Vedic70 Posted 23 hours ago Author Posted 23 hours ago 18 minutes ago, Uun said: Didn't see this answered above. The effects granted by procs or globals can't be boosted so there's no reason to boost them. In fact, the attuned versions are usually better. Globals are always on and don't require the power they're slotted in to be active. However, they stop working if you exemplar more than 3 levels below the level of the enhancement. Because of this, it's generally better to use attuned globals. The exceptions are Very Rare (purple) and PVP IOs, which are always active regardless of level. Procs need to be slotted in an active power and usually have a 120s duration. This is why it's best to slot regen and recovery procs in an auto power or a toggle. On the other hand, procs don't follow the -3 exemplar rule and work regardless of the level of the enhancement as long as the power they're slotted in is active. https://homecoming.wiki/wiki/Invention_Origin_Enhancements#Globals Does that also apply to Ouroborous then? If I were doing (or redoing) any story arcs attuned enhancements would be better than boosted enhancements?
Uun Posted 23 hours ago Posted 23 hours ago 9 minutes ago, Vedic70 said: Does that also apply to Ouroborous then? If I were doing (or redoing) any story arcs attuned enhancements would be better than boosted enhancements? Yes, it applies to any content you exemplar for, including Ouroboros and task forces. If you want to retain your set bonuses while exemplared, attuned enhancements would be better. As stated above, purple and PVP IOs don't need to be attuned as their set bonuses and globals are always active (but don't boost procs/globals). 1 Uuniverse
Maelwys Posted 23 hours ago Posted 23 hours ago (edited) 17 minutes ago, Vedic70 said: Does that also apply to Ouroborous then? If I were doing (or redoing) any story arcs attuned enhancements would be better than boosted enhancements? For Set Bonuses; yes. For raw aspect enhancement; nope. Boosted 50+5s give better raw numbers better than attuned (at least over most of the level range) For "Globals" (special enhancements that are coded as set bonuses); yes. You want these to be attuned otherwise you lose access to them at lower levels. For "Procs"; it doesn't matter. As long as the power they're slotted in is accessible you'll get the benefit of them regardless of whatever level you/they are. https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements Edited 23 hours ago by Maelwys 1
Jacke Posted 23 hours ago Posted 23 hours ago 2 minutes ago, Maelwys said: For "Globals" (special enhancements that are coded as set bonuses); yes. You want these to be attuned otherwise you lose access to them at lower levels. https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements Pure Globals (a Global without an enhancement aspect) can also be taken at the IO set minimum Level. PvP Globals I also get at minimum Level as they are pure Globals, but they never are disabled. Example Global with an enhancement aspect is the Luck of the Gambler special, Def/Global Recharge +7.5%. The Preventive Medicine special, despite what it's called in the game, is a Global that provides a Proc. The Power it's slotted in doesn't have to be used for it to work. 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Scarlet Shocker Posted 22 hours ago Posted 22 hours ago 2 hours ago, Vedic70 said: The question is if in a white room situation with infinite resources and slots would there be a reason to not take those IOs? In a white room situation, your curtains need to be black. The question isn't simply answered in binary. You didn't get the answer you sought because the true answer is "it depends" If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.
Vedic70 Posted 21 hours ago Author Posted 21 hours ago 29 minutes ago, Scarlet Shocker said: In a white room situation, your curtains need to be black. The question isn't simply answered in binary. You didn't get the answer you sought because the true answer is "it depends" I understand there's more to it and I appreciate people's insights. However before somebody can walk or run they need to learn how to crawl or, for this example, understand how the general bonuses work before applying synergy to individual circumstances. Everyone who has replied seriously has been helpful but, before I can think about how something would work for a specific character or scenario, I need to ensure I'm working with a decent grasp of the basics. This is, afterall, an over twenty year old game (with all the changes that time span implies) I've never tried until recently with tons of outdated guides and information out there and differences in rule sets for the different groups of people running servers and somebody can go down the wrong path or be misled quite easily if they don't ask. Perhaps a stat is like with LOTRO where one stat is a poor choice for nearly everyone but good with one class (eg Beornings). I won't know that until I ask. It's certainly not a slight on any of the help offered; I appreciate all the insight. I'm just working on making sure I grasp the general fundamentals before moving onto the specifics. 1
Snarky Posted 21 hours ago Posted 21 hours ago 20 minutes ago, Vedic70 said: I understand there's more to it and I appreciate people's insights. However before somebody can walk or run they need to learn how to crawl or, for this example, understand how the general bonuses work before applying synergy to individual circumstances. Everyone who has replied seriously has been helpful but, before I can think about how something would work for a specific character or scenario, I need to ensure I'm working with a decent grasp of the basics. This is, afterall, an over twenty year old game (with all the changes that time span implies) I've never tried until recently with tons of outdated guides and information out there and differences in rule sets for the different groups of people running servers and somebody can go down the wrong path or be misled quite easily if they don't ask. Perhaps a stat is like with LOTRO where one stat is a poor choice for nearly everyone but good with one class (eg Beornings). I won't know that until I ask. It's certainly not a slight on any of the help offered; I appreciate all the insight. I'm just working on making sure I grasp the general fundamentals before moving onto the specifics. There are a lot of subtleties I am still trying to understand. I still cannot explain to people my concept on Dark Armor Faux Defense and get them to understand 1/2 time. +To Hit is way more valuable than Accuracy. How would you know? (So that Kismet +to hit Global is Gold) Defense>Resistance. until it isn't. Resistance is it's own Resistance Debuff Resistance. which loooks like a sentence eating it's own tail. but means that 100% Res will stop your resistance being debuffed... except for unresistable resistance debuffs. (which are almost non existent,... but exist) and a hundred other weird corners of game mechanics. +health and +healing on a Blaster are "cool" but kind of worthless to chase, can be gold on a Tank. and the beat goes on... 1
