Epicentr Posted July 9 Posted July 9 (edited) If anyone would like to offer any feedback on this PvE tank I would appreciate it. I normally build squishies and am confident, with melee toons not being in my wheelhouse (especially a hybrid regen-resist with toggles and clicks all willy-nilly. Please note that the powers aren't in order of selection here. Normally I'm super-picky about it; with this build I've just slapped all the powers into Mids, though the slotting reflects what I have. Help with incarnates and a workable four-star build would be awesome too! Spoiler Epidermis PvE WIP - Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Bio Armor Secondary powerset: Battle Axe Pool powerset (#1): Fighting Pool powerset (#2): Speed Pool powerset (#3): Leaping Pool powerset (#4): Teleportation Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Hardened Carapace A: Unbreakable Guard: Resistance 3: Unbreakable Guard: Resistance/Endurance 3: Unbreakable Guard: RechargeTime/Resistance 5: Unbreakable Guard: +Max HP 5: Impervium Armor: Psionic Resistance 50: Gladiator's Armor: TP Protection +3% Def (All) Level 1: Chop A: Hecatomb: Damage 7: Hecatomb: Damage/Recharge 7: Hecatomb: Damage/Recharge/Accuracy 9: Hecatomb: Recharge/Accuracy 9: Hecatomb: Chance of Damage(Negative) Level 2: Inexhaustible A: Numina's Convalesence: +Regeneration/+Recovery 11: Numina's Convalesence: Heal/Recharge 13: Numina's Convalesence: Heal Level 4: Environmental Modification A: Luck of the Gambler: Defense/Increased Global Recharge Speed 13: Shield Wall: Defense/Endurance 15: Shield Wall: Defense/Recharge 15: Shield Wall: Defense 17: Shield Wall: +Res (Teleportation), +5% Res (All) Level 6: Adaptation Level 8: Ablative Carapace A: Preventive Medicine: Heal 17: Preventive Medicine: Heal/Endurance 19: Preventive Medicine: Endurance/RechargeTime 19: Preventive Medicine: Heal/RechargeTime 21: Preventive Medicine: Heal/RechargeTime/Endurance 21: Preventive Medicine: Chance for +Absorb Level 10: Taunt A: Perfect Zinger: Threat/Placate/Recharge/Range Level 12: Evolving Armor A: Unbreakable Guard: Resistance 23: Unbreakable Guard: Resistance/Endurance 23: Unbreakable Guard: RechargeTime/Resistance 25: Impervium Armor: Psionic Resistance 25: Steadfast Protection: Resistance/+Def 3% 33: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 14: Kick (Empty) Level 16: Hasten A: Invention: Recharge Reduction 27: Invention: Recharge Reduction Level 18: DNA Siphon A: Nucleolus Exposure 27: Perfect Zinger: Chance for Psi Damage 29: Touch of the Nictus: Chance for Negative Energy Damage 29: Superior Avalanche: Accuracy/Damage 31: Superior Avalanche: Recharge/Chance for Knockdown 31: Fury of the Gladiator: Chance for Res Debuff Level 20: Tough A: Unbreakable Guard: Resistance 31: Unbreakable Guard: Resistance/Endurance 33: Unbreakable Guard: RechargeTime/Resistance 33: Impervium Armor: Psionic Resistance Level 22: Genetic Contamination A: Superior Avalanche: Accuracy/Damage/Recharge 34: Superior Avalanche: Accuracy/Damage/Endurance 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 34: Superior Avalanche: Damage/Endurance Level 24: Swoop A: Superior Blistering Cold: Accuracy/Damage 36: Superior Blistering Cold: Damage/Endurance 36: Superior Blistering Cold: Accuracy/Damage/Endurance 36: Superior Blistering Cold: Accuracy/Damage/Recharge 37: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 37: Superior Blistering Cold: Recharge/Chance for Hold Level 26: Parasitic Aura A: Panacea: Endurance/Recharge 37: Panacea: Heal/Endurance/Recharge 39: Panacea: Heal/Recharge 39: Panacea: Heal Level 28: Axe Cyclone A: Armageddon: Damage 39: Armageddon: Damage/Recharge 40: Armageddon: Damage/Recharge/Accuracy 40: Armageddon: Recharge/Accuracy 40: Armageddon: Chance for Fire Damage 42: Force Feedback: Chance for +Recharge Level 30: Cleave A: Superior Gauntleted Fist: Accuracy/Damage 42: Superior Gauntleted Fist: Damage/RechargeTime 42: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 43: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime 43: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 43: Force Feedback: Chance for +Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Shield Wall: Defense/Endurance 45: Shield Wall: Defense/Recharge 45: Shield Wall: Defense 46: Shield Wall: Defense/Endurance/Recharge Level 35: Pendulum A: Superior Might of the Tanker: Accuracy/Damage 46: Superior Might of the Tanker: Damage/Recharge 46: Superior Might of the Tanker: Accuracy/Damage/Recharge 48: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 48: Superior Might of the Tanker: Recharge/Chance for +Res(All) (Empty) Level 38: Super Speed A: Invention: Run Speed Level 41: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Reactive Defenses: Scaling Resist Damage 50: Winter's Gift: Slow Resistance (20%) Level 44: Focused Accuracy A: Cytoskeleton Exposure Level 47: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 49: Teleport Target A: D-Sync Provocation ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration 11: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 38: Speed Phase Epidermis PvE WIP - Tanker (Bio Armor - Battle Axe).mbd Edited July 9 by Epicentr Including screenshot
