L being a bit past 90. When in Defensive it's there, in offensive it's a bit below. I was focusing on getting offensive as close to cap as possible. Was it viable? *shrug* It's what my thought process was geeking on. Pouring over your supplied build now, and, thank you!
Sovera Posted November 21, 2024 Posted November 21, 2024 1 minute ago, Grizlee said: Appreciate the info for sure, and the build? C'mon - you legend you! One peek at my thinking with the S/L being a bit past 90. When in Defensive it's there, in offensive it's a bit below. I was focusing on getting offensive as close to cap as possible. Was it viable? *shrug* It's what my thought process was geeking on. Pouring over your supplied build now, and, thank you! Ugh, you're correct that I forgot about Offensive shaving 7.5% off. BACK TO THE DRAWING BOARD! 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Sovera Posted November 21, 2024 Posted November 21, 2024 Alright, fixed. This time with Offensive toggled on (good catch). Chromium 3.0 [Brute] (Stone Melee - Bio Armor).mbd 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Grizlee Posted November 21, 2024 Author Posted November 21, 2024 (edited) I had looked at yours and made changes to mine before you posted the 2nd build. It's interesting to me to compare the two as a learning ( obviously for ME! ) experience. I was vibing with the "have my cake and eat it too" motif. Many thanks to @Sovera , @SeraphimKensai , @Uun and, of course, @Erratic1 . I'm pleased with my final version. I think it will serve me well. I appreciate the help and information. In defensive mode it looks pretty durable now, and in Offensive it's ok too. https://api.midsreborn.com/build/download/FyzcbLgIEbQE1Bg8 Chromium 6.0 - Brute (Stone Melee - Bio Armor).mbd In Offensive Mode: In Defensive Mode: |MBD;25721;1742;2324;BASE64;| |G3hkERWcJACtDnjDrJNvPFHLFQpRQ4uR/zjrailkPYgYI5pb6pcJMLQlZ0pv4lzKTz+| |hvFA7oGRg5KM7EM+XliRLV1/rsIB0NVUrqzZQvs5NmfJHP6Ct2TVzFGWQ1N1vn3vTMW| |EG2CgwuDUp6YCG0OippLWKqn5zKyils4sByYS2CkgYuWBmCWmF7o7F7GhYDD9nBw1jQ| |5zdy9ygS4gRymR7KBaJNxXi6wLX1Wi15/c5mTzYQvNPGufd7bzDEYpI+xq8yKFgX2bd| |UNjivLW73q5RQ2o7f3kidO9ojt8OilVsMaX0QIOt/S0KaMcGvR71OsZsiX0/hs+YQ9f| |4lN0UyJHrGsVGQLnlHyub50GuR0sjN30veXpn61LlW+RJ0gnLZ7cBMWa07u/6aVtDub| |iVZ1mKV3pBqlp6rZW1bmvRS4/NatMG2F/a+ML1vqPxReSebPZAubIktnqxIWcqlrM5M| |acvm2a1QX3zbERJGbba3kSs0Qwxj7O1phsZ7fu63ij9ZNDrn81KHTNaPCrWTuC+z9Vs| |im0CdpV5Vxubb3DKAJh8mn41Zu0NDrkVO1p5mAnSItB4dy7O0U1f7CznvZ86z6LBpwO| |V0IA71KJCpx7zNz8w0+tif2wh53Z/oJZfSKIQ+D0K4/6tJyiClYdFUXBk2IZ1zWyRVU| 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|yS+o0RFbTSXbhqzhcCjWMup7swzt0+FMeDFzHdT7ij6XehxN9r/0nKbHr0U/ttqIxon| |UJWw0Vg+KR8lVVsoj61eLBqttfV7BwgbvD9I8tZw/91GmFwbgVufUq3La4OmxvSWNO4| |iZFedcbh1lLXqATRgJXcOADWsyP3aIHWP4s2fAJ90Y3zn0/ytPSP+a/iD1e8f3oR+yI| |8uIhgZrPZrFjfDN6kGdvgB+xPltaOjN5u3ERZc78b5tuGwhqCi5lRTyZKS6rOXfteXG| |omyvD9uEnpxkBP4Wn2kMrRdwiB/OHKLAAGO0l15NGOsqBQKzU99O5791POmtbIuNB75| |8aE6g84punOhuhs6vpD93nkZ2zxmHevAz3nI2iMtBgRXvX99WQw6j6Yyul6FSz8rTm+| |zMLQ5Ca9fT7R3FcuM6gbFK4hHTA8UZMWPln3mi2jcr49uAp5Cd55UeTGaaAHCf5FsOC| |Zfi9jHTnHemWnA55tK1/P+ShNznS/G4Szw5qnD3oNe2TO3/5AXDZlzuKx7MJ2SzUzga| |BOpT/+kZhJk8GTNxxQQzXglG+5oZRy75fZ9PW0sLcbwye3km9gnTK2TlHax8CkqWXnq| |d4i8D/vr8sof2TQ+pvCDR5yAeA9t4xLEefx/KDccxTTrzLWLegmF10cSf4d2pN9mQDr| |JONFHN44EvxAv/QpR9OOPliD95mNSfBMok0bKLmaZW2xo=| Chromium 6.0 - Hero BruteBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Stone MeleeSecondary powerset: Bio ArmorPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Stone FistA: Mako's Bite: Accuracy/Damage3: Mako's Bite: Damage/Endurance9: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge21: Mako's Bite: Accuracy/Damage/Endurance/Recharge31: Mako's Bite: Chance of Damage(Lethal) Level 1: Hardened CarapaceA: Unbreakable Guard: +Max HP3: Unbreakable Guard: Resistance/Endurance5: Unbreakable Guard: Resistance/Endurance/RechargeTime13: