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Posted (edited)

I've been noticing a number of issues with MIDs lately and I'm trying to figure out if its buggy, if these are known issues or if this just a case of gross user error. I'll post a 'for example' build below and then mention the specific issues I've come across, in case somebody might be able to shed some light on what's going on with it.

 

[Ladyshrike III].mbdFetching info...

 

Issue #1: Super Jump not registering.

When I toggle Super Jump on or off, nothing changes in the Misc Buffs tab of the View Totals window. The Jump Height and Jump Speed numbers remain the same. Hurdle, by comparison, significantly affects them both.

 

Issue #2: Adaptation stances not registering.

The various effects of Adaptation don't all seem to be functioning. For instance, when I toggle on Offensive Adaptation, I see a 7.5% bump in ToHit but the damage bonus shown in the Misc Buffs tab of the View Totals window doesn't change, nor do any of my Defense or Resistance numbers. Interestingly, the damage listed for the individual powers does change, but seem to do so rather erratically. 

  • Strike, with a base damage of 78.38, jumps from 241.6 to 300.8, a 75% increase over the base damage. 
  • Spin, with a base damage of 114.7, jumps from 330 to 418.2, a 77% increase over the base damage. 
  • Spring Attack, with a base damage of 93.84, jumps from 353 to 473.2, a 128% increase over the base damage. 
  • unenhanced Brawl, with a base damage of 22.52, jumps from 44.68 to 78.95, a 152% increase over base damage.

The numbers continue to be even more erratically affected depending on whether I've got things like Follow Up or Musculature toggled on and off, and not by any formula or pattern that I can detect. 

 

Are these known issues, recent bugs, or do I just have some wonky settings I'm unaware of? TIA for any assistance or insight.

 

 

Edited by Story Archer
Posted (edited)

I was messing with SJ, SS and some Kin travel options recently so I know the jump height and speed info was working as recently as 2 or 3 days ago. I had updated to the latest version the day prior because of the Cupids enhancers.

 

I can't speak to the rest and I don't know if a Mids rep hangs out here but they do have a dischord that might be worth trying.

 

Edit: I do remember those stats no working correctly in the past, are you using the latest version of Mids?

Edited by mistagoat

SPOON!

Posted

The Mids subforum is no longer actively monitored; there is a pinned post at the top of the subforum, For Support & Bug Reports Use Our Discord or GitHub, with the first post on the next pinned post stating "For further assistance/bug reports please use our Discord/Github as all forum reports here are no longer monitored." The post gives the following links:

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Posted

This is just my take - Miads is not as stable as it once was.  I am definitely no expert, just an opinion.  On the other hand it was never perfect and it is free, and it is good, and… wtf else are you going to use?

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Posted
  On 3/13/2025 at 5:56 PM, Snarky said:

This is just my take - Miads is not as stable as it once was.  I am definitely no expert, just an opinion.  On the other hand it was never perfect and it is free, and it is good, and… wtf else are you going to use?

Expand  

Mids and Coh go together perfectly because they are both equally buggy!

That being said I can't imagine playing without mids and I love it almost as much at the game itself despite it's eccentricities.

My dream is that it gets a mobile release or web based release so I could work on builds anywhere! (Probably unlikely to happen)

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SPOON!

Posted
  On 3/13/2025 at 5:22 PM, srmalloy said:

The Mids subforum is no longer actively monitored; there is a pinned post at the top of the subforum, For Support & Bug Reports Use Our Discord or GitHub, with the first post on the next pinned post stating "For further assistance/bug reports please use our Discord/Github as all forum reports here are no longer monitored." The post gives the following links:

Expand  

 

I appreciate the head's up there. Honestly, I don't know if this is even a bug or not. It might have always been a thing. Or, like I said, I might just have some setting turned off that I don't know about. I'm hoping someone who's particularly knowledgeable/experienced with MID's can pop in and give me an idea what's up, or whether they can even replicate the issue...

Posted
  On 3/13/2025 at 4:31 PM, Story Archer said:

I've been noticing a number of issues with MIDs lately and I'm trying to figure out if its buggy, if these are known issues or if this just a case of gross user error. I'll post a 'for example' build below and then mention the specific issues I've come across, in case somebody might be able to shed some light on what's going on with it.

 

[Ladyshrike III].mbd 44.78 kB · 0 downloads

 

Issue #1: Super Jump not registering.

When I toggle Super Jump on or off, nothing changes in the Misc Buffs tab of the View Totals window. The Jump Height and Jump Speed numbers remain the same. Hurdle, by comparison, significantly affects them both.

 

Issue #2: Adaptation stances not registering.

