DIGITAL_JEDII Posted 21 hours ago Posted 21 hours ago Dear Dev team, recently I was perplexed and submitted a bug ticket for the inherent swift power. This power accepts DO, SO & regular invention jump/fly enhancements but does not accept invention sets (aka allowed enhancements) like hypersonic. In the discussion thread it was revealed that at one time the power did but because of a bug/abuse it was removed specifically for a stealth issue. My inquiry then focused on why the dev team at that time decided to remove enhancement sets rather than fix the bug/abuse and could it once again potentially become enhanceable? Here is the link to the original thread - thank you: 1
TheMoneyMaker Posted 20 hours ago Posted 20 hours ago (edited) This is not a bug. Swift and Hurdle only accept basic IOs, not those with set bonuses. Under "Allowed Enhancements:" and before the Buff/Debuff line, there would be a category for sets allowed if any sets are permitted. None are, so there is no such line in your image above. The "bug/abuse" basically equates to the movement sets with stealth, meaning that if they were allowed in this category, a character would be able to have stealth permanently enabled without endurance cost of turning on a toggle. The fix for that is to disallow sets in Swift and Hurdle. That's all there is to it. There aren't a lot of movement sets, and you can still slot them into your Sprint, Power Slide, or Prestige Sprints as well as standard travel powers. Edited 19 hours ago by TheMoneyMaker 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
DIGITAL_JEDII Posted 19 hours ago Author Posted 19 hours ago 4 minutes ago, TheMoneyMaker said: This is not a bug. Swift and Hurdle only accept basic IOs, not those with set bonuses. GM_GooglyMoogly A long time ago, in a place far, far away, the original developers removed the ability to slot Set IOs in the Inherent Fitness Power. One reason was stated above: People were slotting one of the stealth procs and ended up not being able to complete escort missions. Aka abuse and or bug! The inquiry is now focused on can it once again become set enhanceable - please "read" before blindly posting!
Rudra Posted 19 hours ago Posted 19 hours ago (edited) 29 minutes ago, DIGITAL_JEDII said: GM_GooglyMoogly A long time ago, in a place far, far away, the original developers removed the ability to slot Set IOs in the Inherent Fitness Power. One reason was stated above: People were slotting one of the stealth procs and ended up not being able to complete escort missions. Aka abuse and or bug! The inquiry is now focused on can it once again become set enhanceable - please "read" before blindly posting! GM2 did not call it abuse or a bug, because it was neither. It was a player mistake that should have been easy to see before implementation but players did anyway because they figured constant stealth was a good thing. Just because you choose to translate what someone said into something that person did not say does not make what you chose to translate it to be to be true. (Edit: Just like 6-slotting your powers with all endurance reduction enhancements is something the typical player can see will not help them even if it lets them throw all their attacks without draining their endurance bar, the possibility still remains that someone could feasibly make that mistake for some God only knows reason. Slotting a stealth proc into Swift is basically the same thing, just easier to fall in to. That's player error, not a bug or abuse. In both cases, the player will run into situations where the assigned mission cannot be completed, but the stealthed Swift situation kept coming up whereas the unable to clear enemies situation did not.) Edit again: You could have just responded that you weren't reporting a bug in this thread since this isn't the Bug Reports forum without digging yourself into that hole. Edited 19 hours ago by Rudra
Rudra Posted 19 hours ago Posted 19 hours ago 39 minutes ago, TheMoneyMaker said: This is not a bug. Swift and Hurdle only accept basic IOs, not those with set bonuses. Under "Allowed Enhancements:" and before the Buff/Debuff line, there would be a category for sets allowed if any sets are permitted. None are, so there is no such line in your image above. The "bug/abuse" basically equates to the movement sets with stealth, meaning that if they were allowed in this category, a character would be able to have stealth permanently enabled without endurance cost of turning on a toggle. The fix for that is to disallow sets in Swift and Hurdle. That's all there is to it. There aren't a lot of movement sets, and you can still slot them into your Sprint, Power Slide, or Prestige Sprints as well as standard travel powers. The issue was that they could not turn off stealth with the proc in Swift, so escort missions were impossible. 1
TheMoneyMaker Posted 19 hours ago Posted 19 hours ago 9 minutes ago, Rudra said: The issue was that they could not turn off stealth with the proc in Swift, so escort missions were impossible. That's one issue.....the bug. The abuse of it would be the constant, no end. stealth. 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
Rudra Posted 18 hours ago Posted 18 hours ago If no endurance being spent to use procs is an abuse, then the devs need to go through all the auto powers and disable sets in them. Because we can do things like spontaneously heal and gain a sudden surge of endurance without spending any endurance on that power the proc is in to be able to do so.
