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Posted

I posted somewhere that I was going to make both ice/natty and a fire/cold corruptors. They are obviously not too far from the very popular fire/natty or ice/cold. Just different enough to make them interesting enough to play. 

But fire/cold, it's missing something in my attack chain. I think about forgoing Mace patron pool, and going Ice Mastery for the build up and the armor, but then that means giving up a power somewhere else.  

The main focus of this character is primarily doing the labyrinth of fog, the occasional msr and GM kills. (possibly solo, but typically in a pug league/team) It's already 50. I intend to keep the current build for exemplared stuff, but was wanting a build specifically for the level 50 content that would fill out the attack chain. 

Just from my playing perspective, the easiest thing to give up is Rain of Fire. There's not much damage to it, unless you count scourge, and even then it's not that much. 

So, I toyed around with the idea of using Psionic Mastery, as that would give Dominate, a hold that I could proc out. 
I'm sure there are better ways to build this, but I didn't want the build to be drastically different. Mainly just looking at dropping rain of fire for something that might give more bang for the buck. It still doesn't really solve the problem I'm having though. 

What I'd like is to keep rain of fire, add Dominate or some other single target attack, and still keep everything else. But I can't drop tactics and still get Vengeance. The only real solution for me is to drop Combat Jumping, and add Flares. I think I'm stuck, but maybe some of you can interpret my dilemma and come up with a suggestion or an inspiration. 

Element Shift is the current build I have now; it's gotten me to 50 without any fuss. It's certainly not the best build. 
Element Shift2 is what I'm thinking of making the 2nd build into, essentially changing out Mace for Psionic, and dropping rain of fire for Dominate. I'm not sold on 6 slotting heat loss with the set that's in there, Power Transfer. I thought about using HOs to save slots, and squeeze more of a bonus into somewhere else. To me, in end game, heatloss is more for the debuff than the end recovery, because most folks, as far as I see, don't have end issues in end game, given all the other buffs that are about. But, better to have it than not need it. And maybe the reason they aren't having them is because I use it when it's recharged. Still, the set has nice bonuses, but it enhances the wrong stuff - because end loss isn't a damage dealing power. 

I'm open to suggestions. 
 

Element Shift - Corruptor (Fire Blast - Cold Domination).mbd Element Shift2 - Corruptor (Fire Blast - Cold Domination).mbd

Posted

Just something to consider: I actually use Rain of Fire as a shield between targets and my character. They come at me, hit the edge of RoF and often scurry away.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)

You're actually over the limit on the LotG uniques (can only get a maximum benefit of 5). Unless you really need/want Vengeance for more than a LotG mule, you could consider dropping it for RoF. A lot of the slots from Heat Loss can definitely be moved to round out some other things a bit more, or even slot RoF if you decide to drop Vengeance (again, assuming you only took it for the slot mule). You can also consider dropping Combat Jumping for RoF since you can easily move the Kismet to another defensive power, but this will cost you a little defense.

 

Some minor changes to consider beyond what was mentioned above:

  • Move the apoc dmg proc in place of the recharge/acc piece in Blazing Bolt. Put Decimation chance for BU in Dominate. Move some of the slots from heat loss to add a 6th slot to Inferno and Blazing Bolt, add a dmg proc to both.
  • I'd probably swap the rech/acc armageddon in Inferno for the damage one.
  • You can move the steadfast def/res unique to Mind Over Body to get a bit more s/l resist for yourself.
  • You could considering using a Sting of the Manticore set in Blazing Bolt and moving the Apocalypse to Blaze in order to get more ranged def.
  • Maybe consider moving Gaussian BU proc to aim, it would have higher activation chance and you'd have more control of following it up with your heavy hitting attacks.
  • With a 5 slotted RoF with ragnarok set, you could proc out Inferno more to get more damage out of it.

I've incorporated some of those changes in the build below. It does lose a little global recharge, but gets you RoF (in place of CJ) and overall better damage out of some powers like Blazing Bolt, Blaze, and Inferno. You can change it up to have RoF replace Vegeance instead if it was just there for the LotG mule.

 

Edit: consider replacing the HOs I put into Heat Loss for +5 boosted acc/rech Efficacy Adaptor and Preemptive Optimization. Same 33% boost to both and significantly cheaper than those HOs.

Element Shift3 - Corruptor (Fire Blast - Cold Domination).mbd

Edited by Warshades
Posted

I appreciate you taking a look. And sadly, you were right on the extra lotg, but the better news is, it saves me a slot. I can take the Scaling Damage proc out of Arctic Fog and slap it in vengeance, replacing the extra lotg. 

I looked at your suggestions and it certainly looks doable. I'll head to Brainstorm and investigate this weekend. 

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