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Stone Melee / Bio Armor - Jumping off the deep end. Build review request.


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Posted (edited)

Alt-itis with a twist! 

 

Way back when, on live, I was a Blaster/Corr/Dom player. I did dabble, of course. but nothing I'd call serious. 

 

The one I NEVER played, though, was a Brute.

 

So, here we are.

 

It was just a thought as I was geeking on metals last night/early this morning. If you look at a picture of chromium it looks kinda crystalline, in it's way. That lead (HAH! PUNY!) to a thought of a chromium entity. What powers would they have? Initially I started at blaster with energy being my focus. But I've been there, done that. I wanted a tanking experience, or close to it. 

 

For powers, Stone Melee with it's crystal option made a huge amount of sense to me. I had no idea about the defensive sets so went with something I know nothing about, of course! 

 

Look, I'm loving my Dom, he's 39, 520ish badges in and so much fun to play. But I need a break, for a lil bit, ok? 🙂 Being back in CoH has been wonderful. Time to kick it up a notch.

 

I'm sure I must have things put in a wrong place or not nearly as optimized as it could/should be. I gave it my best shot.

 

 

 

https://api.midsreborn.com/build/download/FylSzYRFe3gz0hky

 

 

Chromium 1.JPG

Chromium 2.JPG

Cromium 3.JPG

1701072380-normal-Pure Chromium.jpg

 

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Chromium - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Stone Melee
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Stone Fist

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 3: Superior Unrelenting Fury: Damage/RechargeTime
  • 9: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 31: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Hardened Carapace

  • A: Unbreakable Guard: Resistance
  • 3: Unbreakable Guard: Resistance/Endurance
  • 13: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 19: Unbreakable Guard: +Max HP

Level 2: Inexhaustible

  • A: Invention: Endurance Modification
  • 5: Synapse's Shock: EndMod/Increased Run Speed
  • 50: Golgi Exposure
  • 50: Golgi Exposure

Level 4: Stone Mallet

  • A: Superior Brute's Fury: Accuracy/Damage
  • 5: Superior Brute's Fury: Damage/Recharge
  • 7: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 17: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 23: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 25: Superior Brute's Fury: Recharge/Fury Bonus

Level 6: Heavy Mallet

  • A: Touch of Death: Accuracy/Damage
  • 7: Touch of Death: Damage/Endurance
  • 9: Touch of Death: Damage/Recharge
  • 17: Touch of Death: Accuracy/Damage/Endurance
  • 23: Touch of Death: Damage/Endurance/Recharge
  • 25: Touch of Death: Chance of Damage(Negative)

Level 8: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Shield Wall: Defense
  • 15: Shield Wall: Defense/Endurance
  • 19: Shield Wall: Defense/Endurance/Recharge

Level 10: Adaptation


Level 12: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 43: Kismet: Accuracy +6%

Level 14: Super Jump

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 43: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Build Up

  • A: Invention: Recharge Reduction

Level 18: Ablative Carapace

  • A: Numina's Convalesence: Heal
  • 43: Numina's Convalesence: Endurance/Recharge
  • 46: Numina's Convalesence: Heal/Recharge
  • 50: Numina's Convalesence: Heal/Endurance/Recharge

Level 20: Evolving Armor

  • A: Unbreakable Guard: Resistance
  • 21: Unbreakable Guard: Resistance/Endurance
  • 27: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 27: Unbreakable Guard: RechargeTime/Resistance

Level 22: Seismic Smash

  • A: Hecatomb: Damage
  • 31: Hecatomb: Chance of Damage(Negative)
  • 34: Hecatomb: Damage/Recharge/Accuracy
  • 36: Hecatomb: Recharge/Accuracy
  • 36: Hecatomb: Damage/Endurance
  • 40: Touch of Death: Chance of Damage(Negative)

Level 24: DNA Siphon

  • A: Theft of Essence: Healing
  • 34: Theft of Essence: Healing/Recharge
  • 34: Theft of Essence: Accuracy/Healing
  • 37: Theft of Essence: Accuracy/Endurance/Healing
  • 42: Theft of Essence: Accuracy/Endurance/Recharge
  • 46: Theft of Essence: Chance for +Endurance

