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Posted (edited)

It looks like you are trying to convert regular enhancements.  You can only convert Invention origin enhancements (IO's) that are part of a set.

 

You can read about the different types here:

 

https://homecoming.wiki/wiki/Enhancements

 

Or converters in particular:

 

https://homecoming.wiki/wiki/Enhancement_Converter_Salvage

 

Edit: And also, even if you could use a converter on a regular enhancement it would be very inefficient.  Sell those enhancements if you don't need them, sell the converter on the auction house ( type /ah in chat to open it).  You'll get at least 50k inf from selling a converter there even on a bad day.  Use that influence to buy the enhancements you need if you want to stick with regular ones.

 

 

Edited by Riverdusk
Posted

These shown are normal enhancement , they NOT meant for this.

 

You can only Convert Crafted SET IO's.

Former Player on Server:

Protector, Guardian, Virtue, Liberty, Freedom, Union and Defiant (Hero Side) and part Time Infinity

Justice, Pinnacle, Victory (Villain Side)

Currently Reunion is the Main Server

Posted

Thank you peoplez, having a time understanding everything.

Then I need to respec, or however you call it, to reslot my powers, yes? I got regular enhancements there at the moment.

Posted

You can override them by putting something else on top of slotted powers, or if you want to retain the enhancement that's slotted but unslot it, there's enhancement unslotters you can purchase (around $150k/unslotter) to remove one enhancement at the time. It doesn't take the slot away to let you reallocate the slot though, just the enhancement.

 

Posted

 

45 minutes ago, Dr Nemo said:

Then I need to respec, or however you call it, to reslot my powers, yes? I got regular enhancements there at the moment.

normal enhancements (training, double, and single origins also known as TOs, DOs, and SOs) you can upgrade in the enhancement/ manage screen. then clicking on the enc you can combine it with the like enc. if they are the same level they have a 100% chance of combining to the +1 the highest that you are combining.

 

converting is for Invention Origin (IOs) enhancements. that is a whole other affair.

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted (edited)

Thanks again!
The game shows great promise as an alternative to any official games atm and the combos in general are too many as to consider them endless.
The only downside is a small population.
Should I try migrating to a U.S. server?
Also, as of what level do I chance upon content that needs a team? Midnighter club?
I'm going for a MM: Zombies and Time plus mostly healing powers, I'm into grouping synergies and fun.
(The above combo is my first attempt at something that makes sense to me as a person and a player, feel free to comment/pass judgement!)

Edited by Dr Nemo
Posted
17 minutes ago, Dr Nemo said:

Should I try migrating to a U.S. server?

i am euro-side but on excelsior, which is the highest population server. the high pop hours are unstuck from euro-time, but picks up later.

 

if you have a lot of questions you should either post them on the general discussion forum or a specific forum thread. or ask in general chat on which ever server. there usually is omeone willing to help at any hour. 🙂

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
1 hour ago, Dr Nemo said:

Also, as of what level do I chance upon content that needs a team? Midnighter club?

Depending on your character and build, you won't need a team for most of the content. Even several TFs can be run perfectly fine while solo. The Advanced Mode TFs/SFs, trials, and raids are pretty much the only time you need a team. Other than that, you can always join a team and run the game at a higher difficulty if you want.

Posted
Just now, Rudra said:

Depending on your character and build, you won't need a team for most of the content. Even several TFs can be run perfectly fine while solo. The Advanced Mode TFs/SFs, trials, and raids are pretty much the only time you need a team. Other than that, you can always join a team and run the game at a higher difficulty if you want.

Just got a lvl up boost at Pocket D. Feels like I'm missing stuff but then again, endgame is the purpose here

 

  • Confused 1
Posted
28 minutes ago, Dr Nemo said:

Just got a lvl up boost at Pocket D. Feels like I'm missing stuff but then again, endgame is the purpose here

 

 

If you are playing City of Heroes for the endgame, you're going to be disappointed.  This isn't World of Warcraft.

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  • Thumbs Up 1
Posted
16 hours ago, Dr Nemo said:

Just got a lvl up boost at Pocket D. Feels like I'm missing stuff but then again, endgame is the purpose here

 

 

There is a way to go back to lower level content with a higher level character (through an Ouroboros portal crystal), so there is very little you can ever miss. Also, having a level 50 character does make earning influence a lot easier. 

