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Posted

Honestly, just wanted share my experience and to hear the thoughts of others on Psi Armor on a Scrapper. I just hit 31 on mine - started with DFB, hit the Hollows for some Frostfire, then did Posi, Synapse, and Yin so far. 

 

Scrappers are not my main AT -- I love me my Defenders. But I wanted to try Psi Armor and I didn't want to be a Tank. Generally, when I want a Scrapper, I go with a Defense-based set. I'm always cautious about using predominantly Resistance based sets on Scrappers because the 75% res cap is such a huge hit compared to a Tank's 90% res cap. But here we go:

 

Renato: Energy Melee/Psi Armor Scrapper - Lv.31

 

  • Lv.1-15
    • These levels were relatively normal for a Scrapper. The basic shields do what they do, there is really nothing special in the first 4 secondary powers that you can take through level 10. I struggled with endurance and had to decide which shields I wanted to use. I think that is typical for this level of Scrapper.
    • I read that Psi Armor has a hole to lethal res, which clocks in at 15% un-enhanced (which I thought was relatively low, IMO). This is also the same value for Fire and Cold res. Not sure that counts as a hole, but it can definitely be felt before you get Devour Psyche.
    • The first 15 levels flew by due to DFB + Frostfire, but they were endurance intensive. Attack-wise I rotated through Barrage, Energy Punch, and Power Crash. Gotta say I love Energy Melee so far. Hits hard, and the cone was a nice add (I haven't played energy melee since live when it struggled)
    • You'll likely have to juggle your toggle defenses until you hit 16 and get Devour Psyche. The first 15 levels go by quick, which is nice, because you don't get the first two set-defining powers until 16 and 20.
  • Lv. 16-25
    • This is when you start to feel super, and you get those first set defining powers. I have to say I thought I'd hate the Devour Psyche cone on a Scrapper...but nay. It has such a long range and wide area that I always hit a good number of mobs with it. Its lovely once you get the stacks maxed out so that you only have to hit one target to maintain those stacks. This power, once slotted, greatly helps with your endurance issues. The regen also helps with the (IMO) relatively lower resist numbers. DP was a game changer for me at 16. I felt meh, then...boom...felt strong. And that is just with basic IOs.
    • Psychokinetic Barrier at Lv.20 is the cherry on top of your Devour Psyche Sundae. The two powers together allow you to do stupid things at low levels - granted I had good teams behind me in all my TFs. But I did main "tank" and absorb the alpha multiple times. PB fills that "self-healing" hole that you've been looking for. A nice boost to MaxHP plus an Absorb shield, along with some other resistances. Take it and slot it well.
    • Precognition is a no-brainer. Free auto-defense with some +perception...yes please.
    • I also got Total Focus which really made me start to appreciate Energy melee. Hits hard and opens some avenues on other powers for more effects.
  • Lv. 26-31
    • I finally got some slots into my EM attacks and picked up Energy Transfer. Total game changer for your damage game. I now understand why EM is the king of single target damage. Is AoE lacking, sure. But I only took the cone and haven't yet taken the PBAoE.
    • Picked up Aura of Insanity and Memento Mori. I can't say I've yet to notice any big changes or mez effects with AoI. Granted mine is only slotted with an Acc so far. So, I'm guessing that once I can get some of those Hami Acc/Mez enhances in it, that will make a difference. 
    • I've yet to use Memento Mori, but I just slotted it with 2 recharge and a Heal so far at Lv.31. I'll have to check back in once I've tried it out in combat.

 

Overall Thoughts:

  • At Lv.31 I've really liked both sets. The stuns from EM hit often enough that I think they help with survivability. And as I said, once you get Devour Psyche and Psychokinetic Barrier, you really start to feel like the Scrapper you want to be. DP and PB will likely lead you to some scrapperlock deaths....but isn't that the point of being a Scrapper.

Global: @Renatos         Server: Everlasting

My Top Dog Defenders:

Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic

Other Mains:

Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel

Posted

I'd say Devour Psyche and Momento Mori are the set defining abilities. I am not seeing the Lethal hole and my Mids might be out of date, but I don't have acces to my PC right now to verify in-game. It is severely lacking in the Toxic mitigation department however. For end game build, you can achieve overall decent levels of resists.

