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Posted

So I was browsing through the controller forum a while back and came across some comments that make me think the last set of changes to TK (they where like a year+ ago, but I wasn't paying close attention to it then) might make it a nice way to establish aoe containment (an aoe, mag 4 immob has potential), which mind control seriously lacked in the past. I started a mind/ta controller, got it to 20 and have been playing a bit with TK but have noticed some funny behavior, which makes me wonder exactly how it works.  I would really like to make it work - been trying to do decent mind controllers/dominators since live and keep petering out when they get to the late 30's due to lack of non-sleep aoe control (mass hypnosis is a great solo power, but nearly uselss in a group)

 

Specific questions that I have:

1.  Whats the duration on the control - mids says its a 9 sec immob, but its a toggle?

2. Does the toggle have some max time you can run it - I have had it shut down on me a couple of times unexpectedly. NOT because my toggle target died. In one case it was an EB that I put the toggle on, in another it was an LT that I was going to kill last.

3. the description of the power says "despite this power being an auto hit, it still requires a to hit check" which is nicely informative. NOT!

 

Any info on how it works and how folks have used it would be appreciated.

 

Thanks

MM

 

Posted
1 hour ago, Wavicle said:

It is a toggle with a limited duration.

 

The toggle is autohit, but the immobs can miss, letting guys drop out of it sometimes.

 

If you use Levitate on the main target of the toggle, all affected foes will be tossed into the air and the toggle will shut off, regardless of remaining duration.

Thanks for the explanation, the in game text is insanely uniformative. I am pretty sure its the levitate issue that bit me on the EB, I will have to keep that in mind.  Do you know what the max duration is?

Posted (edited)

The change to TK was nice.  It's a good power to gather the group up and keep them at a distance as you like, although you will catch a lot of hate from them so be aware. 

 

It lasts for 20s then it auto detoggles or if you use Levitate on the anchor it'll knockup all those in the field and give a bit of splash damage and turn off.  The part about Levitate doing a Mass Levitate with an auto detoggle is a neat combo that'll give you a bit of soft control and a little aoe damage.  If you were looking to rush into the group the pushaway mechanic is prohibitive to that play so the Mass Levitate soft control is a nice way to detoggle without having to reclick it again as you're running into the group.  It gives Levitate more use and you can always let the TK run its full course if you need the repel active, then you may as well get the bonus before it detoggles on its own.

 

Its a neat little power with some good utility.  I'd compare its usefulness to say Terrify.  It allows you to do unique things.  Terrify is a nice soft control you can load up with damage procs or a target aoe purple set if you need the bonuses.  Ideally you can take both powers and functionality they are both useful to have.

Edited by Championess
Posted

One cool thing to do with Telekinesis is to hop backwards as soon as you finish casting it. Instead of pushing the target away, it will yank them back with you. As the target moves, it will gather up others like a magnet. It's finicky and hard to control, but it's also funny. Sometimes you'll get the mobs caught on an object and the TK will freak out, causing some or all of the targets to Violently zig-zag up and down at an angle until you use Lift or the toggle ends.

 

I have tons of fun with my Mind controller and since I'm in a Discord channel with my teammates, it's easy enough to announce when I'm going to do what.

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