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Posted (edited)

I joined a delightful Defeat All Penny Yin TF a few days ago. The hard part of organizing it didn't seem to be getting people who wanted to do the content. Rather, it was keeping them from jamming that 'Exit' button out of habit.

 

The team leader made the statement, "Every last enemy on the map must die. I'll stay on the map until everything's been killed," and the team seemed more than happy to try to stay with them.

 

I suggested at one point that there should be a 'Must Defeat All' challenge setting for TFs and story arcs, a suggestion I've made before. Most of the team seemed to agree with me.

 

Accordingly, here are some suggested badge titles to go along with such a setting:


Completionist

Complete a taskforce, strike force, or story arc with the 'Must Defeat All' challenge setting enabled.

You came. You saw. You defeated every last enemy in front of you.


Unresting

Complete 5 taskforces, strike forces, or story arcs with the 'Must Defeat All' challenge setting enabled.

There's no rest so long as there are enemies in front of you.


Action Addict

Complete 10 taskforces ' ' ' '

It's not the reward that matters.


We're Not Done Here

Complete 50 taskforces ' ' ' '

They can run and they can hide, but not from you.


You Heard Me

Complete 100 taskforces ' ' ' '

"I said 'Defeat Most' is for amateurs. Problem?"


Delivery Driver

Complete 200 taskforces, strike forces, or story arcs with the 'Must Defeat All' challenge setting enabled.

Because you absolutely, positively HAVE to deliver every enemy you see into another world, parallel or otherwise.

Edited by mechahamham
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Posted

And it would barely modify a synapse...

 

I'm against the badge being more than 10 times, but I like your badge names.

 

I don't think it would be a very difficult setting to do, though like a lot of kill all missions, let's hope they have a fix to mobs stuck in walls, etc...

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Posted
12 minutes ago, lemming said:

 

I don't think it would be a very difficult setting to do, though like a lot of kill all missions, let's hope they have a fix to mobs stuck in walls, etc...

 

I kinda wish /stuck would nudge enemies out of walls as well as nudge the player out.

Posted
16 minutes ago, lemming said:

I don't think it would be a very difficult setting to do, though like a lot of kill all missions, let's hope they have a fix to mobs stuck in walls, etc...


Agreed.  I like the idea, but have to wonder how many runs would end in tears because bugs in the game.

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Posted

I would just tweak the requirements to maybe only requiring like 90% of enemies be defeated, due to the odd one getting stuck outside of the navigable map or other such technical issues...

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