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Posted
4 hours ago, Heatstroke said:

Because as a Sentinel, depending on build and power choices, you arent relagated to only doing ONE thing. You can actually do fill multiple roles. 

 

You can.

 

I don't build or play my Sentinels that way.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
6 hours ago, Erratic1 said:

 

Clones and Duplicates (Protean Arc) cheat and have powers you do not have at the levels where you encounter them.

 

I have a screenshot somewhere of my duplicate on the Protean Arc hitting my character for over a 1000 damage when the character in question was in his low 20s.

 

Edit: Found it...My double has Crushing Uppercut, which he used from stealth for the crit hit.

 

Holy smokes! Yeah, that hardly seems fair!

SPOON!

Posted (edited)

Like @Warshades pretty much all my characters end up in melee range, the only ones I make something of an effort to avoid melee is for Blasters with no melee at all (e.g. archery/Arrow), and to a lesser extent Blasters that have excellent long-ranged cones.

 

I treat Sentinels as Scrappers with ranged attacks: They start fights at a distance, enemies close in... or I close in on them... and the fights proceed like melee, but with ranged attacks... so less hustling around for targets on my part. The shorter ranges and smaller AoE just mean that it is more likely for the enemy critters from a large spawn to get within 7'; it shouldn't take an advanced degree to see how this would happen.

Edited by tidge
espelling
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Posted
6 hours ago, UltraAlt said:

 

You can.

 

I don't build or play my Sentinels that way.

 

Well thats the beauty of CoH. You can play your build any way that you chose to. There is no ONE way to do a thing. 

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Posted
5 hours ago, tidge said:

Like @Warshades pretty much all my characters end up in melee range, the only ones I make something of an effort to avoid melee is for Blasters with no melee at all (e.g. archery/Arrow), and to a lesser extent Blasters that have excellent long-ranged cones.

 

I treat Sentinels as Scrappers with ranged attacks: They start fights at a distance, enemies close in... or I close in on them... and the fights proceed like melee, but with ranged attacks... so less hustling around for targets on my part. The shorter ranges and smaller AoE just mean that it is more likely for the enemy critters from a large spawn to get within 7'; it shouldn't take an advanced degree to see how this would happen.

 

2 hours ago, Heatstroke said:

 

 

Thats pretty much what a Sentinel really is honestly.

That is kind of my vision for my Stone/Stone Sent!

Posted (edited)
8 hours ago, Heatstroke said:

 

Well thats the beauty of CoH. You can play your build any way that you chose to. There is no ONE way to do a thing. 

 

That is true, but should have an addendum that stipulates that some ways objectively lead to more damage. We all know more damage = more better.

Edited by Black_Assassin

@Black Assassin - Torchbearer

Posted (edited)
3 hours ago, Black_Assassin said:

 

That is true, but should have an addendum that stipulates that some ways objectively lead to more damage. We all know more damage = more better.

 

Again thats the beauty of CoH. Some people play sets they like. Some people role play. Some people play different themes. And some people like to min/max. What is better for one might not be better for another as FUN is extremely personal and subjective. 

Edited by Heatstroke
Posted (edited)

We had a few nights of real life getting in the way of gaming but got back at it last night. We ran the rest of the hollows contacts for those sweet, sweet merits and did Julius and Talshak at +3 and ran into lots of +4s. Things went surprisingly smooth, the debuff is pretty noticeable on +4 bosses. The Hollows arcs got us 83 big ol' merits (I love the Hollows!) and level 23 at the end.

 

After that we turned down the diff and ran through all the bank jobs (used an alt to get the missions but the alt did not participate) to get Invader and all the best temp powers that the Rouge Isles have to offer (it's really all about that team teleporter, so useful!). Level 24 now.

 

So then we wanted to start working on Vamps for Atlas Medallion so we set to +0 x8 and did the first Moonfire mish. That got us a little over 100 Vamps as well as level 25. We left a couple patrollers as to not complete the mission and logged off and we'll start up doing that mish again tomorrow to get the rest of the Vamps.

 

This has been a blast so far! I feel like I'm cheating cuz I'm running with a Brute so I'm not taking a ton of aggro but even when I get reckless I'm holding up pretty well, I'm impressed! We should both start getting some more AoE damage in the next few levels so I look forward to cranking up the qty on missions.

 

This is what the build looks like so far:

image.thumb.png.16dd918833f8421f114ad17de4beeaee.png

 

 

 

Edited by mistagoat
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SPOON!

Posted

2 night recap:

night 1: What a fun night! We ran another round of vamps and got the badge, then bumped it up +2x8 for 2 round of wolves. That got us Atlas Medallion and level 28. We bailed on the Moonfire and I started a +2 km Yin and got lucky with a wonderful pug team, we finished in 29 min at level 30 or 31. After that we duo'd a Silver Mantis at +2x8 and ended the night at level 36 

 

night 2: We began with Unlucky Artifact and then finished off High Pain Threshold. Then we tried to duo an Ice Mistral. We were level 36 and set to +2 and the mobs were level 42! I'm shocked we lived long enough to get out the door but we called it a wrap on than nonsense! Next we tried to duo an Aeon. It went great until Apex, we just didn't have the damage/debuffs to get through his last 10-20%. All good, we knew that was a possibility before we started but we got through it on the last couple troller pairs we leveled so we were overconfident. After that we just wanted to beat something up so we did a couple tip missions at +2x8 to redeem ourselves a bit. We finished at level 39.

 

I continue to have more fun than I expected!

On 3/27/2025 at 7:07 AM, tidge said:

I treat Sentinels as Scrappers with ranged attacks

I think this is what snapped it into focus for me. I used to think of them more as Blasters with Shields and they ended up feeling underwhelming when viewed through that lens (probably made worse by my choice of armor last time). When I started treating it like a Scrapper and prioritizing Res/Def and charging into melee and expecting scrapper-ish damage, things started to make sense. Of course it's also very nice to have the versatility to stay at range when the situation requires it, like killing those Goldbrickers in the forge on that Aeon. I've started working on a Fire/SR Sent build!

SPOON!

Posted
1 hour ago, mistagoat said:

Then we tried to duo an Ice Mistral. We were level 36 and set to +2 and the mobs were level 42!

Almost all the SF (except Aeon, ITF and Mortimer Kal) are "signature" strike forces, meaning they always spawn at max level plus the notoriety of the leader. Max level for Ice Mistral is 40, so this was working as intended.

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Posted
3 hours ago, mistagoat said:

I've started working on a Fire/SR Sent build!

 

I have one of these and it's a ton of fun with capped defenses to just run in and out of close range blasting & burning everything in sight.  Really it's a testament to super reflexes.  It's such a great secondary for sentinels.

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Posted
2 hours ago, Uun said:

Almost all the SF (except Aeon, ITF and Mortimer Kal) are "signature" strike forces, meaning they always spawn at max level plus the notoriety of the leader. Max level for Ice Mistral is 40, so this was working as intended.

Do you know what the purpose of that is? Seems odd to allow a 35 to start a SF that would spawn at +5 when they are set to +0.

SPOON!

Posted
18 minutes ago, mistagoat said:

Do you know what the purpose of that is? Seems odd to allow a 35 to start a SF that would spawn at +5 when they are set to +0.

I don't recall if it's always been that way, but it certainly dates back to the live servers. It applies to most of the red and blue side TF/SF

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