venetiasilver Posted Friday at 09:33 PM Posted Friday at 09:33 PM Have the Same Arc radials as the Tanker per the Gauntlet Buff a few years back? Not the same Target Cap but at least the same Radius Buff?
kelika2 Posted Friday at 10:27 PM Posted Friday at 10:27 PM Nah, Battle Axe has a nice solution of turning all melee cones into target aoes.
Uun Posted Saturday at 03:57 PM Posted Saturday at 03:57 PM There's a pretty wide variation in arc and radius for melee cones and PBAoEs. Gauntlet simply gave tanks a 50% buff to whatever those are (with some powers specifically excluded). Uuniverse
JJDrakken Posted Saturday at 05:03 PM Posted Saturday at 05:03 PM (edited) Nope. Each Melee has it's thing. Reason Tankers got a buff, there thing was Threat. They got the buff to help facilitate that better. Scrappers thing is Random Crits Brutes is increasing it's damage by fighting Stalkers is sneaking around and controlled Crits. Edited yesterday at 08:46 PM by JJDrakken 1
Naraka Posted yesterday at 12:32 AM Posted yesterday at 12:32 AM Ah man, I remember discussing buffs for Tankers to make them relevant way before the gauntlet changes. The reason I suggested giving Tankers bigger AoEs was so they could skip picking up taunt (if they wanted to) and just use their AoEs as well as giving them the benefit of not needing to reposition once they got that aggro. It's an indirect damage buff to AoEs *IF* you hit more foes. Another point I outlined is it's a scale of AoE to ST effectiveness. It goes Tanker >> Brute >> Scrapper >> Stalker. Stalkers often get the short end of the stick by outright lacking AoEs in their offensive and defensive pools but they get a boost in ST damage thanks to the effectiveness of Assassin's Strike + Assassin's Focus. Scrappers give up a slight ST advantage to get higher overall DPS via AoE and strong ST with crits but it doesn't get taunt in its damage auras + it has less defensiveness to be able to stick around in hoards of enemies to do the AoEs. Brutes are next, putting conditions on their peak damage and giving them high caps + taunt meaning they can stick around in hoards easier and get benefit for more damage but the build-up and drop off of fury when you're only dealing with 1 foe means the ramp up will always hinder burst. Finally, Tanker has the lowest damage, both ST and AoE, but they gain a simple advantage with slightly higher AoE DPS and ease of attracting and staying in crowds. Once those crowds are gone and you're dealing with a single strong foe, you've only got the -res and defense. Ultimately, the buff was multifaceted, but I always argued it was to help differentiate each melee AT's melee powerset. Stalker's sets vary and have their strengths and weaknesses but that's what makes Stalker fun. Same with all the other AT's sets. Embrace those differences and select which you want to use with those differences in mind.
Uun Posted yesterday at 05:35 PM Posted yesterday at 05:35 PM 16 hours ago, Naraka said: Scrappers give up a slight ST advantage to get higher overall DPS via AoE and strong ST with crits but it doesn't get taunt in its damage auras + it has less defensiveness to be able to stick around in hoards of enemies to do the AoEs. 6 of the 14 scrapper secondaries have taunt auras (Bio, Energy, Invulnerability, Radiation, Shield, Willpower). Uuniverse
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