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Posted

I feel like I just spent the past two days trying to find any and all information on such, but I figured I'd finally make my first post and ask the question myself.

 

Is there any way, or any tool that someone has made that allows you to work outside the constraints of the costume creator, IE to put a hat atop a character with a specialized head. I've edited a .costume file to get what I want, but it just doesn't let me load it for it being an invalid choice.

 

I have no idea if the devs would even allow something as such, the last thing I could find being remotely similar to the ends I wanted was from this post here:

 

but it got discontinued.

 

If there's not a way to do this, because I'm now figuring that this is mostly a server-side thing, are there any plans in the future to perhaps lift such constraints?

Posted

Not on HC AFAIK but I recall  Thunderspy and another manifest (I forget which sry) allowed that kind of freedom in the creator.

Posted
59 minutes ago, Water said:

Not on HC AFAIK but I recall  Thunderspy and another manifest (I forget which sry) allowed that kind of freedom in the creator.

Dang. I know it would be a little less faithful to the original if they did lift the constraints, but man would it go miles for the RP community to really go full hog. Also would probably spark some really frighteningly atrocious abominations but would still be neat to see.

Posted

if you could edit the costume files and upload them, that would effectively become user generated content and that could be very very bad. There would be penis hats and humungous boob extensions (bigger than the mahoosive hooters that we can create wtih existing sliders) and of course some bright spark would decide it's fun to create a belt that looks like a massive dick.

 

So, just no.

 

If you want that, go to virtual worlds where that is a thing.

 

 

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I neither know, nor care, what the difference between ignorance and apathy is

 
Posted
4 minutes ago, Scarlet Shocker said:

if you could edit the costume files and upload them, that would effectively become user generated content and that could be very very bad. There would be penis hats and humungous boob extensions (bigger than the mahoosive hooters that we can create wtih existing sliders) and of course some bright spark would decide it's fun to create a belt that looks like a massive dick.

 

So, just no.

 

If you want that, go to virtual worlds where that is a thing.

 

 

You can already edit .costume files, but you can only set it to assets currently within the game, so no that's not possible, and not what I'm asking to do either. I'm just trying to have certain combinations of assets.

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Posted

I guess I misunderstood.

 

I think there are things with the CC that need improving - like when you zoom in on feet they fall under the screen, rendering that option as useful as a rubber duck in the Sahara, for example.

 

But I suspect that the devs know about most of the issues and haven't really addressed any of them so my suspicion is that it's a huge amount of potentially game breaking work for little to no gain.

 

I mean we still don't have fingers unless we're a VEAT

 

 

I neither know, nor care, what the difference between ignorance and apathy is

 
Posted
33 minutes ago, aethereal said:

 

Wait, VEATs have fingers?

 

 

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
On 2/27/2025 at 11:43 AM, Atori said:

You can already edit .costume files, but you can only set it to assets currently within the game, so no that's not possible, and not what I'm asking to do either. I'm just trying to have certain combinations of assets.

 

Genuine question. I'm not trying to catch you out but how does the game know it's an asset wtihin the game? I mean mods can be done locally, so if you edit an existing asset is that only seen locally? If it's seen in a wider global context, how does the game know that it's a genuine asset and not a cocknose disguised as a hat?

 

 

I neither know, nor care, what the difference between ignorance and apathy is

 
Posted
1 minute ago, Scarlet Shocker said:

Genuine question. I'm not trying to catch you out but how does the game know it's an asset wtihin the game? I mean mods can be done locally, so if you edit an existing asset is that only seen locally? If it's seen in a wider global context, how does the game know that it's a genuine asset and not a cocknose disguised as a hat?

From my understanding, what's happening is that the game only knows the numeric references to what parts your character model is using, not what those parts actually are, so if you changed, say, a particular chest logo to a green lantern emblem on your own computer, others will just see the original chest logo that you were replacing.  It's not that you are adding wholly new pieces per se...

Posted
20 minutes ago, Scarlet Shocker said:

 

Genuine question. I'm not trying to catch you out but how does the game know it's an asset wtihin the game? I mean mods can be done locally, so if you edit an existing asset is that only seen locally? If it's seen in a wider global context, how does the game know that it's a genuine asset and not a cocknose disguised as a hat?

As said above, yeah. When you edit the .costume file, you tell it what to point to like.. hood_1, which is something that exists in the game. You can't just make up an asset out of nowhere that isn't in the game, unless you put it in yourself. AFAIK you can mod the assets that are in the game, the .pigg files that the game stores locally for you, but it'll be just that. Local. Only you will see the changes, and that doesn't seem to bother the devs.
 

.costume files simply point to which assets you want to use from the game and how they should be displayed on your character when loaded. Nothing about editing it uploads any meshes/textures/content.

Posted
3 minutes ago, Scarlet Shocker said:

if you edit an existing asset is that only seen locally?

 

Yes.  The only way anyone else could see it would be if you shared the mod.

 

3 minutes ago, Scarlet Shocker said:

If it's seen in a wider global context, how does the game know that it's a genuine asset and not a cocknose disguised as a hat?

 

As long as the name of the texture file isn't changed, the game uses it.  It doesn't even check file size or date of creation.  You could extract a hat texture from the relevant file, overwrite it with your cocknose, save it with the same file name and drop it into the correct folder and it'd work.  But, again, all mods are client-side only, so the only way anyone would see your mod would be if you uploaded the file for them to use.

 

 

 

Numerous texture mods there, if you want to see how they're done.

 

https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ <-- also might have some which haven't been uploaded to that tool's cache.

 

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Get busy living... or get busy dying.  That's goddamn right.

Posted
1 minute ago, Luminara said:

 

Yes.  The only way anyone else could see it would be if you shared the mod.

 

 

As long as the name of the texture file isn't changed, the game uses it.  It doesn't even check file size or date of creation.  You could extract a hat texture from the relevant file, overwrite it with your cocknose, save it with the same file name and drop it into the correct folder and it'd work.  But, again, all mods are client-side only, so the only way anyone would see your mod would be if you uploaded the file for them to use.

 

 

 

Numerous texture mods there, if you want to see how they're done.

 

https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ <-- also might have some which haven't been uploaded to that tool's cache.

 

 

I was really hoping I wouldn't have to try and make my own mesh assets. Like I'm a lick away from being able to do what I want, it just can't be loaded in the character creator because of certain flags. I wish I could just force a broken costume, but I know that would have its own problems.

image.png?ex=67c36d3a&is=67c21bba&hm=db87e3c36a9f30231dc25efd535be4557b3ea811c3ed92e14f050d44acd3f0a6&=

Stretching aside, got so close..

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