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Posted

Powers

  • Reverting balance changes for future balance pass:
    • Glittering Column explosion internal recharge.
    • Hypnotizing Lights Proc split.
    • Radiation Therapy adaptive recharge and DR adjustments.
  • Plant Control > Spirit Tree: Fixed a bug where this power could be repelled moving it away from its visual fx.
  • Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes.
  • Epic > Dark Mastery > Soul Consumption:
    • Fixed a bug where the Defender version of this power was recharging in 1000s instead of 600s.
    • Fixed a bug where the endurance drain and +end of the Defender version of the power was scale 2 instead of scale 1, as the other versions.
  • Regeneration > Second Wind: Fix for an issue where refreshing this power before it has expired would result in no refreshing of the self resurrect effect.
  • Psionic Armor > Impose Presence: Fixed an issue where this power was available at level 10 instead of level 8.
  • Confuse: Fixed an issue where most AVs and GMs became highly resistant to confuse.
  • Regeneration > Reactive Regeneration:

    • [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers.

    • [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08.

    • [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP.

    • [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power.

 


Tasks

General - Advanced Mode

  • Arachnos Soldiers/Arachnos Widows who own the Bane/Night Widow stealth powers are not targeted by map-wide DoT effects.

 


Mission Maps

Igneous Lava Cave

  • Fixed a minimap extents error on this mission map.

 


Enemies

The Awakened

  • Lowered Conduit Psychic Battery from 40% to-hit to 10%, 20% damage buff to 16%.
  • Lowered Psionic Blast damage from scale 2.12 to scale 1.8.
  • Standardized Psionic Wounds to scale 1.64 DoT.
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image.png.d7263abb5a7dafd50165ec7e6c2c94dd.png

 

  • Cobalt Arachne changed the title to [OPEN BETA] Patch Notes for June 21st, 2025
Posted (edited)
10 hours ago, Captain Powerhouse said:

Powers

  • Reverting balance changes for future balance pass:
    • Radiation Therapy adaptive recharge and DR adjustments.


Shame; the proposed revision that it being reverted here had looked quite a bit better than what we ended up with on Live after i28p2.
Proc activation rate in RT is currently extremely poor (28.77% base for 3.5PPM procs) so hopefully the future balance pass will smooth it out a bit.

That said; RT is still miles better now than it's ever been in terms of damage mitigation against a nasty single target like a AV/GM; and personally I'm more worried about Ground Zero's proc rate (which from what we can tell has been reduced by roughly 2/3rds due to a weird bug and we've yet to pin down the cause!) than RT's.
 

  

10 hours ago, Captain Powerhouse said:

  • Confuse: Fixed an issue where most AVs and GMs became highly resistant to confuse.


Hurrah! 🥳
 

Edited by Maelwys
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  • Developer
Posted
1 hour ago, Maelwys said:

Shame; the proposed revision that it being reverted here had looked quite a bit better than what we ended up with on Live after i28p2.
Proc activation rate in RT is currently extremely poor (28.77% base for 3.5PPM procs) so hopefully the future balance pass will smooth it out a bit

 

I was told we are strictly fixing bugs right now. Any balance changes will have to wait until the first balance pass, I am not sure about the scheduling for that.

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image.png.d7263abb5a7dafd50165ec7e6c2c94dd.png

 

Posted

Whatever happened to Ground Zero was major. It no longer hits league mates (or one out of many), nor does it hit anyone not on your team. The accuracy for hitting teammates has been greatly reduced as well. I tested it extensively during SnS on Torch. Please look into this as I find it hard to believe this was the desired result.

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

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Posted
23 minutes ago, Warboss said:

Whatever happened to Ground Zero was major. It no longer hits league mates (or one out of many), nor does it hit anyone not on your team. The accuracy for hitting teammates has been greatly reduced as well. I tested it extensively during SnS on Torch. Please look into this as I find it hard to believe this was the desired result.

What Archetype?

 

Did you have all 30 targets (league mates, teammates, enemies) within a 15ft radius counted? The accuracy for both allies and enemies is 1.2x.

Posted

Tanker, and I didn't realize the power required 30 target to work correctly. In the past it would hit whoever was around (teammates, league mates, other heroes not in league or on team). It was hitting mobs fine, just not the other mentioned above.

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior  |  2nd Tuesday-Torchbearer  |  3rd Tuesday- Everlasting  |  4th Tuesday- Indomitable

Special weekend runs for Reunion (3rd Sat) and Victory (1st Sat)

Posted
28 minutes ago, Warboss said:

Tanker, and I didn't realize the power required 30 target to work correctly. In the past it would hit whoever was around (teammates, league mates, other heroes not in league or on team). It was hitting mobs fine, just not the other mentioned above.

30 targets is the max, not a required amount. The power does need all targets to be within the 15ft radius, however. It can hit a max of 16 enemies within that radius, with the rest being allies (or 30 allies within the 15ft radius).

Posted
8 hours ago, Glacier Peak said:

30 targets is the max, not a required amount. The power does need all targets to be within the 15ft radius, however. It can hit a max of 16 enemies within that radius, with the rest being allies (or 30 allies within the 15ft radius).


Prior to i28p2 Ground Zero affected "Ally (Alive)".
However currently its buff component is only affecting "Player Teammate (Alive)"
https://cod.uberguy.net./html/power.html?power=redirects.rad_armor.ground_zero_ally&at=scrapper

image.png.e7d517ef326186ef3e6fc45ff739d960.png

Testing has shown that it's currently healing your teammates as well as any pets (including Lores) belonging to those teammates.
But it is not affecting nearby NPCs or unteamed friendlies any longer.