 

With the stealth and autopowers giving positional defense you can suppliment your resists with softcapped defense to get a bit of that multilayered survivability goodness.

 

A fun set for sure. I have made quite a few Scrappers with Psi Armor now and have enjoyed them all so far.

 

TriplePsi.png.2dd6b0d8b33e4c3be7e6f3523c8fee92.thumb.png.fa724e3b06ed7bfb0e21ddf9cafd8a84.png

Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Posted

I don't know why MIDS is showing you as having the same lethal and smashing resistance, that seems wrong to me.  Psychic Wall provides Scrappers, unenhanced, 22.5% resistance to Smashing and Psychic, and 15% resistance to Lethal.  Does that constitute a "hole"?  I mean, I dunno.  But unless you somehow got lethal-only resistance from some other source that exactly makes up for the difference between the Smashing and Lethal resistance in Psychic Wall, I don't think you should have the same resistance values, like MIDS reports you do.

Posted (edited)

I'm going to chime in despite my own experiences coming from playing a Stalker.  From the main screen all I saw was the thread title not the sub forum.  Still I think it's relevant.  

 

First off, yes there's an imbalance between smash and lethal res.  Is this the only armor set like that?  I looked at my Mids and it too has the values equal and they are not.

 

The Stalker numbers match what aethereal reponrted:

 

https://cod.uberguy.net./html/power.html?power=stalker_defense.psionic_armor.psychic_wall&at=stalker

 

Just looking at the resulting totals in Mids looks unimpressive with just SOs.  I leveled up with SOs, this is how I like to do a first run with a powerset, just to make sure to get the real flavor of the set and not wonder if it was good because of the powers or the X% defense and Y% recharge added.

 

While on SOs I found long fights, like with an EB, could really be a struggle for endurance.  I may have been underutilizing DS.  I definitely spammed psycho barrier when it was available.  As a Stalker I had an out with Placate, if fights got hairy.  

 

Now 50 and fully built with sets (working on incarnates) I find the survivability pretty good.  That's with me spamming DS and PB which are nice tools to keep you upright.

 

I put two lvl 53 acc/mez HOs in Aura of Madness and what it's doing is whatever it's doing.  I'm not convinced I would have additional debt accrued if I had skipped this power but I do see various mezzes in action.  

 

On the other hand, and this is a major minus to me, is needing to spam two secondary powers (not counting damaging powers).  It's not uncommon to have one power that needs clicks, such as Practiced Brawler or Ablative Carapace but two is just too much for my tastes.  I want most of my action points to be used on attacks.  At least both are fairly quick activating.  I certainly don't bother maximizing cone targets, which would only slow things down a little more.

 

I'll give an "incomplete" at this point because I want to put more time in, but absent some lightbulb going off in my head about how to more effectively play, I'm probably going to put this to the end of the bench of retired 50s eventually.

 

 

Edited by Hedgefund2
Posted (edited)
11 minutes ago, Hedgefund2 said:

First off, yes there's an imbalance between smash and lethal res.  Is this the only armor set like that?  I looked at my Mids and it too has the values equal and they are not.

 

Yes, I believe it's the only armor set with unbalanced lethal/smashing resistance.  Certain melee powers (the parry-lookalikes) sometimes provide unbalanced lethal/smashing defense, and other armor sets give other unbalanced pairs (like, obviously fire and ice armor give much more fire and ice resistance, respectively, than the other in their pair, similarly Energy Aura and Dark Armor), but I believe this is the only lethal/smashing resistance disparity.

 

EDIT:  Unbalanced lethal/smashing resistances are fairly common among enemy groups, just not player sets.

Edited by aethereal
Posted

Yeah I probably need to update my Mids, or the data is oncorrect. Thankfully you can throw in a good amount of S/L defense without much effort to fight off some of the lethal damage that comes your way.

Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Posted (edited)

I have found the set to be extremely well balanced so far. Unfortunately all of the tools are kind of designed to work together, Psychokinetic Barrier gives you a bit of time so  hits dont start chewing into you right away until you have thinned the herd a little bit and  also refreshes in about 20 seconds for me, and is used on recharge (bound to my w key as well as my inspiration combine macros, in addition to moving me forward) Devour Psyche I have slotted with 2 50+5 each of End Mod and Heal, which when I ha e 10 stacks provides an impressive amount of recharge and regeneration, but it wouldn't function nearly as well without barrier. Aura of Insanity I have slotted with 3 Winters and 3 mez hamidon enhancements. Any particular mob is affected about 40 percent of the time, including bosses with my slotting, which is often enough for the other two click powers to do their thing. Finally Memento Mori is a great "Oh poop" button which I have frankenslotted with 3 heal/recharge enhancements.

 

All together I have found the set to be the most versatile I have played. My regen numbers from my overall build approach 6% per second at peak and average above 5%. It is a multi layered set and no single power can really be skipped without the others falling. DP is an excellent example of adaptive recharge at its best, as after you have 10 stacks, it's better if you just hit 1 mob with it to renew all your stacks.

 

Edit: as with many other busy sets, programming in some automation is very helpful.

Edited by PyroBeetle
Posted (edited)

Love the set.  Works for my concept too, so that's nice as well 🙂

 

EM/PSI/SOUL

 

In the end, my Resists look like

 

75% Smashing

65% Lethal

53% F/C

57% E/N

64% Psi

32% Tox

(all rounded up)

 

44% Melee Defense

 

Aura of Insanity is slotted 2 ACC/MEZ +3 HOs, Absolute Amazement: Chance for -ToHit Proc and Coercive Persuasion: Contagious Confusion Proc.  Memento Mori is slotted with 1 Heal/Rch D-Sync not currently +3 yet.

 

Haven't found the Lethal Resist to be an issue.  I have soloed 4/8 Warriors in KW.

 

If I give up some of the Melee Defense bonuses, I can replace my Unbreakable Guard 4 pc sets with Titanium Coating for more S/L Resist to get Lethal to closer to if not hit 75% Lethal Resist.

 

Devour is easy enough to keep up, I don't always notice Psychokinetic Barrier is down, but when it's stacked and going, I have 95% Slow Resist total (35% from IOs)

Scrapper (Energy Melee - Psionic Armor)2.mbd

Edited by BrandX
Posted

My current scrapper using it is katana/psi armor, based on the "soulblade" Pathfinder class. She's another in my "reverse isekai'd into Paragon" group.

 

I'm still fine-tuning the build, but right now her final layout (before adding any incarnate stuff) is:

 

Smash, lethal, psi resist at 75%

58% negative

50% energy

46% cold

41% toxic

38% fire 

 

35% aoe def, 40% ranged def, 55% melee def (resting, one stack of divine avalanche takes her melee def up to 70%, so she's comfortably softcapped for incarnate-level content).

 

Add in some incarnate powers, and she'll be even stronger.

Posted
7 hours ago, WumpusRat said:

My current scrapper using it is katana/psi armor, based on the "soulblade" Pathfinder class. She's another in my "reverse isekai'd into Paragon" group.

 

I'm still fine-tuning the build, but right now her final layout (before adding any incarnate stuff) is:

 

Smash, lethal, psi resist at 75%

58% negative

50% energy

46% cold

41% toxic

38% fire 

 

35% aoe def, 40% ranged def, 55% melee def (resting, one stack of divine avalanche takes her melee def up to 70%, so she's comfortably softcapped for incarnate-level content).

 

Add in some incarnate powers, and she'll be even stronger.

 

Are these with Mids numbers or in game numbers?

Posted (edited)
8 hours ago, BrandX said:

Are these with Mids numbers or in game numbers?

In-game. Copied them straight from her build on the beta server last night when I was testing out a couple changes.

 

<edit> Although thinking about it, I might have jotted down the fully stealthed defensive numbers. So they'd be about 8% less. So around 27% aoe, 32% ranged and 47% melee (62% with one DA stack). 

Edited by WumpusRat
Posted
6 hours ago, WumpusRat said:

In-game. Copied them straight from her build on the beta server last night when I was testing out a couple changes.

 

<edit> Although thinking about it, I might have jotted down the fully stealthed defensive numbers. So they'd be about 8% less. So around 27% aoe, 32% ranged and 47% melee (62% with one DA stack). 