DIGITAL_JEDII Posted 18 hours ago Author Posted 18 hours ago 1 hour ago, TheMoneyMaker said: That's one issue.....the bug. The abuse of it would be the constant, no end. stealth. Your right, I'm just curious now if the devs would consider allowing it to once again become set enhanceable (minus any abuse or bugs) and for that matter why not the other powers like health. Thanks for the input!
srmalloy Posted 17 hours ago Posted 17 hours ago 1 hour ago, Rudra said: The issue was that they could not turn off stealth with the proc in Swift, so escort missions were impossible. It isn't impossible to do escort missions if you have stealth or invisibility running; it just becomes immensely painful, as you're limited to moving about five feet at a time, then waiting for your escortee to follow you before you move again. I suspect at least part of the reason why sets were removed from allowed enhancement types in Sprint was to eliminate what would be an interminable series of "I can't get the hostage to follow me out" trouble tickets, where the GMs would have to investigate the character the ticket was about to see if they had a stealth IO in Sprint, instead of the smaller number of "I can't slot sets in this power that doesn't take any sets" trouble tickets.
Rudra Posted 17 hours ago Posted 17 hours ago 48 minutes ago, DIGITAL_JEDII said: Your right, I'm just curious now if the devs would consider allowing it to once again become set enhanceable (minus any abuse or bugs) and for that matter why not the other powers like health. Thanks for the input! Health accepts enhancement sets. Most players I know slot Numina's Convalescence and/or Miracle in Health. The procs at the least.
DIGITAL_JEDII Posted 16 hours ago Author Posted 16 hours ago 17 minutes ago, Rudra said: Health accepts enhancement sets. Most players I know slot Numina's Convalescence and/or Miracle in Health. The procs at the least. I meant Rest - apologies.
TheMoneyMaker Posted 16 hours ago Posted 16 hours ago 1 hour ago, Rudra said: If no endurance being spent to use procs is an abuse, then the devs need to go through all the auto powers and disable sets in them. Because we can do things like spontaneously heal and gain a sudden surge of endurance without spending any endurance on that power the proc is in to be able to do so. The stealth enhancements aren't a proc. They offer a constant effect, unlike the Performance Shifter +End bonus and similar effects that fire off a set number of times, so your comparison falls flat on its face. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
TheMoneyMaker Posted 16 hours ago Posted 16 hours ago 1 hour ago, DIGITAL_JEDII said: Your right, I'm just curious now if the devs would consider allowing it to once again become set enhanceable (minus any abuse or bugs) and for that matter why not the other powers like health. Thanks for the input! Unless they fundamentally change how the stealth enhancements work, I don't see this as likely to happen. And I prefer them working as they are and not being able to be used in Swift/Hurdle over the idea of seeing them changed. Imagine if the stealth effect did proc like other effects (Performance Shifter, Numina's Convalescence, Panacea, etc. You are sporadically stealthed when the proc fires but can't reliably predict when it will work? No, they're either always on effects that can only be slotted into toggle powers or there's just no point. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
Rudra Posted 16 hours ago Posted 16 hours ago 9 minutes ago, TheMoneyMaker said: The stealth enhancements aren't a proc. They offer a constant effect, unlike the Performance Shifter +End bonus and similar effects that fire off a set number of times, so your comparison falls flat on its face. Oh, so only constant effects like the +defense and +damage resist count. Got it. So just the armor set auto powers need to lose their ability to slot sets.
DIGITAL_JEDII Posted 16 hours ago Author Posted 16 hours ago 4 minutes ago, TheMoneyMaker said: Unless they fundamentally change how the stealth enhancements work, I don't see this as likely to happen. And I prefer them working as they are and not being able to be used in Swift/Hurdle over the idea of seeing them changed. Imagine if the stealth effect did proc like other effects (Performance Shifter, Numina's Convalescence, Panacea, etc. You are sporadically stealthed when the proc fires but can't reliably predict when it will work? No, they're either always on effects that can only be slotted into toggle powers or there's just no point. To clarify I meant other powers such as Rest not Health.
TheMoneyMaker Posted 16 hours ago Posted 16 hours ago 1 minute ago, Rudra said: Oh, so only constant effects like the +defense and +damage resist count. Got it. So just the armor set auto powers need to lose their ability to slot sets. Well, since you are the developer here, I'll stand aside and let you go ahead and make those changes. Go on, expert guy. I'm waiting. 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
TheMoneyMaker Posted 16 hours ago Posted 16 hours ago I take it from your laughing reaction that this is not a change you're willing or able to make. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
DIGITAL_JEDII Posted 16 hours ago Author Posted 16 hours ago Gentlemen, I meant for this "suggestion topic" to be a much more friendlier approach - I greatly appreciate everyone's constructive input and feedback and I'm hoping the Dev team eventually weighs in.
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