Ukase Posted Thursday at 03:39 PM Posted Thursday at 03:39 PM I posted somewhere that I was going to make both ice/natty and a fire/cold corruptors. They are obviously not too far from the very popular fire/natty or ice/cold. Just different enough to make them interesting enough to play. But fire/cold, it's missing something in my attack chain. I think about forgoing Mace patron pool, and going Ice Mastery for the build up and the armor, but then that means giving up a power somewhere else. The main focus of this character is primarily doing the labyrinth of fog, the occasional msr and GM kills. (possibly solo, but typically in a pug league/team) It's already 50. I intend to keep the current build for exemplared stuff, but was wanting a build specifically for the level 50 content that would fill out the attack chain. Just from my playing perspective, the easiest thing to give up is Rain of Fire. There's not much damage to it, unless you count scourge, and even then it's not that much. So, I toyed around with the idea of using Psionic Mastery, as that would give Dominate, a hold that I could proc out. I'm sure there are better ways to build this, but I didn't want the build to be drastically different. Mainly just looking at dropping rain of fire for something that might give more bang for the buck. It still doesn't really solve the problem I'm having though. What I'd like is to keep rain of fire, add Dominate or some other single target attack, and still keep everything else. But I can't drop tactics and still get Vengeance. The only real solution for me is to drop Combat Jumping, and add Flares. I think I'm stuck, but maybe some of you can interpret my dilemma and come up with a suggestion or an inspiration. Element Shift is the current build I have now; it's gotten me to 50 without any fuss. It's certainly not the best build. Element Shift2 is what I'm thinking of making the 2nd build into, essentially changing out Mace for Psionic, and dropping rain of fire for Dominate. I'm not sold on 6 slotting heat loss with the set that's in there, Power Transfer. I thought about using HOs to save slots, and squeeze more of a bonus into somewhere else. To me, in end game, heatloss is more for the debuff than the end recovery, because most folks, as far as I see, don't have end issues in end game, given all the other buffs that are about. But, better to have it than not need it. And maybe the reason they aren't having them is because I use it when it's recharged. Still, the set has nice bonuses, but it enhances the wrong stuff - because end loss isn't a damage dealing power. I'm open to suggestions. Element Shift - Corruptor (Fire Blast - Cold Domination).mbd Element Shift2 - Corruptor (Fire Blast - Cold Domination).mbd
Troo Posted Thursday at 04:58 PM Posted Thursday at 04:58 PM Just something to consider: I actually use Rain of Fire as a shield between targets and my character. They come at me, hit the edge of RoF and often scurry away. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Warshades Posted Friday at 01:45 PM Posted Friday at 01:45 PM (edited) You're actually over the limit on the LotG uniques (can only get a maximum benefit of 5). Unless you really need/want Vengeance for more than a LotG mule, you could consider dropping it for RoF. A lot of the slots from Heat Loss can definitely be moved to round out some other things a bit more, or even slot RoF if you decide to drop Vengeance (again, assuming you only took it for the slot mule). You can also consider dropping Combat Jumping for RoF since you can easily move the Kismet to another defensive power, but this will cost you a little defense. Some minor changes to consider beyond what was mentioned above: Move the apoc dmg proc in place of the recharge/acc piece in Blazing Bolt. Put Decimation chance for BU in Dominate. Move some of the slots from heat loss to add a 6th slot to Inferno and Blazing Bolt, add a dmg proc to both. I'd probably swap the rech/acc armageddon in Inferno for the damage one. You can move the steadfast def/res unique to Mind Over Body to get a bit more s/l resist for yourself. You could considering using a Sting of the Manticore set in Blazing Bolt and moving the Apocalypse to Blaze in order to get more ranged def. Maybe consider moving Gaussian BU proc to aim, it would have higher activation chance and you'd have more control of following it up with your heavy hitting attacks. With a 5 slotted RoF with ragnarok set, you could proc out Inferno more to get more damage out of it. I've incorporated some of those changes in the build below. It does lose a little global recharge, but gets you RoF (in place of CJ) and overall better damage out of some powers like Blazing Bolt, Blaze, and Inferno. You can change it up to have RoF replace Vegeance instead if it was just there for the LotG mule. Edit: consider replacing the HOs I put into Heat Loss for +5 boosted acc/rech Efficacy Adaptor and Preemptive Optimization. Same 33% boost to both and significantly cheaper than those HOs. Element Shift3 - Corruptor (Fire Blast - Cold Domination).mbd Edited Friday at 01:50 PM by Warshades
Ukase Posted Friday at 11:20 PM Author Posted Friday at 11:20 PM I appreciate you taking a look. And sadly, you were right on the extra lotg, but the better news is, it saves me a slot. I can take the Scaling Damage proc out of Arctic Fog and slap it in vengeance, replacing the extra lotg. I looked at your suggestions and it certainly looks doable. I'll head to Brainstorm and investigate this weekend.