 

6 slot some purple sets and use Titanium Coating?

Posted
10 minutes ago, BrandX said:

 

6 slot some purple sets and use Titanium Coating?

Not using any purple sets other than superior ATOs. I tend not to use them in most of my builds.

 

I'm at work at the moment, so I can't look over the sets and such, but I can load them up in mids tonight when I get home and post them.

Posted
2 hours ago, BrandX said:

6 slot some purple sets and use Titanium Coating?

 

Okay, here's the datablock for the build. It's my kind of typical "fairly cheap" sort of build to throw together, not using any purples, not catalyzing a bunch of stuff to get +5's, and using attuned enhancements so I can do lower-level TFs and stuff without too much loss.

 

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Posted
23 hours ago, WumpusRat said:

 

Okay, here's the datablock for the build. It's my kind of typical "fairly cheap" sort of build to throw together, not using any purples, not catalyzing a bunch of stuff to get +5's, and using attuned enhancements so I can do lower-level TFs and stuff without too much loss.

 

|MBD;23130;1340;1788;BASE64;|
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You skipped Aura of Insanity?  That's a corner stone of the set.  Why did you take Tactics?  Precognition gives you +Perception, Psi Armor comes with Confuse and Fear Protection, and the +ToHit you get from Kismet IO and Build Up.

 

You may actually be over the 75% Resist Cap on Lethal with those set bonuses.

 

 

 

 

Posted

i may have to try a psi scrapper...

 

i have a broom/psi brute with it's consume psyche PBAOE (with 60s cooldown) and aura of insanity it is silly fun.

 

also working on a elec/psi sentinel, with devour psyche, even at level 17 it is easy to drain +2 bosses. when i get short circuit at level 22 i think with devour psyche +charge up it will be too OP, easily draining most groups with the opening shots and unable to recover.

 

the CP/DP auto-hit 45 second -recovery/regen is almost too much.

 

i'll have to think of a good scrapper combo. :D

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"I'm not crazy, my reality is just different than yours" the Cheshire Cat

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(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
1 hour ago, Ridiculous Girl said:

also working on a elec/psi sentinel, with devour psyche, even at level 17 it is easy to drain +2 bosses. when i get short circuit at level 22 i think with devour psyche +charge up it will be too OP, easily draining most groups with the opening shots and unable to recover.

 

the CP/DP auto-hit 45 second -recovery/regen is almost too much.

I have a almost fully built out Elec/Psi Sentinel, with the four accolades, just missing one T4.

 

Since, Sentinels get Electrical Blast they are uniquely able to benefit from Devour Psyche's long -recovery. The problem with all melee primaries is they don't have a strong AOE end drain.

 

Even if you were to go for maximum endurance drain in Electric Melee's best draining power, Chain Induction, using Musculature Radial and Clarion Radial, you only get -30 end drain per hit on the primary target. The chain jumps do not drain endurance. So, it's going to take multiple hits unless you go full end drain on multiple powers. I think Elec/Psi Stalker would probably be the best option as a melee.

 

Other notes from play the sentinel a lot. Building for defense is useless, you don't have enough DDR to survive any defense debuff. Especially with the ever increasing heavy -defense mobs keep getting. Build for absorb, resists, and controls. Primarily the first two.

 

Devour Psyche is really good for pulling on Mother Ship Raids, the long debuff keeps them following.

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Posted
44 minutes ago, KaizenSoze said:

Even if you were to go for maximum endurance drain in Electric Melee's best draining power, Chain Induction, using Musculature Radial and Clarion Radial, you only get -30 end drain per hit on the primary target. The chain jumps do not drain endurance. So, it's going to take multiple hits unless you go full end drain on multiple powers. I think Elec/Psi Stalker would probably be the best option as a melee.

don't forget the ion radial judgement... 🙂

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
15 hours ago, BrandX said:

 

You skipped Aura of Insanity?  That's a corner stone of the set.  Why did you take Tactics?  Precognition gives you +Perception, Psi Armor comes with Confuse and Fear Protection, and the +ToHit you get from Kismet IO and Build Up.

 

You may actually be over the 75% Resist Cap on Lethal with those set bonuses.