 

Beyond that though, most people probably consider this more of a journey game.   Not something that shines at "end game."  Also, having a ton of alts trying out all the different power combos.   

 

There are exceptions though, as there are people with several thousand "vet levels" who obviously do enjoy focusing more on one character.  

  • Like 2
Posted
18 hours ago, Dr Nemo said:

Just got a lvl up boost at Pocket D. Feels like I'm missing stuff but then again, endgame is the purpose here


As others have pointed out... CoH tends to be more about just "having fun playing the game" than about grinding.

There is a loot system... but it's very tame by comparison to other MMORPGs. None of it requires you to personally run specific content; and you can buy everything off the AH aside from "Incarnate currency" (which is only relevant after you hit level 50 and whilst you CAN grind for that (repeating the first Dark Astoria mission arc over and over is often the "quickest" but can get quite boring) you get handed lots of it passively by just continuing to "level up" and attain veteran levels.

In general you'll find teams running Taskforces or Missions either just for fun; or to get specific badges (which give cosmetic "bragging rights" rewards only; aside from a few which contribute to accolade abilities - and you can comfortably get the most important accolades solo in a single afternoon)

In terms of "making money" - it's true that earning influence via farming enemies and selling the drops is by far and away easiest after hitting level 50. However you can make money on the market at any level  (type "/ah") by buying low and sell high; getting recipes and crafting them before selling; using enhancement converters to change a recipe into a more desirable one, etc etc. And as you level up and complete mission arcs (and/or collect exploration badges) you will earn merits that can be exchanged for Enhancement Boosters/Convertors and sold for influence on the Auction House. Same for rare Invention Salvage and Prismatic Aethers.

As a first timer? I'd probably recommend playing a traditional melee toon Scrapper/Brute/Tanker on heroside (training wheels) then for the next one maybe swapping to villainside and running something that doesn't have mez protection and takes a little more effort to handle (Blaster? Corruptor? Mastermind). Then after that there's Goldside (Praetorian Earth). Then finishing all the mission arcs and side missions you missed during the last few runs. Never mind Task Forces, Strike Forces, Seasonal Events, Collecting badges... and all that's before you touch the likes of Hamidon Raids and Themed Player events (like Tanker Tuesdays) or Architect Entertainment or PVP or Roleplaying. Even most long-term vets haven't done all the content yet (Base Raids and Gladiator matches anyone?) 😅

  • Like 1
Posted (edited)
19 minutes ago, Maelwys said:


As others have pointed out... CoH tends to be more about just "having fun playing the game" than about grinding.

There is a loot system... but it's very tame by comparison to other MMORPGs. None of it requires you to personally run specific content; and you can buy everything off the AH aside from "Incarnate currency" (which is only relevant after you hit level 50 and whilst you CAN grind for that (repeating the first Dark Astoria mission arc over and over is often the "quickest" but can get quite boring) you get handed lots of it passively by just continuing to "level up" and attain veteran levels.

In general you'll find teams running Taskforces or Missions either just for fun; or to get specific badges (which give cosmetic "bragging rights" rewards only; aside from a few which contribute to accolade abilities - and you can comfortably get the most important accolades solo in a single afternoon)

In terms of "making money" - it's true that earning influence via farming enemies and selling the drops is by far and away easiest after hitting level 50. However you can make money on the market at any level  (type "/ah") by buying low and sell high; getting recipes and crafting them before selling; using enhancement converters to change a recipe into a more desirable one, etc etc. And as you level up and complete mission arcs (and/or collect exploration badges) you will earn merits that can be exchanged for Enhancement Boosters/Convertors and sold for influence on the Auction House. Same for rare Invention Salvage and Prismatic Aethers.

As a first timer? I'd probably recommend playing a traditional melee toon Scrapper/Brute/Tanker on heroside (training wheels) then for the next one maybe swapping to villainside and running something that doesn't have mez protection and takes a little more effort to handle (Blaster? Corruptor? Mastermind). Then after that there's Goldside (Praetorian Earth). Then finishing all the mission arcs and side missions you missed during the last few runs. Never mind Task Forces, Strike Forces, Seasonal Events, Collecting badges... and all that's before you touch the likes of Hamidon Raids and Themed Player events (like Tanker Tuesdays) or Architect Entertainment or PVP or Roleplaying. Even most long-term vets haven't done all the content yet (Base Raids and Gladiator matches anyone?) 😅


Thank you and the other commentators for your frank and detailed replies.