Spaghetti Betty Posted Thursday at 12:10 AM Posted Thursday at 12:10 AM Good morning! Welcome to Tanking! This is the land of easily achievable survivability thresholds and quality of life slotting! I did take a look at your build, and I have a couple of tips! For any armor, you're going want to lean in its strengths instead of trying to shore up it's shortcomings! So, I'd advise against trying to build spread of resists where Bio doesn't have any. You should focus on capping your S/L resists, then training recharge afterwards! I could even argue that building up those defenses aren't very important either, as the set doesn't really have a whole lot of DDR! As for the Battle Axe side of things, I think switching out Cleave for Gash would be highly beneficial. Forcing yourself to use Cleave as part of your normal rotation is a DPS loss if you aren't constantly hitting Cleave's target cap. With that in mind, swapping for Gash gives you an incredibly high-DPA ST attack, and we can pick up Dark Obliteration for another AoE if we don't mind trading out Teleport Target for an extra pick! Yay damage! Now, I'm not very good at listing out changes I'd personally make in longform, so I just whipped something up instead! Tanker (Bio Armor - Battle Axe).mbd You said you're not very experienced with Melee toons, so I did lean a little bit more into defense than I normally would for a build, but this will still dish out exceptional damage. You just won't feel as pressed in a fight as a player might be when I usually hand them a build I make! As for a 4-star iteration, there'd definitely be a lot of changes made to accommodate that sort of gameplay, and would require brand new build. I wouldn't mind working on that either, so just let me know! 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
BurnTheWitch Posted Thursday at 03:30 PM Posted Thursday at 03:30 PM 15 hours ago, Spaghetti Betty said: Good morning! Welcome to Tanking! This is the land of easily achievable survivability thresholds and quality of life slotting! I did take a look at your build, and I have a couple of tips! For any armor, you're going want to lean in its strengths instead of trying to shore up it's shortcomings! So, I'd advise against trying to build spread of resists where Bio doesn't have any. You should focus on capping your S/L resists, then training recharge afterwards! I could even argue that building up those defenses aren't very important either, as the set doesn't really have a whole lot of DDR! As for the Battle Axe side of things, I think switching out Cleave for Gash would be highly beneficial. Forcing yourself to use Cleave as part of your normal rotation is a DPS loss if you aren't constantly hitting Cleave's target cap. With that in mind, swapping for Gash gives you an incredibly high-DPA ST attack, and we can pick up Dark Obliteration for another AoE if we don't mind trading out Teleport Target for an extra pick! Yay damage! Now, I'm not very good at listing out changes I'd personally make in longform, so I just whipped something up instead! Tanker (Bio Armor - Battle Axe).mbd 42.05 kB · 2 downloads You said you're not very experienced with Melee toons, so I did lean a little bit more into defense than I normally would for a build, but this will still dish out exceptional damage. You just won't feel as pressed in a fight as a player might be when I usually hand them a build I make! As for a 4-star iteration, there'd definitely be a lot of changes made to accommodate that sort of gameplay, and would require brand new build. I wouldn't mind working on that either, so just let me know! As always, @Spaghetti Betty showing how it is done. I wanted to ask about the choice of soul mastery in this build. Is there a particular reason you went with Gloom and Dark Obliteration, or would Mu Mastery suit the build just as well and you made a stylistic/ preferential choice?