Aura doesn't fit the character's concept. If I remember right, she clocks in at 75.5% lethal and psionic resist, so just capped to both.

And buildup isn't always available, so I like having the +to hit always on.

Posted
On 7/8/2025 at 1:09 AM, BrandX said:

 

That's a corner stone of the set

 

 

 

I stopped, years ago, trying to reason with people. I've been doing the fitness thing since middle school (elder millenial now...). It's one of the things I've been doing longer then playing this game. I've held world records and helped multiple people achieve world records. I still get people wanting to argue with me that a low protein diet is super optimal for muscle gain and physical performance even after they know what I have achieved. So when someone says they skipped a cornerstone of a set and give reasons as to why, I just shrug my shoulders and move on. 

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Posted
3 hours ago, SomeGuy said:

 

 

I stopped, years ago, trying to reason with people. I've been doing the fitness thing since middle school (elder millenial now...). It's one of the things I've been doing longer then playing this game. I've held world records and helped multiple people achieve world records. I still get people wanting to argue with me that a low protein diet is super optimal for muscle gain and physical performance even after they know what I have achieved. So when someone says they skipped a cornerstone of a set and give reasons as to why, I just shrug my shoulders and move on. 

 

Yeah, I wasn't going to argue it, was just questioning it when I saw the build and mentioning somethings that might help their build (like replacing Tactics with a Kismet IO for a ToHit bump)

Posted
12 minutes ago, BrandX said:

 

Yeah, I wasn't going to argue it, was just questioning it when I saw the build and mentioning somethings that might help their build (like replacing Tactics with a Kismet IO for a ToHit bump)

 

 

That's actually a great, almost perfect example of what I am trying to talk about. And I've seen that with this game a LOT. I don't think I've ever kept engaging with someone when they say that one. I don't get it, but when someone says "for my concept" with stuff like auras I can accept that logic. Like it? Nah. That's me. But still, not my meadow and not my unicorn. That one though? Umm...OK. 

 

I only have experience with Psi Armor on a Brute. The armor does feel very versatile, that's for sure. I can, and have, definitely been in some situations where I was sweating something came off recharge in time. The set feels like it makes use of multi layered surival methods quite a bit. 

 

Aura of Insanity. You take this. It definitely doesn't drain your HP in any way enough that I've noticed. In fact, I don't think there is anything in the set you can skip except for the T9. Which is still good. 

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Posted
On 7/10/2025 at 12:29 AM, SomeGuy said:

 

 

That's actually a great, almost perfect example of what I am trying to talk about. And I've seen that with this game a LOT. I don't think I've ever kept engaging with someone when they say that one. I don't get it, but when someone says "for my concept" with stuff like auras I can accept that logic. Like it? Nah. That's me. But still, not my meadow and not my unicorn. That one though? Umm...OK. 

 

I only have experience with Psi Armor on a Brute. The armor does feel very versatile, that's for sure. I can, and have, definitely been in some situations where I was sweating something came off recharge in time. The set feels like it makes use of multi layered surival methods quite a bit. 

 

Aura of Insanity. You take this. It definitely doesn't drain your HP in any way enough that I've noticed. In fact, I don't think there is anything in the set you can skip except for the T9. Which is still good. 

 

I wouldn't skip the t9.  Not only is it a revive, it's an emergency self heal.  The more around, the more it heals, and if it doesn't keep you standing in that 45 seconds after use (I believe is the time) then you still get the revive aspect of it.

I haven't +3ed it yet, but it's great as a 1 slot HEAL/RCH D-Synch (could go with a +5 IO, but then you lose about 5.2% enhancement 😛  And even with just 1 D-Sync it's .2% better than the +5ed IO.

 

As for Aura of Insanity, it's for sure a life savor.  Not sure if the mag is actually being increased with the slotting myself, but I did recently change the slotting from 6 piece Cupid's Crush to 4 slot with 2 ACC/MEZ HOs (+3ed), Purple Confuse Set Proc and Purple Stun Set Proc (not sure how much the -ToHit Purple Proc is helping but others have told me it procs often in the power and that -ToHit will stack with the power's -ToHit when it fears an enemy).

 

But yes, all the powers for the best survival.

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