Level 26: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 28: Genetic Contamination

  • A: Superior Avalanche: Accuracy/Damage
  • 29: Superior Avalanche: Damage/Endurance
  • 37: Superior Avalanche: Accuracy/Damage/Endurance
  • 42: Superior Avalanche: Accuracy/Damage/Recharge
  • 45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Avalanche: Recharge/Chance for Knockdown

Level 30: Tremor

  • A: Overwhelming Force: Accuracy/Damage
  • 31: Overwhelming Force: Endurance/Recharge
  • 33: Overwhelming Force: Accuracy/Damage/Endurance
  • 33: Overwhelming Force: Damage/Endurance/Recharge
  • 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 32: Parasitic Aura

  • A: Preventive Medicine: Heal
  • 33: Preventive Medicine: Heal/Endurance
  • 37: Preventive Medicine: Endurance/RechargeTime
  • 39: Preventive Medicine: Heal/RechargeTime
  • 39: Preventive Medicine: Heal/RechargeTime/Endurance
  • 40: Preventive Medicine: Chance for +Absorb

Level 35: Boxing

  • (Empty)

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 39: Gladiator's Armor: TP Protection +3% Def (All)

Level 41: Superior Conditioning

  • A: Power Transfer: EndMod
  • 48: Power Transfer: Chance to Heal Self
  • 48: Performance Shifter: Chance for +End

Level 44: Focused Accuracy

  • A: Invention: Endurance Reduction

Level 47: Physical Perfection

  • A: Performance Shifter: EndMod
  • 48: Performance Shifter: Chance for +End

Level 49: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Fury


Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 45: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 11: Performance Shifter: Chance for +End
  • 45: Invention: Endurance Modification

Level 10: Defensive Adaptation


Level 10: Efficient Adaptation


Level 10: Offensive Adaptation


Level 14: Double Jump


 

 

Edited by Grizlee
Typo madness!
Posted (edited)

Like with the Dom, I couldn't stop tweeking the build.

 

A little shuffling, a little push -n- shove and this is where I'm at now.

 

 https://api.midsreborn.com/build/download/FypJ547DvqXTnsPd

 

 

Chrome 1.JPG

Chrome 2.JPG

Chrome 3.JPG

 

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Chromium -Brute 2.0 - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Stone Melee
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Stone Fist

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 3: Superior Unrelenting Fury: Damage/RechargeTime
  • 9: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 31: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Hardened Carapace

  • A: Unbreakable Guard: Resistance
  • 3: Unbreakable Guard: Resistance/Endurance
  • 13: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 19: Unbreakable Guard: +Max HP

Level 2: Inexhaustible

  • A: Invention: Endurance Modification
  • 5: Invention: Healing

Level 4: Stone Mallet

  • A: Superior Brute's Fury: Accuracy/Damage
  • 5: Superior Brute's Fury: Damage/Recharge
  • 7: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 17: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 23: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 25: Superior Brute's Fury: Recharge/Fury Bonus

Level 6: Heavy Mallet

  • A: Touch of Death: Accuracy/Damage
  • 7: Touch of Death: Damage/Endurance
  • 9: Touch of Death: Damage/Recharge
  • 17: Touch of Death: Accuracy/Damage/Endurance
  • 23: Touch of Death: Damage/Endurance/Recharge
  • 25: Touch of Death: Chance of Damage(Negative)

Level 8: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Shield Wall: Defense
  • 15: Shield Wall: Defense/Endurance
  • 19: Shield Wall: Defense/Endurance/Recharge

Level 10: Adaptation


Level 12: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 43: Kismet: Accuracy +6%

Level 14: Super Jump

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 40: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Build Up

  • A: Invention: Recharge Reduction

Level 18: Ablative Carapace

  • A: Numina's Convalesence: Heal
  • 43: Numina's Convalesence: Endurance/Recharge
  • 46: Numina's Convalesence: Heal/Recharge
  • 48: Numina's Convalesence: Heal/Endurance