The proc activation rate in Ground Zero's offensive component is also bugged currently (about 1/3rd of what it should be!) but a fix for that is on the way.
 

Posted (edited)
35 minutes ago, Maelwys said:

Prior to i28p2 Ground Zero affected "Ally (Alive)".
However currently its buff component is only affecting "Player Teammate (Alive)"
https://cod.uberguy.net./html/power.html?power=redirects.rad_armor.ground_zero_ally&at=scrapper

image.png.e7d517ef326186ef3e6fc45ff739d960.png

Testing has shown that it's currently healing your teammates as well as any pets (including Lores) belonging to those teammates.
But it is not affecting nearby NPCs or unteamed friendlies any longer.

The proc activation rate in Ground Zero's offensive component is also bugged currently (about 1/3rd of what it should be!) but a fix for that is on the way.

I'm not sure why you quoted my post. 

 

Edit: I assume it's because you're describing the bug that's affecting the power. I described the target max and radius for the power, did you mean to quote Warboss?

Edited by Glacier Peak
Posted
10 hours ago, Glacier Peak said:

30 targets is the max, not a required amount. The power does need all targets to be within the 15ft radius, however. It can hit a max of 16 enemies within that radius, with the rest being allies (or 30 allies within the 15ft radius).

 

 As of last Saturday night (6/21) it's hitting the correct number of enemies, but not the correct number of allies. Feel free to check it out on your own (run a Rad Tank on a team in a league). See the Tanker thread where I posted what I was seeing.

Link

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior  |  2nd Tuesday-Torchbearer  |  3rd Tuesday- Everlasting  |  4th Tuesday- Indomitable

Special weekend runs for Reunion (3rd Sat) and Victory (1st Sat)

Posted
2 minutes ago, Warboss said:

As of last Saturday night (6/21) it's hitting the correct number of enemies, but not the correct number of allies. Feel free to check it out on your own (run a Rad Tank on a team in a league). See the Tanker thread where I posted what I was seeing.

Link

Thanks!

Posted (edited)
2 hours ago, Glacier Peak said:

I'm not sure why you quoted my post. 

 

Edit: I assume it's because you're describing the bug that's affecting the power. I described the target max and radius for the power, did you mean to quote Warboss?


I was just making a clarification to the target behaviour of Ground Zero; which you and Warboss were both discussing; and the reason I quoted you was due to your mention that non-teammate allies (like league mates) should be getting affected by GZ; which is older behaviour that isn't currently the case on Live.

"Did you have all 30 targets (league mates, teammates, enemies) within a 15ft radius counted"
"It can hit a max of 16 enemies within that radius, with the rest being allies"
etc.


(i) At the moment Ground Zero's 'heal' is only targeting teammates and their pets, not other allies like league mates. It's up in the air whether this is intended behaviour.

(ii) Due to the way the Devs have recoded Ground Zero; it's now calling two separate power executions - one for the 'heal' and one for the 'damage'. The target lists for these are treated separately. So it's targeting "30 (alive) Teammates and Teammate pets" and "16 (alive) Enemies" rather than "30 (alive) entities, 16 of which can be enemies".
 

Edited by Maelwys
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Posted
1 hour ago, Maelwys said:


I was just making a clarification to the target behaviour of Ground Zero; which you and Warboss were both discussing; and the reason I quoted you was due to your mention that non-teammate allies (like league mates) should be getting affected by GZ; which is older behaviour that isn't currently the case on Live.

"Did you have all 30 targets (league mates, teammates, enemies) within a 15ft radius counted"
"It can hit a max of 16 enemies within that radius, with the rest being allies"
etc.


(i) At the moment Ground Zero's 'heal' is only targeting teammates and their pets, not other allies like league mates. It's up in the air whether this is intended behaviour.

(ii) Due to the way the Devs have recoded Ground Zero; it's now calling two separate power executions - one for the 'heal' and one for the 'damage'. The target lists for these are treated separately. So it's targeting "30 (alive) Teammates and Teammate pets" and "16 (alive) Enemies" rather than "30 (alive) entities, 16 of which can be enemies".
 

Oh this was lost in me when I first read it. Thank you for clarifying for me. 

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Posted

Hmmm... so if you have mobs gathering around a Tank they will get hit (up to 30?) overriding the possibility to hit teammates, league mates, other allies not in league?

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior  |  2nd Tuesday-Torchbearer  |  3rd Tuesday- Everlasting  |  4th Tuesday- Indomitable

Special weekend runs for Reunion (3rd Sat) and Victory (1st Sat)

Posted
23 minutes ago, Warboss said:

Hmmm... so if you have mobs gathering around a Tank they will get hit (up to 30?) overriding the possibility to hit teammates, league mates, other allies not in league?

 

No.

  • If you have enemies around you then up to 16 of them will get damaged.

AND 

  • If you have teammates (including your pets and/or your teammates' pets) around you then up to 30 of them will get healed.

 

There is no effect on friendly NPCs, league mates, or any other friendly-but-unteamed players.

 

 

However according to the patch notes for Issue 28 Page 2 this behaviour is not correct, as it should be affecting up to 255 allies, not up to 30 teammates.

 

Quote

Radiation Armor

RadiationArmor GroundZero.png Ground Zero

  • The offensive components of this power now can only hit 16 foes.
  • Power still can hit up to 255 allies.

 

There is already a fix in the works for proc activation rate in Ground Zero. This targeting issue was mentioned in the same bug report but I don't see it being expressly acknowledged by the Devs. So it might be worth waiting until after that fix hits Live and then if GZ's target selection is still not correct filing a separate bug report.

 

 

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