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Posted (edited)

Since the gauntlet change, one absolutely terrible, but fix the cones so they have 50% extra radius like pbaoes have. There is zero reason to not have done this after nerfing the arc (which even then the cones should have had a longer radius, not really an arc increase), but now that it was nerfed, they should be fixed to have the extra 50% radius just like the pbaoes have. It makes zero sense to not buff those too!

Edited by WindDemon21
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Posted

They had increased radii at some point on open beta and was specifically changed because people said “this formula nets us less damage per target and doesn’t do a whole lot it increase targets hit” and brought the numbers to prove it.

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Posted

   Longer ranged cones indeed don't benefit you 99% of the time.  You're in melee, so you'd have to back up out of melee to be able to actually benefit from the slightly longer cone, especially the increased width at the end of the cone.  Usually the longer cone simply "overshoots" all the enemies near you into dead space where there are no enemies.  This increased area factor does decrease proc rates... significantly, so it was only a hindrance.

 

   I really miss the wider cones: they were immediately both easier to use and just more fun.  It breathed new life into certain powers, and made them the high-point of picking a Tanker, such as Frost being an awesome fan out on so many enemies so easily.  What are these people doing?

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Posted

No i'm aware of this. Which is specifically why it's not supposed to be balanced for the larger area, which is what the original aoe buff to gauntlet was for. To give more area without lowering damage. Unless i missed it the increase to the radius on the aoes base area this round, only hurts procs, not the damage on the powers themselves right, or did i miss those aoes were nerfed on damage too? At either rate, they could do that for cones too regardless, and should. This just inadvertently hurts sets whose more aoe focus is on cones versus the actual full pbaoe, and it's quite unfair to those sets versus those that are mostly all just pbaoes.

 

 

Posted
1 hour ago, Shin Magmus said:

   Longer ranged cones indeed don't benefit you 99% of the time.  You're in melee, so you'd have to back up out of melee to be able to actually benefit from the slightly longer cone, especially the increased width at the end of the cone.  Usually the longer cone simply "overshoots" all the enemies near you into dead space where there are no enemies.  This increased area factor does decrease proc rates... significantly, so it was only a hindrance.

 

   I really miss the wider cones: they were immediately both easier to use and just more fun.  It breathed new life into certain powers, and made them the high-point of picking a Tanker, such as Frost being an awesome fan out on so many enemies so easily.  What are these people doing?

Exactly, it just feels awful now. To be fair, it's the 90 degree cones that you really notice the boost of the previous wider arc more, so frost, eviscerate, and ripper most especially got hurt super bad by this.

 

But still, it made more sense for them to be 50% longer like pbaoes have, and still does make more sense, especially after taking away the arc increase, because if the cone was already wide enough, like 120 degrees, the larger arc hardly did anything, and one narrow cones, 50 degrees or less, the arc increase was so low that it was also hardly noticeable, however, with a longer radius, you can hit deeper, so it would still help all of the cones out rather equally (but obviously help the wider cones more)

 

For this reason honestly cones should have both an arc and radius increase as part of the tanker bonus. Now the larger target cap however means basically nothing since most cones are already designed to have the target cap be the maximum that it's going to hit anyway. These change are just terribly freaking stupid. (and still as a separate buff so they're not trying to lower the damage due to the larger cone size, again, i'm fairly certain that pbaoes didn't get lowered damage for their wider areas, (base damage, not proc chances which also sucks)

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