Level 20: Evolving Armor

  • A: Unbreakable Guard: Resistance
  • 21: Unbreakable Guard: Resistance/Endurance
  • 27: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 27: Unbreakable Guard: RechargeTime/Resistance

Level 22: Seismic Smash

  • A: Hecatomb: Damage
  • 31: Hecatomb: Chance of Damage(Negative)
  • 34: Hecatomb: Damage/Recharge/Accuracy
  • 36: Hecatomb: Recharge/Accuracy
  • 36: Hecatomb: Damage/Endurance
  • 40: Touch of Death: Chance of Damage(Negative)

Level 24: DNA Siphon

  • A: Theft of Essence: Healing
  • 34: Theft of Essence: Healing/Recharge
  • 34: Theft of Essence: Accuracy/Healing
  • 37: Theft of Essence: Accuracy/Endurance/Healing
  • 42: Theft of Essence: Accuracy/Endurance/Recharge
  • 46: Theft of Essence: Chance for +Endurance

Level 26: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 28: Genetic Contamination

  • A: Superior Avalanche: Accuracy/Damage
  • 29: Superior Avalanche: Damage/Endurance
  • 37: Superior Avalanche: Accuracy/Damage/Endurance
  • 42: Superior Avalanche: Accuracy/Damage/Recharge
  • 45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Avalanche: Recharge/Chance for Knockdown

Level 30: Tremor

  • A: Overwhelming Force: Accuracy/Damage
  • 31: Overwhelming Force: Endurance/Recharge
  • 33: Overwhelming Force: Accuracy/Damage/Endurance
  • 33: Overwhelming Force: Damage/Endurance/Recharge
  • 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 32: Parasitic Aura

  • A: Preventive Medicine: Heal
  • 33: Preventive Medicine: Heal/Endurance
  • 37: Preventive Medicine: Endurance/RechargeTime
  • 39: Preventive Medicine: Heal/RechargeTime
  • 39: Preventive Medicine: Heal/RechargeTime/Endurance
  • 40: Preventive Medicine: Chance for +Absorb

Level 35: Boxing

  • (Empty)

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 39: Gladiator's Armor: TP Protection +3% Def (All)

Level 41: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense/Endurance
  • 48: Luck of the Gambler: Defense
  • 50: Reactive Defenses: Scaling Resist Damage

Level 44: Focused Accuracy

  • A: Invention: Endurance Reduction

Level 47: Physical Perfection

  • A: Invention: Endurance Modification
  • 48: Invention: Healing

Level 49: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense/Endurance
  • 50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 45: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 11: Performance Shifter: Chance for +End

Level 10: Defensive Adaptation


Level 10: Efficient Adaptation


Level 10: Offensive Adaptation


Level 14: Double Jump


 

 

Edited by Grizlee
Posted

I would expect F/C/E/N defense for a Bio Brute to be pushing 45%+. I suspect you may have shorted those by focusing on pushing your non-S/L resistances up. But a few more hits being resisted a bit more....cannot say it won't work decently.

  • Thanks 1
Posted (edited)

Yeah, I wasn't sure how to focus. I used the over-all AT as the guide. It seems to lean resistance, so I leaned with it. I tried to get the defenses as high as possible while being resist focused. I'm not a tanker/brute player, as such, so I'm not sure if that was the correct deduction. I did make a concerted effort to get Melee Defense as high as possible. It made sense to me being a Melee AT. As a Blaster/Corr/Dom player predominantly, having a ranged Def that low .... was hard 🙂

Edited by Grizlee
Added a final thought.
Posted
4 hours ago, Grizlee said:

Yeah, I wasn't sure how to focus. I used the over-all AT as the guide. It seems to lean resistance, so I leaned with it. I tried to get the defenses as high as possible while being resist focused. I'm not a tanker/brute player, as such, so I'm not sure if that was the correct deduction. I did make a concerted effort to get Melee Defense as high as possible. It made sense to me being a Melee AT. As a Blaster/Corr/Dom player predominantly, having a ranged Def that low .... was hard 🙂

 

Bio does an unusual split, leaning into Smashing/Lethal resistance with Fire/Cold/Energy/Negative Defense. That is not to say you should utterly ignore F/C/E/N resistance or S/L defense, but rather it is easiest to push the noted resistances/defense to cap. Importantly, it leans into being a hybrid set, so to get the most mileage out of it you also need to learn when best to use you ablative shield, heal, and regen/recovery boost--though you are a bit freer in not deeply investing in any of them.