Vedic70 Posted 21 hours ago Author Posted 21 hours ago 18 minutes ago, Snarky said: There are a lot of subtleties I am still trying to understand. I still cannot explain to people my concept on Dark Armor Faux Defense and get them to understand 1/2 time. +To Hit is way more valuable than Accuracy. How would you know? (So that Kismet +to hit Global is Gold) Defense>Resistance. until it isn't. Resistance is it's own Resistance Debuff Resistance. which loooks like a sentence eating it's own tail. but means that 100% Res will stop your resistance being debuffed... except for unresistable resistance debuffs. (which are almost non existent,... but exist) and a hundred other weird corners of game mechanics. +health and +healing on a Blaster are "cool" but kind of worthless to chase, can be gold on a Tank. and the beat goes on... Yes, very true. There are a lot of complexities so I'm trying to break it down into more digestible chunks and make it more understandable that way. There's a ton of complexity and the mechanics are often very different from other MMOs, which I like for both cases, but that does mean there's a learning curve. I think trying to figure out everything in this game right away would lead to information overload. 1
Scarlet Shocker Posted 20 hours ago Posted 20 hours ago 1 hour ago, Vedic70 said: I understand there's more to it and I appreciate people's insights. However before somebody can walk or run they need to learn how to crawl or, for this example, understand how the general bonuses work before applying synergy to individual circumstances. Everyone who has replied seriously has been helpful but, before I can think about how something would work for a specific character or scenario, I need to ensure I'm working with a decent grasp of the basics. This is, afterall, an over twenty year old game (with all the changes that time span implies) I've never tried until recently with tons of outdated guides and information out there and differences in rule sets for the different groups of people running servers and somebody can go down the wrong path or be misled quite easily if they don't ask. Perhaps a stat is like with LOTRO where one stat is a poor choice for nearly everyone but good with one class (eg Beornings). I won't know that until I ask. It's certainly not a slight on any of the help offered; I appreciate all the insight. I'm just working on making sure I grasp the general fundamentals before moving onto the specifics. Granted. I get that but that refers back to my original response here. You truly don't need to delve too far under the hood. It's good that you wish to, and there's no harm in it but don't get caught up in "The NUMBERS"™ - you will benefit far more from getting a sense of what each AT does, on teams and solo, then define which match your skills best and then are there any procs that you wish you had. It's hard to argue that you won't benefit from a Numina's proc or any of the others but again, they aren't required but a good SO/Basic IO build will get you a long long way and by the time you've got that far you'll hopefully be good with that character. Procs are nice to have and might enhance your game play but that's as necessary as they are or ever should be. 2 If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.
MoonSheep Posted 19 hours ago Posted 19 hours ago 4 hours ago, Snarky said: this information seems unnecessary. the OP just wants to know if the specified enhancers add a benefit to a character... period. 1 If you're not dying you're not living
Snarky Posted 19 hours ago Posted 19 hours ago 1 hour ago, Vedic70 said: Yes, very true. There are a lot of complexities so I'm trying to break it down into more digestible chunks and make it more understandable that way. There's a ton of complexity and the mechanics are often very different from other MMOs, which I like for both cases, but that does mean there's a learning curve. I think trying to figure out everything in this game right away would lead to information overload. If I was hiving any advice…. Find a concept you really like. That fits a playstyle you like. Get a name, a costume, pick you AT and powersets. Then learn the game from the perspective of that that Character/AT. Learn the enemies, the maps, the fights, the major TF/Trials. Learn to build THAT Character. It took me years to. E able to build Brutes well and not copy off others work. Hyperstrike’s Invulnerability builds are still half my Brutes. Lot of fun. Great AT to learn the fights on. Except some Incarnate stuff. Incarnate uses a LOT of AoE where the League is…. 1
Yomo Kimyata Posted 18 hours ago Posted 18 hours ago On 4/23/2025 at 3:10 PM, Vedic70 said: Miracle (15% recovery) Numina's Convalescence (10% Recovery and 20% Regen) Preventive Medicine (Chance for + Absorb) Luck of the Gambler (up to 5 global recharge ones if enough powers are available) Shield Wall (5% Resist All) Unbreakable Guard (7.5% max HP) Aegis (5% Psi Res/ 20% Mez Res) Gladiator's Armor (3% Def (All)/TP Prot) Performance Shifter (Chance for Endurance) I bolded the ones I have in every build. There are a few more I add to every build as well. On 4/23/2025 at 3:10 PM, Vedic70 said: As well, I read that set enhancements can be boosted. How would that work with the above IOs? Would it boost, for example, the Recovery and Regeneration percentage of Numina's Convalescence and/or the global recharge of Luck of the Gambler? To the best of my knowledge, there are two procs that benefit from being boosted, but only certain aspects of it. The Steadfast Protection Res/+def has (or is supposed to have) higher resistance levels at higher levels, and the LotG Def/+recharge has (or is supposed to have) higher defense levels at higher levels. The +def and +recharge respectively don't change. As a practical matter, I just use attuned for those -- I've never bothered boosting them. 1 1 Who run Bartertown?
Vedic70 Posted 9 hours ago Author Posted 9 hours ago 9 hours ago, Yomo Kimyata said: I bolded the ones I have in every build. There are a few more I add to every build as well. To the best of my knowledge, there are two procs that benefit from being boosted, but only certain aspects of it. The Steadfast Protection Res/+def has (or is supposed to have) higher resistance levels at higher levels, and the LotG Def/+recharge has (or is supposed to have) higher defense levels at higher levels. The +def and +recharge respectively don't change. As a practical matter, I just use attuned for those -- I've never bothered boosting them. Which are the ones you add to every build that aren't in the list above?
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