I went by blind instinct and made a MM, Necro and Time, and chasing Heal abilities and team helping stuff mainly, wanted to have a char that can go solo for most content AND be a team member. Sounds like a plan or am I too hopeful with the above?

Edited by Dr Nemo
Posted
21 minutes ago, Dr Nemo said:


Thank you and the other commentators for your frank and detailed replies.

I went by blind instinct and made a MM, Necro and Time, and chasing Heal abilities and team helping stuff mainly, wanted to have a char that can go solo for most content AND be a team member. Sounds like a plan or am I too hopeful with the above?

 

Necro/Time Mastermind will be a fine first character.  However, just be aware that in City of Heroes buffs and debuffs are much more important than healing, outside of advanced mode TFs and SFs which only about four ATs are welcome to partake in anyhoo.

  • Microphone 1
Posted

What Lunar said!

Necro/ is pretty powerful these days and quite forgiving. Although a good set of binds (see also here and here) is a great help to any MM + is worth looking into.

/Time lends itself more to preventing damage (via buffing everyone's defense with Farsight) and dealing additional damage (via Chrono Shift and Temporal Selection's +Damage and +RechargeRate buffs) rather than to merely healing damage after it's already been inflicted on you or your team.

You can also definitely push the envelope quite a bit on /Time in terms of what buffs/debuffs are achievable - but honestly that's something you won't need to bother with until much later on. If/when you start getting to the point where you want to see how you can tweak your current build to be more mechanically effective then ask in the Mastermind subforum... however as a quick example: whenever you gain access to Ancillary "Epic" and "Patron" Pools (which despite the name are not "epic" in the "overpowered" sense and really just provide access to different sorts of abilities than your primary and secondary sets get) you will become able to drastically increase the defense numbers granted by Farsight if you take Power Boost from the "Mace Mastery" Patron Pool and use it right before clicking on Farsight.
 

Posted
9 minutes ago, Maelwys said:

What Lunar said!

Necro/ is pretty powerful these days and quite forgiving. Although a good set of binds (see also here and here) is a great help to any MM + is worth looking into.

/Time lends itself more to preventing damage (via buffing everyone's defense with Farsight) and dealing additional damage (via Chrono Shift and Temporal Selection's +Damage and +RechargeRate buffs) rather than to merely healing damage after it's already been inflicted on you or your team.

You can also definitely push the envelope quite a bit on /Time in terms of what buffs/debuffs are achievable - but honestly that's something you won't need to bother with until much later on. If/when you start getting to the point where you want to see how you can tweak your current build to be more mechanically effective then ask in the Mastermind subforum... however as a quick example: whenever you gain access to Ancillary "Epic" and "Patron" Pools (which despite the name are not "epic" in the "overpowered" sense and really just provide access to different sorts of abilities than your primary and secondary sets get) you will become able to drastically increase the defense numbers granted by Farsight if you take Power Boost from the "Mace Mastery" Patron Pool and use it right before clicking on Farsight.
 

Glad to hear the build I'm looking for is achievable from my initial selections, and double glad your reply sounds like a plan!

Again, thank you all for the detailed replies.

Now, to find those pesky Freakshow mobs on Talos...

Posted
31 minutes ago, Lunar Ronin said:

 

Necro/Time Mastermind will be a fine first character.  However, just be aware that in City of Heroes buffs and debuffs are much more important than healing, outside of advanced mode TFs and SFs which only about four ATs are welcome to partake in anyhoo.

TFs, SFs, ATs ?!?

Posted (edited)
3 minutes ago, Dr Nemo said:

TFs, SFs, ATs ?!?

 

TFs = Task Forces.  Hero-side group content, up to eight players.

SFs = Strike Forces.  Villain-side group content, up to eight players.

ATs = Archetypes.  What most other MMOGs call classes.  Blaster, Mastermind, Brute, etc.

Edited by Lunar Ronin
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