SeraphimKensai Posted July 9 Posted July 9 (edited) 2 hours ago, Laucianna said: Scrapper: 28 seconds, 19 attacks in total, 0.679 attacks per second, 78.807 DPS per attack Peacebringer: 35 seconds, 81 attacks in total (Not including the Inner Light half way), 2.314 attacks per second, 15.10 DPS per attack. So if we are judging it by percentage a Peacebringer does 81.707% the DPS of a Scrapper whilst performing at 340.796% of the speed. It's interesting to note that a Scrapper only needed 23.5% of the attacks to do the same job as a PB, and was 7 seconds faster at that. A PB needing to make an additional 62 attacks over what the scrapper did to kill the same target speaks volumes about how bad the DPA of a PB is. Edited July 9 by SeraphimKensai 1
Skyhawke Posted July 9 Posted July 9 2 hours ago, battlewraith said: Pylons. The game should run on vibes. Someone would find a way to punch the vibes, tally the dps and complain about balance. 2 1 1 2 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Octogoat Posted July 9 Posted July 9 54 minutes ago, Skyhawke said: Someone would find a way to punch the vibes, tally the dps and complain about balance. 1
Jacke Posted July 10 Posted July 10 (edited) On 7/9/2025 at 5:33 PM, battlewraith said: Pylons. The game should run on vibes. City of Heroes used to run on vibes. It wasn't that good a way to run a whole game. The original devs didn't understood numbers in a Role-Playing Game that well, less than I did at the time (from examining numerous Pen-&-Paper RPGs). I could have told them scaling up a factor by 3 or more would likely break something. Especially the more. Then as the game was released and they got some feedback, they realised that those vibes were not good vibrations. And we got a lot of massive changes in the first few pages. That many players still are sore about. Feel, vibes is important. But so are numbers. Edited July 11 by Jacke Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
battlewraith Posted July 10 Posted July 10 17 minutes ago, Jacke said: Feel, vibes is important. But so are numbers. Not convinced about that. I suspect that if you asked people what their favorite time period was from the history of the game, it would've been points where things were pretty broken. The fixation on numbers and balance lends itself to this formulaic, cookie cutter sameness where nothing is really surprising or stands out that much imo.
Jacke Posted July 10 Posted July 10 (edited) On 7/10/2025 at 3:16 AM, battlewraith said: Not convinced about that. I suspect that if you asked people what their favorite time period was from the history of the game, it would've been points where things were pretty broken. The fixation on numbers and balance lends itself to this formulaic, cookie cutter sameness where nothing is really surprising or stands out that much imo. Any game depends on a knife-edge balance of providing enough of a challenge without veering into being too tough or too easy. Often some of the things become at least routine with at least good enough Toon builds and operation. Currently I think the MSR is a good example of this level. A Hami raid is a bit more challenging but with a well formed League that does a current tactic to take down the Big Blob is rather safe too. I came into the game just as the Global Defense Nerf was impacting the game, but I didn't play at a high enough level to notice it. I did notice the impact of Enhancement Diversification. ED I think was necessary to stop some builds forcing the numbers too far and making some builds outstanding but somewhat problematic. We got back some of what was lost when the Invention System was added. Now builds are a rather steep cliff of design knowledge and I often wish that a simpler design system had been used (I think the one in Champions Online was interesting, but it also had its own problems like the Free-Form Builds being way too powerful). To a degree, a lot of that stuff is now baked into the game. Massive changes--including glibly turning back the clock to an earlier version--would demand too much volunteer effort. Even smaller versions of radical changes would be rather fateful; they risk having their own serious issues that weren't visible without letting thousands of players at it for a month or two to break. And making radical changes to a game long established has its own dangers as well. So we see step-wise refinement. I think most of the changes are good. And I can live with all of them. Edited July 11 by Jacke 1 2 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Glacier Peak Posted July 10 Posted July 10 Thing I love: Seeing Bitter Freeze Ray land sometime this year and before the target is dead. Thing I would change: Decrease the cast time and damage on Bitter Freeze Ray and increase the recharge. And add the ability to slot slow enhancement sets in to Freeze Ray (good idea from @Ukase) I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
gameboy1234 Posted July 12 Posted July 12 On 7/9/2025 at 1:36 AM, twozerofoxtrot said: Hate: Certain windows that can't have their internal frames resized, like the email window. You can't even scroll down if the message is too long, lol. Recipes / Workbench in the game has the same problem. If the list of recipes is too long, then that last recipe will be cut off and there's no scroll bar. I think it's an issue with rendering windows--the game doesn't always recognize when an "internal frame" being displayed is too large to fit and the scroll bar needs to appear. Hate: internal frames that are always divided at 50/50, regardless of the size of the text in each. Example: START vendor and the top half Auction House. Both of these might benefit from a vertical division that you can pull left or right as needed.
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