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Posted

In the Villains & Vigilantes Revised Edition RPG (1982,) Vibratory powers are described this way:

"The power to create powerful patterns of vibration.  This has a range of (Agility times 2) and does 2d8 damage when used as an attack.  There is also an (sic) (Strength times 2%) chance that a special attack (to do so) will destroy a device completely by vibrating it apart.  (Power Requirement) = 5 per attack.

 

When the character uses this power as a defense, (they are) setting up a rapid vibrational pattern through (their) own body so that attacking forces will slip harmlessly between the very molecules of (their) body.  Cont..."

 

"Cont...  This same capability may be employed to enable the character to pass through solid objects: this costs 2 points of Power per use (or 2 uses per charge for devices.)  Each (5 feet) of solid matter moved through has a movement cost has a movement cost equal to the substance's structural point rating (see off-topic chart,) and only movement is employed; no actions are required."

The Flash of DC comics has Vibratory powers.

I submit that sound effects will be similar to a Star Wars light sabre.

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted

I mean, sound = vibrations, and blasters get a few sonic melee attacks, (and that's not including all the other ranged or buffing/debuffing sonic powers)...

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Posted

i really thought we were going in a different direction here....

 

sonic or energy colored/alt animated will fill most of your requirements here.  alt sound in private files for the star wars thing.

 

getting through map walls?  other than a tp to teammate trick i know of no coh power that lets you do that.....

Posted
17 hours ago, biostem said:

I mean, sound = vibrations, and blasters get a few sonic melee attacks, (and that's not including all the other ranged or buffing/debuffing sonic powers)...

blasters and dominators with the sonic melee

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