Unbreakable Guard: Resistance Level 2: InexhaustibleA: Performance Shifter: Chance for +End Level 4: Stone MalletA: Superior Unrelenting Fury: Accuracy/Damage5: Superior Unrelenting Fury: Damage/RechargeTime7: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime17: Superior Unrelenting Fury: Damage/Endurance/RechargeTime23: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime25: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 6: Heavy MalletA: Superior Brute's Fury: Accuracy/Damage7: Superior Brute's Fury: Damage/Recharge9: Superior Brute's Fury: Accuracy/Damage/Recharge17: Touch of Death: Damage/Endurance23: Touch of Death: Chance of Damage(Negative)25: Force Feedback: Chance for +Recharge Level 8: Environmental ModificationA: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Shield Wall: Defense/Recharge15: Shield Wall: Defense/Endurance19: Shield Wall: Defense/Endurance/Recharge19: Shield Wall: Defense Level 10: Adaptation Level 12: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Shield Wall: +Res (Teleportation), +5% Res (All) Level 14: Super JumpA: Winter's Gift: Slow Resistance (20%) Level 16: Build UpA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Ablative CarapaceA: Numina's Convalesence: Heal40: Numina's Convalesence: Heal/Endurance43: Numina's Convalesence: Endurance/Recharge46: Numina's Convalesence: Heal/Recharge48: Numina's Convalesence: Heal/Endurance/Recharge Level 20: Evolving ArmorA: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance27: Unbreakable Guard: Resistance/Endurance/RechargeTime27: Unbreakable Guard: RechargeTime/Resistance Level 22: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Shield Wall: Defense34: Shield Wall: Defense/Endurance36: Shield Wall: Defense/Endurance/Recharge36: Shield Wall: Endurance/Recharge43: Reactive Defenses: Scaling Resist Damage Level 24: DNA SiphonA: Armageddon: Recharge/Accuracy34: Armageddon: Damage34: Armageddon: Damage/Recharge37: Armageddon: Chance for Fire Damage42: Fury of the Gladiator: Accuracy/Endurance/Recharge46: Fury of the Gladiator: Chance for Res Debuff Level 26: HastenA: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 28: Genetic ContaminationA: Eradication: Damage/Recharge29: Eradication: Accuracy/Damage/Recharge37: Eradication: Accuracy/Damage/Endurance/Recharge42: Superior Brute's Fury: Damage/Endurance/RechargeTime45: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge46: Superior Brute's Fury: Recharge/Fury Bonus Level 30: TremorA: Obliteration: Damage31: Obliteration: Accuracy/Damage/Recharge33: Obliteration: Accuracy/Damage/Endurance/Recharge33: Obliteration: Chance for Smashing Damage36: Obliteration: Accuracy/Recharge40: Obliteration: Damage/Recharge Level 32: Seismic SmashA: Hecatomb: Damage/Recharge33: Hecatomb: Damage/Recharge/Accuracy37: Hecatomb: Recharge/Accuracy39: Hecatomb: Damage/Endurance39: Hecatomb: Chance of Damage(Negative)40: Unbreakable Constraint: Chance for Smashing Damage Level 35: Boxing(Empty) Level 38: ToughA: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All)48: Ribosome Exposure50: Ribosome Exposure Level 41: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Red Fortune: Defense45: Red Fortune: Defense/Endurance48: Red Fortune: Defense/Endurance/Recharge Level 44: Superior ConditioningA: Power Transfer: Chance to Heal Self Level 47: Focused AccuracyA: Adjusted Targeting: To Hit Buff50: Adjusted Targeting: To Hit Buff/Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 49: Physical PerfectionA: Performance Shifter: Chance for +End ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery11: Panacea: +Hit Points/Endurance45: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: EndMod11: Performance Shifter: Chance for +End Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Double Jump Edited November 22, 2024 by Grizlee
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