Spaghetti Betty Posted Thursday at 05:39 PM Posted Thursday at 05:39 PM 2 hours ago, BurnTheWitch said: As always, @Spaghetti Betty showing how it is done. I wanted to ask about the choice of soul mastery in this build. Is there a particular reason you went with Gloom and Dark Obliteration, or would Mu Mastery suit the build just as well and you made a stylistic/ preferential choice? Gloom is a high damage attack that fits nicely in BA's attack chain and Dark Obliteration's damage is immediate, where Ball Lightning's is a DoT! Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Epicentr Posted Friday at 08:15 AM Author Posted Friday at 08:15 AM On 7/9/2025 at 6:10 PM, Spaghetti Betty said: Good morning! Welcome to Tanking! This is the land of easily achievable survivability thresholds and quality of life slotting! I did take a look at your build, and I have a couple of tips! For any armor, you're going want to lean in its strengths instead of trying to shore up it's shortcomings! So, I'd advise against trying to build spread of resists where Bio doesn't have any. You should focus on capping your S/L resists, then training recharge afterwards! I could even argue that building up those defenses aren't very important either, as the set doesn't really have a whole lot of DDR! As for the Battle Axe side of things, I think switching out Cleave for Gash would be highly beneficial. Forcing yourself to use Cleave as part of your normal rotation is a DPS loss if you aren't constantly hitting Cleave's target cap. With that in mind, swapping for Gash gives you an incredibly high-DPA ST attack, and we can pick up Dark Obliteration for another AoE if we don't mind trading out Teleport Target for an extra pick! Yay damage! Now, I'm not very good at listing out changes I'd personally make in longform, so I just whipped something up instead! Tanker (Bio Armor - Battle Axe).mbd 42.05 kB · 2 downloads You said you're not very experienced with Melee toons, so I did lean a little bit more into defense than I normally would for a build, but this will still dish out exceptional damage. You just won't feel as pressed in a fight as a player might be when I usually hand them a build I make! As for a 4-star iteration, there'd definitely be a lot of changes made to accommodate that sort of gameplay, and would require brand new build. I wouldn't mind working on that either, so just let me know! Thank you so much for this! I see what you're saying about not pushing defense or psi resist as strongly. The slotting looks way cleaner, somehow. I'll probably swap maneuvers for CJ (slotted alike). Otherwise, I really appreciate the new build! I'm speccing into it immediately! <33 Now where am I taking you for dinner? =P
Spaghetti Betty Posted Friday at 08:41 AM Posted Friday at 08:41 AM 26 minutes ago, Epicentr said: Now where am I taking you for dinner? =P Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
WuTang Posted Friday at 12:50 PM Posted Friday at 12:50 PM I take ALOT of my slotting ques from @Spaghetti Betty when it comes to anything HP regeneration related. I run this exact combo and it's proved to be durable as all hell. If you plan on 4 star definitely proc out more than I did just to bump your DPS a bit, but this build puts out a decent amount even having not taken any epic powers. The FF +recharge proc is up 99% of the time. The double travel powers thing is for theme, but does give you insane mobility. Also the running speed is peggd out, which if you're not used to will have you pinging off walls, which I think is funny, Any ways, hope you might find something useful within... Have fun! Tanker (Bio Armor - Battle Axe)1.5.mbd