Posted
6 hours ago, Erratic1 said:

 

Bio does an unusual split, leaning into Smashing/Lethal resistance with Fire/Cold/Energy/Negative Defense. That is not to say you should utterly ignore F/C/E/N resistance or S/L defense, but rather it is easiest to push the noted resistances/defense to cap. Importantly, it leans into being a hybrid set, so to get the most mileage out of it you also need to learn when best to use you ablative shield, heal, and regen/recovery boost--though you are a bit freer in not deeply investing in any of them.

 

3 hours ago, Uun said:

FWIW, I put Ablative on auto. I've got enough recharge that it's perma and it's one less thing I need to click.

 

2 hours ago, SeraphimKensai said:

Don't forget +max HP, and leaning into the absorb/regen of bio as well. Also slow resistance is very helpful to protect your clicks.

 

 

Excellent info and advice! I'm going to dive in after typing this to see what I can come up with. Is it weird I'm starting to like this process at least as much as playing the hero? 🙂

  • Thumbs Up 1
Posted
10 minutes ago, Grizlee said:

Is it weird I'm starting to like this process at least as much as playing the hero? 🙂

No. Using mids isn't weird at all. Now once you start making builds on your head with set bonuses that's when it starts getting weird.

  • Haha 1
Posted
53 minutes ago, SeraphimKensai said:

No. Using mids isn't weird at all. Now once you start making builds on your head with set bonuses that's when it starts getting weird.

 

I'm so not there yet 🙂

 

 

Yet . . . 

Posted (edited)

Okie, did what I could. I'm not sure if it's for the better, but be that as it may 🙂

 

https://api.midsreborn.com/build/download/Fyy5NZw5efLenELC

 

 

Chromium 3.0 1.JPG

Chromium 3.0 2.JPG

Chromium 3.0 3.JPG

 

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Chromium 3.0 - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Stone Melee
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Fighting
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Stone Fist

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 3: Superior Unrelenting Fury: Damage/RechargeTime
  • 9: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 31: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Hardened Carapace

  • A: Unbreakable Guard: Resistance
  • 3: Unbreakable Guard: Resistance/Endurance
  • 13: Unbreakable Guard: Endurance/RechargeTime
  • 19: Unbreakable Guard: RechargeTime/Resistance
  • 42: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 48: Unbreakable Guard: +Max HP

Level 2: Inexhaustible

  • A: Invention: Endurance Modification
  • 5: Invention: Healing

Level 4: Stone Mallet

  • A: Superior Brute's Fury: Accuracy/Damage
  • 5: Superior Brute's Fury: Damage/Recharge
  • 7: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 17: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 23: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 25: Superior Brute's Fury: Recharge/Fury Bonus

Level 6: Heavy Mallet

  • A: Superior Blistering Cold: Accuracy/Damage
  • 7: Superior Blistering Cold: Damage/Endurance
  • 9: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 17: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 25: Superior Blistering Cold: Recharge/Chance for Hold

Level 8: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Shield Wall: Defense
  • 15: Shield Wall: Defense/Endurance
  • 19: Shield Wall: Defense/Endurance/Recharge
  • 50: Shield Wall: Endurance/Recharge

Level 10: Adaptation


Level 12: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 48: Kismet: Accuracy +6%

Level 14: Super Jump

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 43: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Build Up

  • A: Invention: Recharge Reduction

Level 18: Ablative Carapace

  • A: Numina's Convalesence: Heal
  • 40: Numina's Convalesence: Heal/Endurance
  • 43: Numina's Convalesence: Endurance/Recharge
  • 46: Numina's Convalesence: Heal/Recharge

