mistagoat Posted Monday at 09:56 PM Posted Monday at 09:56 PM 37 minutes ago, Frosticus said: "barely an inconvenience" 1 SPOON!
tidge Posted Monday at 10:20 PM Author Posted Monday at 10:20 PM There is a pretty large level gap between when a T9 can be chosen/slotted and a Destiny Incarnate power being available! 1
Frosticus Posted Tuesday at 06:06 AM Posted Tuesday at 06:06 AM For def based t9s in the case of /ea that only matters if you are a masochist trying to never use inspirations to get through the crash. Otherwise you just hit a single blue and energy drain in the case of /nin (scrap/sent) they have a 0 end cost blue bar refill on a short timer, that set sails through the retsu crash like it is designed to handle it. Only /sr has issues easily handling the crash before 50, but it also gains the least from using it relative to the others. That said, 160% positional def on a tank is entirely, unnecessarily, enjoyable. everyone is free to petition for the type of gameplay they want, but imo /ea and /nin really underperform outside of their t9. So t9 changes would have to be accompanied by a major revamp of the entire set for me to get behind it. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Captain Fabulous Posted Tuesday at 09:53 AM Posted Tuesday at 09:53 AM 11 hours ago, tidge said: There is a pretty large level gap between when a T9 can be chosen/slotted and a Destiny Incarnate power being available! Not to mention that a T9 shouldn't need an incarnate to be viable. 1
Wavicle Posted Tuesday at 10:13 AM Posted Tuesday at 10:13 AM I agree some of them need a tweak. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now