JayboH Posted Sunday at 01:47 PM Posted Sunday at 01:47 PM On 7/9/2025 at 7:10 PM, Spaghetti Betty said: Good morning! Welcome to Tanking! This is the land of easily achievable survivability thresholds and quality of life slotting! I did take a look at your build, and I have a couple of tips! For any armor, you're going want to lean in its strengths instead of trying to shore up it's shortcomings! So, I'd advise against trying to build spread of resists where Bio doesn't have any. You should focus on capping your S/L resists, then training recharge afterwards! I could even argue that building up those defenses aren't very important either, as the set doesn't really have a whole lot of DDR! As for the Battle Axe side of things, I think switching out Cleave for Gash would be highly beneficial. Forcing yourself to use Cleave as part of your normal rotation is a DPS loss if you aren't constantly hitting Cleave's target cap. With that in mind, swapping for Gash gives you an incredibly high-DPA ST attack, and we can pick up Dark Obliteration for another AoE if we don't mind trading out Teleport Target for an extra pick! Yay damage! Now, I'm not very good at listing out changes I'd personally make in longform, so I just whipped something up instead! Tanker (Bio Armor - Battle Axe).mbd 42.05 kB · 4 downloads You said you're not very experienced with Melee toons, so I did lean a little bit more into defense than I normally would for a build, but this will still dish out exceptional damage. You just won't feel as pressed in a fight as a player might be when I usually hand them a build I make! As for a 4-star iteration, there'd definitely be a lot of changes made to accommodate that sort of gameplay, and would require brand new build. I wouldn't mind working on that either, so just let me know! Strictly glancing at your totals window in the pic, doesn't it seem that end use is kinda crazy vs recovery? Wouldn't you drain fairly quickly? Helped make Honest Game Trailers channel content Flint Eastwood
Erratic1 Posted Sunday at 02:25 PM Posted Sunday at 02:25 PM 36 minutes ago, JayboH said: Strictly glancing at your totals window in the pic, doesn't it seem that end use is kinda crazy vs recovery? Wouldn't you drain fairly quickly? Efficient Adaptation should drop the endurance use by a chunk. Not sure if that is their plan, but I built my SS/Brute completely around Efficient. He's fine to leave it, but is built to never run out while in it.
Uun Posted Sunday at 03:32 PM Posted Sunday at 03:32 PM I've got an Axe/Bio brute. Even with Agility Alpha, I have to shift to Efficient Adaptation when facing certain factions (i.e., Praetorians, Arachnos). I've also learned to use DNA Siphon proactively for the endurance/recovery buff even if I don't need healing. Uuniverse
Spaghetti Betty Posted Sunday at 05:14 PM Posted Sunday at 05:14 PM 3 hours ago, JayboH said: Strictly glancing at your totals window in the pic, doesn't it seem that end use is kinda crazy vs recovery? Wouldn't you drain fairly quickly? You're not wrong! I'd normally take Vigor as my alpha to help with that, but I went Nerve so the defense made the build a little bit safer. It also has super speed, sprint, and offensive adaptation instead of efficient switched on. That's kind of a lot of superfluous drain that's easy to manage otherwise! 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
fmacanadaguy Posted Sunday at 06:04 PM Posted Sunday at 06:04 PM For the OP, this is the Bio/Axe Tanker I made and used it against +4x8 content. It is pretty solid Tanker (Bio Armor - Battle Axe).mbd
JayboH Posted yesterday at 05:45 AM Posted yesterday at 05:45 AM 15 hours ago, Erratic1 said: Efficient Adaptation should drop the endurance use by a chunk. Not sure if that is their plan, but I built my SS/Brute completely around Efficient. He's fine to leave it, but is built to never run out while in it. Yeah the build was set to offensive adaptation so I was basing it on that,; yeah you are probably right. I was just going off the pic. Helped make Honest Game Trailers channel content Flint Eastwood
WuTang Posted yesterday at 10:40 AM Posted yesterday at 10:40 AM Oh man I always run mine in Offensive
Erratic1 Posted yesterday at 11:09 AM Posted yesterday at 11:09 AM 28 minutes ago, WuTang said: Oh man I always run mine in Offensive On a Tanker, I probably would build for Offensive. 1
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