Level 20: Evolving Armor

  • A: Unbreakable Guard: Resistance
  • 21: Unbreakable Guard: Resistance/Endurance
  • 27: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 27: Unbreakable Guard: RechargeTime/Resistance

Level 22: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 31: Shield Wall: Defense
  • 34: Shield Wall: Defense/Endurance
  • 36: Shield Wall: Defense/Endurance/Recharge
  • 36: Shield Wall: Endurance/Recharge
  • 45: Reactive Defenses: Scaling Resist Damage

Level 24: DNA Siphon

  • A: Armageddon: Recharge/Accuracy
  • 34: Armageddon: Damage
  • 34: Armageddon: Damage/Recharge
  • 37: Armageddon: Chance for Fire Damage
  • 42: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 46: Fury of the Gladiator: Chance for Res Debuff

Level 26: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 28: Genetic Contamination

  • A: Superior Avalanche: Accuracy/Damage
  • 29: Superior Avalanche: Damage/Endurance
  • 37: Superior Avalanche: Accuracy/Damage/Endurance
  • 42: Superior Avalanche: Accuracy/Damage/Recharge
  • 45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Avalanche: Recharge/Chance for Knockdown

Level 30: Tremor

  • A: Overwhelming Force: Accuracy/Damage
  • 31: Overwhelming Force: Endurance/Recharge
  • 33: Overwhelming Force: Accuracy/Damage/Endurance
  • 33: Overwhelming Force: Damage/Endurance/Recharge
  • 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 32: Parasitic Aura

  • A: Theft of Essence: Healing
  • 33: Theft of Essence: Healing/Recharge
  • 37: Theft of Essence: Accuracy/Healing
  • 39: Theft of Essence: Chance for +Endurance
  • 39: Preventive Medicine: Heal/RechargeTime/Endurance
  • 40: Preventive Medicine: Chance for +Absorb

Level 35: Boxing

  • (Empty)

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 39: Gladiator's Armor: TP Protection +3% Def (All)

Level 41: Superior Conditioning

  • A: Power Transfer: Chance to Heal Self

Level 44: Focused Accuracy

  • A: Invention: Endurance Reduction

Level 47: Physical Perfection

  • A: Performance Shifter: EndMod
  • 48: Performance Shifter: Chance for +End

Level 49: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense/Endurance
  • 50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 45: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 11: Performance Shifter: Chance for +End

Level 10: Defensive Adaptation


Level 10: Efficient Adaptation


Level 10: Offensive Adaptation


Level 14: Double Jump


 

 

Edited by Grizlee
Posted (edited)

Hello friendo. The build as is will carry you in the end game so no need to change if you're pleased with it. That said there are some improvements if you care to make them.

 

 

- F/C defence isn't as important as having E/N up. There is a crapola more E/N out there than F/C. S/L defences are a struggle (but can be done) but not nearly as important as Erratic pointed out. Bio has strong S/L resistances so not having S/L defences is not as important. Now E/N (and F/C) have weak resistances and thus need the defences.

 

- The S/L resistances past 90% is something that can be slightly min maxed as more than 90% is of no use which could allow slots to be placed somewhere else.

 

- So, one thing I've noticed is that you skipped Seismic Smash. It's your biggest, strongest attack of the set AND it will CC a boss in one hit thanks to have a maf 4 Hold AND because it has a hold you can slot the purple damage proc from the Hold set. I don't really want to mess with your power choices since you picked them for a reason, but I would sacrifice Parasitic Aura. Tbh anything Parasitic Aura does can be replaced by an inspiration of two, IMO. Unfortunately you still want Stone Fist and both Mallets to complete your ST rotation so if you want to skip Seismic smash you will STILL have a complete ST rotation, but you'll be skipping on image.png.659c6176ea05c7780e3f29f35ce25cfb.png (don't forget to set your Fury to 85 for a better idea of what your damage is).

 

- Tremor is a great place to have a Force Feedback proc and I would advise to go for it.