The various effects of Adaptation don't all seem to be functioning. For instance, when I toggle on Offensive Adaptation, I see a 7.5% bump in ToHit but the damage bonus shown in the Misc Buffs tab of the View Totals window doesn't change, nor do any of my Defense or Resistance numbers. Interestingly, the damage listed for the individual powers does change, but seem to do so rather erratically. 

  • Strike, with a base damage of 78.38, jumps from 241.6 to 300.8, a 75% increase over the base damage. 
  • Spin, with a base damage of 114.7, jumps from 330 to 418.2, a 77% increase over the base damage. 
  • Spring Attack, with a base damage of 93.84, jumps from 353 to 473.2, a 128% increase over the base damage. 
  • unenhanced Brawl, with a base damage of 22.52, jumps from 44.68 to 78.95, a 152% increase over base damage.

The numbers continue to be even more erratically affected depending on whether I've got things like Follow Up or Musculature toggled on and off, and not by any formula or pattern that I can detect. 

 

Are these known issues, recent bugs, or do I just have some wonky settings I'm unaware of? TIA for any assistance or insight.

 

 

Expand  

 

Mids for a long long while now has been a mess.  Dont trust numbers what so ever from it. I've had numerical results change literally constantly from toggling powers in new builds made on the app to the point that I have to just assume the lowest unfortunately.   So what ever build you make, --Always-- go test and confirm numbers and abilities with it on on the PTR if you're seeking more accuracy than that app provides.

 

Essentially, its a clunker that just gets enough to keep it on the road but isnt necessarily reliable for when it needs oil, gas, or the time it'll take to get you to your destination.

 

I wish the app was redone and with better curation but for the foreseeable future, that's not going to be the case.

Posted (edited)
  On 3/13/2025 at 11:38 PM, shortguy on indom said:
  • IF IT USES GAME FILES, MAYBE IT IS NOT ACTUALLY MIDS THAT IS SCREWED UP.
Expand  

 It is.  Its due in part to the system the app is build on and also in part to how it is curated.  This isn't a case of attempting to shift blame to the game.

Edited by Sanguinesun
Posted
  On 3/13/2025 at 6:08 PM, mistagoat said:

Mids and Coh go together perfectly because they are both equally buggy!

That being said I can't imagine playing without mids and I love it almost as much at the game itself despite it's eccentricities.

My dream is that it gets a mobile release or web based release so I could work on builds anywhere! (Probably unlikely to happen)

Expand  

 

if there was a mobile version of mids i would spend so much time making builds on the train to work each day

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Posted
  On 3/13/2025 at 11:32 PM, Sanguinesun said:

 

Mids for a long long while now has been a mess.  Dont trust numbers what so ever from it. I've had numerical results change literally constantly from toggling powers in new builds made on the app to the point that I have to just assume the lowest unfortunately.   So what ever build you make, --Always-- go test and confirm numbers and abilities with it on on the PTR if you're seeking more accuracy than that app provides.

 

Essentially, its a clunker that just gets enough to keep it on the road but isnt necessarily reliable for when it needs oil, gas, or the time it'll take to get you to your destination.

 

I wish the app was redone and with better curation but for the foreseeable future, that's not going to be the case.

Expand  

 

PTR?

  • 1 month later
Posted (edited)

There's a large number of functionality bugs that we've fixed, sitting and waiting for the next app release. The update itself has been delayed as various frameworks were updated in the background, and the current updater tool doesn't like changing some of what needs to be changed.

 

That being said...

  On 3/13/2025 at 4:31 PM, Story Archer said:

I've been noticing a number of issues with MIDs lately and I'm trying to figure out if its buggy, if these are known issues or if this just a case of gross user error. I'll post a 'for example' build below and then mention the specific issues I've come across, in case somebody might be able to shed some light on what's going on with it.

 

[Ladyshrike III].mbd 44.78 kB · 23 downloads

Expand  

 

If this is an old build that you're trying to load, that may be why some things aren't registering properly. Zed corrected an issue relatively recently that caused certain effects to be toggled incorrectly on old build formats. Resaving the build actually doesn't fix the issue, as it's a hidden boolean value.

 

Adaptation Stances may be related to this, but it may also be something else entirely. If you want to jump the wait for the update, what we recommend is reproducing the build starting from a new file, then see if the inconsistencies still exist. If they do, that may be something we can investigate.

Also, don't sit on the green Totals tab! (the pop-up View Totals window is still ok)

There are known issues with the tab, seemingly stemming from functionality that predates us, and possibly even Pine's. We're still trying to dig up all the weirdness it causes.

Edited by Felis Noctu
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