Glacier Peak Posted yesterday at 03:32 PM Posted yesterday at 03:32 PM Infrigidate has a 1 second cast time and a base 15 second recharge time (across all archetypes with access to the Cold Domination powerset) and it's duration is 20 seconds, so it can be permanently cast to debuff the target out of the box. And based on those recharge and activation numbers, it's the poster child for procs too (90% proc chance! for 3.5PPM!). It does not need recharge enhancements added to it - it will only decrease the proc chances if recharge is added. I recommend slotting a 50+5 Accuracy Invention Origin Enhancement and however many procs you'd like in the power. Ice Shield and Glacial Shield are both fantastic global mules for both Defense and Resistance Invention Origin sets. Your build is taking advantage of this - so I recommend taking the Kismet: +To-Hit and placing it in either shield power as well. Same with the Reactive Defenses: Scaling Resist. Arctic Fog and the rest of thee +Defense toggles are way over slotted for Defense. Unless you're intentionally chasing niche set bonuses, I don't see how the diminishing returns is helping achieve your desired goal in the Lab where players are already constantly at +Def and +Res caps from Barrier cycles anyways. Frostworks is skipped, but Achyls does tremendous -MaxHP on the lead Tank in the Lab, so my recommendation is snag it and throw a whole Preventative Medicine set in it. Where I would find space in the build for it - well I'd have to say Vengeance. You and the rest of your TEAM won't need Vengeance buffs for 2 minutes for Defense or Damage (most likely), so only the To-Hit from the power helps. The mez effect resistance isn't helping against the pull of the Font either. Lastly, I think Stamina is over slotted and Heat Loss is under slotted. I'd say throw Preventative Optimization Invention Origin set in there. Sprint does not need two slots, the +2.25% Res to Smashing/Lethal is moot when Barrier is cast on cycle in the Lab. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Uun Posted yesterday at 05:01 PM Posted yesterday at 05:01 PM 1 hour ago, Glacier Peak said: I recommend taking the Kismet: +To-Hit and placing it in either shield power as well. Kismet is a proc with a 120s duration and needs to be in an active power (similar to Numina's and Miracle). Uuniverse
Psyonico Posted yesterday at 07:22 PM Posted yesterday at 07:22 PM Yeah, throw kismet into a toggle, not an ally shield. 1 What this team needs is more Defenders
Glacier Peak Posted 22 hours ago Posted 22 hours ago (edited) To each their own - it activates on cast when slotted in Ice or Glacial Shield. Either way and lasts two minutes. Edited 22 hours ago by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Psyonico Posted 20 hours ago Posted 20 hours ago It lasts 2 minutes but shields last 4, meaning unless you’re casting shields earlier than you need to, it’s only up half the time 1 1 What this team needs is more Defenders
Warshades Posted 20 hours ago Posted 20 hours ago 1 hour ago, Glacier Peak said: To each their own - it activates on cast when slotted in Ice or Glacial Shield. Either way and lasts two minutes. And you will be left without the buff if you're ever soloing anything. Either way, the base slots in Ice/Glacial shields use up a LotG mule spot so you will be "adding" a slot to put Kismet in. There's 0 reason not to do that in a toggle so that when you do solo and can't cast those shields on anything, you still get the benefit of the Kismet unique with it being in a toggle. 1
Ukase Posted 19 hours ago Author Posted 19 hours ago 9 hours ago, Glacier Peak said: Achyls does tremendous -MaxHP on the lead Tank in the Lab, This I did not know. Appreciate the info. To be fair, I did say I was looking for a 2nd build to be of more utility in the labyrinth, so I think most of Glacier's tips are good. The kismet..I am in the habit of putting it in Combat Jumping, so that's pretty much where I always put it. I've read certain arguments in tight builds not really needing a kismet if you're using tactics. And certainly in the fog today, there were at least a few running. Granted, the npcs are tough critters, and who the heck knows the math for to hit for a 50+3, with a Draught of Fog insp, and 10-12 level shifts on top of that, against the nasty critters in the fog. Not this guy. I've always liked the preventative medicine set. And the Absorb proc is one of those procs that you know works without having to check your combat logs. It's got nice bonuses. Appreciate all the tips and advice, folks. Thanks! 1
Glacier Peak Posted 18 hours ago Posted 18 hours ago (edited) 1 hour ago, Warshades said: And you will be left without the buff if you're ever soloing anything. Either way, the base slots in Ice/Glacial shields use up a LotG mule spot so you will be "adding" a slot to put Kismet in. There's 0 reason not to do that in a toggle so that when you do solo and can't cast those shields on anything, you still get the benefit of the Kismet unique with it being in a toggle. Sure. And with Ice Elemental or any of the Villain ancillary pets, a player is perfectly capable of using the proc as I described. Edited 18 hours ago by Glacier Peak Added other pet summons I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Warshades Posted 17 hours ago Posted 17 hours ago (edited) Still easier in a toggle. Edited 17 hours ago by Warshades
Warshades Posted 17 hours ago Posted 17 hours ago 1 hour ago, Glacier Peak said: Sure. And with Ice Elemental or any of the Villain ancillary pets, a player is perfectly capable of using the proc as I described. Ok.
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