 

- Maneuvers is way overslotted, and you missed an opportunity to save a slot by placing the unique 5% Shield Wall in one of the places you already had slotted Shield Walls.

 

- You pushed hard on S/L defences but at the same time not hard enough. Reaching 40% at least would have allowed to softcap with the help of 2 minute Barrier.

 

- Build-up could do with a second recharge slot and a Gaussian even if Brutes dilute the use of BU and Gaussian.

So with all that in mind this is what I'd pick (replace Seismic back for Parasitic if you feel its lack): Chromium 3.0 [Brute] (Stone Melee - Bio Armor).mbd Stuff is at 40% across the board so that the 5% (at minimum) of Barrier will finish softcapping. S/L is also at 85% expecting Barrier to finish pushing it to 90%. I can't emphasise how little this should be a thing you must do on cooldown. Only content hard enough to warrant the use of Barrier will warrant those last 5%, but if you get there then the panic button that is Barrier extends for the next two minutes.

 

 

What I would do if it was my build:

 

- Lower S/L defences to 33%. S/L still has value so I'd not completely skip on it but at 33% you can gobble a small purple to be at 45%. This should just be a once in a while thing and not something that needs to be done the second the small purple drops off. You soak a LOT of S/L punishment thanks to the resistances but some E/N attacks will have their S/L component so if taking a beating then eating a small purple will help deflecting those.

 

- No need to faff around with Barrier. S/L res is at 90%, S/L defenses are at 33 and a small purple will softcap if it needs, E/N is softcapped. Barrier is relegated to a pure panic button which will be even less needed since less 5% S/L and E/N damage is slipping through.

 

Chromium 3.0 [Brute] (Stone Melee - Bio Armor).mbd

 

Both are valid so pick what you'd like or if nothing else some ideas on how to slot things.

 

Edited by Sovera
  • Like 1
  • Thanks 1
Posted

Appreciate the info for sure, and the build? C'mon - you legend you!

 

One peek at my thinking with the S/L being a bit past 90. When in Defensive it's there, in offensive it's a bit below. I was focusing on getting offensive as close to cap as possible. Was it viable? *shrug* It's what my thought process was geeking on.

 

Pouring over your supplied build now, and, thank you! 

Posted
1 minute ago, Grizlee said:

Appreciate the info for sure, and the build? C'mon - you legend you!

 

One peek at my thinking with the S/L being a bit past 90. When in Defensive it's there, in offensive it's a bit below. I was focusing on getting offensive as close to cap as possible. Was it viable? *shrug* It's what my thought process was geeking on.

 

Pouring over your supplied build now, and, thank you! 

 

Ugh, you're correct that I forgot about Offensive shaving 7.5% off. BACK TO THE DRAWING BOARD!

  • Thumbs Up 1
Posted (edited)

I had looked at yours and made changes to mine before you posted the 2nd build. It's interesting to me to compare the two as a learning ( obviously for ME! ) experience. I was vibing with the "have my cake and eat it too" motif. 

 

Many thanks to @Sovera , @SeraphimKensai , @Uun and, of course, @Erratic1 . I'm pleased with my final version. I think it will serve me well. I appreciate the help and information.

 

In defensive mode it looks pretty durable now, and in Offensive it's ok too. 

 

https://api.midsreborn.com/build/download/FyzcbLgIEbQE1Bg8

 

Chromium 6.0 - Brute (Stone Melee - Bio Armor).mbd

 

 

 

 

 

Chromium 6.0 1.JPG

 

In Offensive Mode:

Chromium 6.0 Offensive.JPG

 

 

In Defensive Mode:

Chromium 6.0 DefensiveJPG.JPG

 

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Chromium 6.0 - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Stone Melee
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Fighting
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Stone Fist

  • A: Mako's Bite: Accuracy/Damage
  • 3: Mako's Bite: Damage/Endurance
  • 9: Mako's Bite: Damage/Recharge
  • 15: Mako's Bite: Accuracy/Endurance/Recharge
  • 21: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 31: Mako's Bite: Chance of Damage(Lethal)

