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Posted

Only a suggestion, since MSR is so popular, why not give it better rewards and in compensation make it a bit tougher.

 

When a Hami is done it can a have a league with as many as 40 players, you don't have to have as many players to bring Hami down, but the point is the league capacity, which is the same as the MSR

 

So as a reward upgrade, why not give the player a choice at the time the shields are re-established and the player ported out of the bowl a choice of 4 emps or random incarnate salvage? I did not add hero merits since you do get Vanguard merits (which you earn as you go which is nice) and they can be traded.

 

Now the issue is how you make MSR more challenging in order to deserve the extra goodies?

 

A thought, is that Rikti instead of solely spawning outside the bowl to be taunted into the bowl, have groups of Rikti teleported directly into the bowl, that should give the taunt team a bit of break and make the MSR more dynamic, among the Rikti being teleported in, have an EB or two port in for added challenge, not that they are going to live long when ported within 40 players!

 

Another mechanic as done in other scenarios is when a player is defeated, they are teleported to a Rikti detention area, it is not guarded, but you still have to blast your way out and follow the corridor that leads back to the bowl.

 

Any other suggestions on how to toughen up the MSR so it can award incarnate goodies?

 

V/R

 

 

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Posted

Caveat: I'm not a big fan of the MSR.  I always feel it goes about 10-15 minutes too long.  The Pylon stage isn't bad though.

 

Having groups port into the murderball isn't making it easier, it's giving out free points and would encourage more autofire.

 

Now, if you wanted to make it more interesting, make various goals pop up that need to happen.  Have the Rikti assemble a large weapon that's capable of wiping out the bowl on the edge of the bowl that has to be destroyed pre-assembly.  I'm sure we can come up with a few other ideas.   I just find it tedius just blowing up everything that gets herded into the bowl.    

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Posted
1 hour ago, Rudra said:

MSR isn't Incarnate content, so why would it give Incarnate rewards?

Why not? it has a team of 40 and Hami can't hardly be considered incarnate stuff either, in fact its more akin to Rikti as you can see in LGTF

Posted
3 minutes ago, DrRocket said:

Why not? it has a team of 40 and Hami can't hardly be considered incarnate stuff either, in fact its more akin to Rikti as you can see in LGTF

I never understood why Hamidon was changed to give Empyrean Merits either. At least he only gives it once per 24 hours and doesn't give salvage.

Posted

Hard mode MSR with new mechanics and upgraded rewards similarly to how they did for the Imperious and Lady Grey taskforces would be cool. Would probably have to only be doable in the instance version, and even then they'd need to put something on the UI for enabling it which as I understand it is a pain to work with.

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Posted

I wouldn't be opposed to a new MSR added in, but Victory only barely manages to get the population together to run it as it is, and I'd hate to see that taken away in favour of content that will need a larger team. as it's currently one of the only pieces of mid-range league content that regularly fires.

Posted
On 7/6/2025 at 8:53 AM, DrRocket said:

When a Hami is done it can a have a league with as many as 40 players, you don't have to have as many players to bring Hami down, but the point is the league capacity, which is the same as the MSR

League capacity is 48 (6 teams of 8).

  • Like 1
Posted

I've always said you join an MSR for XP, not rewards. I think the conversion rate for vMerits to Reward Merits could be tweaked, but beyond that I'm kind of OK where it is.

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Posted
23 hours ago, Oklahoman said:

I've always said you join an MSR for XP, not rewards. I think the conversion rate for vMerits to Reward Merits could be tweaked, but beyond that I'm kind of OK where it is.

I will say, your MSR is still my favorite MSR.   (Might be why I'm still fond of the pylon stage)

  • Like 1
Posted
1 hour ago, Shin Magmus said:

It used to be about 3x as rewarding, on this server.  People ran it because it was rewarding.  Now we have this shit... so...

It still seems to be rewarding enough, but it should probably be bumped back up a tad.  I say this with little to gain.  I'll still only do them about once per char

Posted (edited)

Hami is 45+ content.  MSR is pretty much open to anyone.  Frankly, I think they'd need to address the issue with some enemies not being visible to target, (outside of targeting through pets), before they start making other changes;  Maybe a shorter more focused instance for like 24 people (3 teams);  Could still take place on the ship, but maybe with more specific goals, like taking out certain ship systems scattered around the surface of the ship or something similar?

Edited by biostem
Posted

With the MSRs being ran in Everlasting as often as it does, there is always a difficulty having sufficient 50s to support it, by having incarnate rewards it should alleviate the recruitment of 50s. 

 

I do no longer do MSRs because something changed with the exp gain, at one time I could go do it and gain 1 vet level, last time, as hard as I worked at it, all I got was 3 bars which was a huge disappointment and could have done much better just doing PI missions. I suspect the reason for the low exp, but not certain, is the ratio of well developed characters participating versus essentially level 1s or very low folks with no powers trained nor powers slotted; which as a result, the overall team has very low DPS which would naturally take longer to defeat a mob and the result is very mediocre exp and inf gain. Once more, if this is the case, offering level 50 rewards may help with this ratio.

 

Regards

Posted
On 7/6/2025 at 6:28 PM, BasiliskXVIII said:

I wouldn't be opposed to a new MSR added in, but Victory only barely manages to get the population together to run it as it is, and I'd hate to see that taken away in favour of content that will need a larger team. as it's currently one of the only pieces of mid-range league content that regularly fires.

Come to Everlasting in some days it starts as early as 5pm eastern and just about never stops going over and over for the rest of the night, you certainly can get your fill of it

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