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Posted

League I was in just had the bug and it cost us some badges.

 

Suggestion:  Once Tyrant is beaten and is going to shrink to normal size, the league gets hit with a time freeze so that we can't attack and risk defeating him before he shrinks down.  Once he shrinks the time freeze is gone and the league can smash tiny Tyrant.

 

Alternate suggestion: remove the shrink down. We beat him in giant mode and he either collapses or explodes and is defeated and trial ends.

25 alts with all the badges!

Posted

Could they just flag Tyrant as untouchable while he's doing the whole "brought down to normal" thing?  Would seem like a simpler route to go...

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Posted
6 minutes ago, biostem said:

Could they just flag Tyrant as untouchable while he's doing the whole "brought down to normal" thing?  Would seem like a simpler route to go...

 

That works too.

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25 alts with all the badges!

Posted (edited)
8 minutes ago, biostem said:

Could they just flag Tyrant as untouchable while he's doing the whole "brought down to normal" thing?  Would seem like a simpler route to go...

Agreed. How do you freeze time in a MMO anyway? Even the cut scenes aren't frozen, otherwise players wouldn't be able to interrupt Marauder.

 

(Edit: For clarification, I'm not talking about the emotes being done behind him, I mean the player comments during his cut scene.)

 

Edited by Rudra
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Posted
3 minutes ago, Voltor said:

Time freeze exists in the Keyes trial.

I don't remember any time freezes in that trial. Just holds. If you were out of range of his "time freeze", you weren't held. It was basically a wide area PBAoE hold. It has been quite a while since I did it though.

Posted
6 minutes ago, Voltor said:

Time freeze exists in the Keyes trial.

I think the mechanics behind that particular "time freeze" is different than what you are looking to accomplish.  Beside the "untouchable" effect I mentioned earlier, another option would be to forcibly teleport all players to someplace away from Tyrant, so he can go through the shrinking back to regular size thing unimpeded... 

Posted
46 minutes ago, Rudra said:

I don't remember any time freezes in that trial. Just holds. If you were out of range of his "time freeze", you weren't held. It was basically a wide area PBAoE hold. It has been quite a while since I did it though.

The hold is called Time Freeze in Keyes

25 alts with all the badges!

Posted
37 minutes ago, Voltor said:
1 hour ago, Rudra said:

I don't remember any time freezes in that trial. Just holds. If you were out of range of his "time freeze", you weren't held. It was basically a wide area PBAoE hold. It has been quite a while since I did it though.

The hold is called Time Freeze in Keyes

You are misunderstanding me and I don't want this to devolve into an argument. So I'll simply say there is no way to stop time in a MMO, the best you can do is an unresistable hold. That however runs up against both a radius and duration concern. Nothing in the game can freeze game time, not even cut scenes. So on that note, I will not be responding on this thread further.

Posted
1 hour ago, Voltor said:

The hold is called Time Freeze in Keyes

Ignore the name of that particular power for a moment.  I think what @Rudra is trying to say is that "stopping time", in the colloquial sense, is NOT possible within the context of how MMOs, (or at least City of Heroes), works.  It's not that your suggestion is a bad one, only that it can't be implemented.  Now, you could try to institute an unresistable or otherwise extremely high-magnitude hold effect to lock down all characters, but that still runs the risk or accidentally missing some players if the radius wasn't set just right, or if someone had some sort of extremely high status protection - like imagine a league of 1 tank and the rest being empaths, who all cast clear mind on said tanker...

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