Level 1: Hardened Carapace

  • A: Unbreakable Guard: +Max HP
  • 3: Unbreakable Guard: Resistance/Endurance
  • 5: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 13: Unbreakable Guard: Resistance

Level 2: Inexhaustible

  • A: Performance Shifter: Chance for +End

Level 4: Stone Mallet

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 5: Superior Unrelenting Fury: Damage/RechargeTime
  • 7: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 17: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 23: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 25: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 6: Heavy Mallet

  • A: Superior Brute's Fury: Accuracy/Damage
  • 7: Superior Brute's Fury: Damage/Recharge
  • 9: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 17: Touch of Death: Damage/Endurance
  • 23: Touch of Death: Chance of Damage(Negative)
  • 25: Force Feedback: Chance for +Recharge

Level 8: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Shield Wall: Defense/Recharge
  • 15: Shield Wall: Defense/Endurance
  • 19: Shield Wall: Defense/Endurance/Recharge
  • 19: Shield Wall: Defense

Level 10: Adaptation


Level 12: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 14: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 18: Ablative Carapace

  • A: Numina's Convalesence: Heal
  • 40: Numina's Convalesence: Heal/Endurance
  • 43: Numina's Convalesence: Endurance/Recharge
  • 46: Numina's Convalesence: Heal/Recharge
  • 48: Numina's Convalesence: Heal/Endurance/Recharge

Level 20: Evolving Armor

  • A: Unbreakable Guard: Resistance
  • 21: Unbreakable Guard: Resistance/Endurance
  • 27: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 27: Unbreakable Guard: RechargeTime/Resistance

Level 22: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 31: Shield Wall: Defense
  • 34: Shield Wall: Defense/Endurance
  • 36: Shield Wall: Defense/Endurance/Recharge
  • 36: Shield Wall: Endurance/Recharge
  • 43: Reactive Defenses: Scaling Resist Damage

Level 24: DNA Siphon

  • A: Armageddon: Recharge/Accuracy
  • 34: Armageddon: Damage
  • 34: Armageddon: Damage/Recharge
  • 37: Armageddon: Chance for Fire Damage
  • 42: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 46: Fury of the Gladiator: Chance for Res Debuff

Level 26: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 28: Genetic Contamination

  • A: Eradication: Damage/Recharge
  • 29: Eradication: Accuracy/Damage/Recharge
  • 37: Eradication: Accuracy/Damage/Endurance/Recharge
  • 42: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 45: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Brute's Fury: Recharge/Fury Bonus

Level 30: Tremor

  • A: Obliteration: Damage
  • 31: Obliteration: Accuracy/Damage/Recharge
  • 33: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 33: Obliteration: Chance for Smashing Damage
  • 36: Obliteration: Accuracy/Recharge
  • 40: Obliteration: Damage/Recharge

Level 32: Seismic Smash

  • A: Hecatomb: Damage/Recharge
  • 33: Hecatomb: Damage/Recharge/Accuracy
  • 37: Hecatomb: Recharge/Accuracy
  • 39: Hecatomb: Damage/Endurance
  • 39: Hecatomb: Chance of Damage(Negative)
  • 40: Unbreakable Constraint: Chance for Smashing Damage

Level 35: Boxing

  • (Empty)

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 39: Gladiator's Armor: TP Protection +3% Def (All)
  • 48: Ribosome Exposure
  • 50: Ribosome Exposure

Level 41: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Red Fortune: Defense
  • 45: Red Fortune: Defense/Endurance
  • 48: Red Fortune: Defense/Endurance/Recharge

Level 44: Superior Conditioning

  • A: Power Transfer: Chance to Heal Self

Level 47: Focused Accuracy

  • A: Adjusted Targeting: To Hit Buff
  • 50: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 50: Adjusted Targeting: To Hit Buff/Endurance

Level 49: Physical Perfection

  • A: Performance Shifter: Chance for +End


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 45: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 11: Performance Shifter: Chance for +End

Level 10: Defensive Adaptation


Level 10: Efficient Adaptation


Level 10: Offensive Adaptation


Level 14: Double Jump


 

Edited by Grizlee

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