JoeMage Posted August 1 Posted August 1 I'm working on an AE mission that will feature a cameo by Fusionette. Does anyone have (or know where I can find) a costume file for her? I've googled, and one place seemed to have it but when I went to the site nothing was there. Thanks!
AboveTheChemist Posted August 1 Posted August 1 I did some digging in the leaked game data and found three models for Fusionette that have some costume data. You might be able to translate these into a costume file but I am not sure. I can't currently upload the file, so I'll paste in the content in the spoiler box below. Spoiler NPC "Model_Fusionette" { DisplayName "Fusionette" Class "Fusionette" Level 1 Rank 1 XP 35 Costume { EntTypeFile FEM CostumeFilePrefix fem Scale -4.122 BoneScale 0.1714 ShoulderScale 0.239 ChestScale -0.356 WaistScale 0.06 HipScale 0.08571 HeadScales 0.7124, 0.7619, 1 BrowScales 0.1174, 1, -0.4738 CheekScales -1, -1, -1 ChinScales 0.3524, 0.1238, -0.1905 CraniumScales 0.6541, 0.7128, 0.5334 JawScales -1, -1, 1 NoseScales -0.4152, -0.5181, -0.861 SkinColor 255, 195, 155 CostumePart Pants { Geometry shorts Texture1 !SF_HIPS_skin_tights Texture2 !SF_HIPS_Holes Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Chest { Geometry Tight Texture1 !SF_CHEST_skin_tights Texture2 !SF_CHEST_Top_6 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Head { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 !V_Face_Small_Mask_1 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Gloves { Geometry Wristband Texture1 !SF_GLOVE_skin_wristband_01a Texture2 !GLOVE_skin_wristband_01B Color1 76, 197, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Boots { Geometry Smooth Texture1 !BOOT_banded_01 Texture2 !BOOT_Fade_Line Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Belt { Geometry Vee Texture1 !BELT_test_01a Texture2 !BELT_test_01B Color1 255, 255, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Hair { Geometry Pigtail Texture1 !HAIR_Long_01a Texture2 !HAIR_Long_01B Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Face { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart EyeDetail { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart ChestDetail { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Shoulders { Geometry Collar_Spike Texture1 !SPADR_Collar_Spiked_01a Texture2 !SPADR_Collar_Spiked_01B Color1 0, 0, 255 Color2 227, 227, 227 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Back { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart WepR { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Neck { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart UarmR { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Collar { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Broach { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cape { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Aura { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Skirt { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Top { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Sleeves { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cranium { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Jaw { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } } } NPC "Model_Fusionette_Formal_01" { DisplayName "Fusionette Formal" Class "Fusionette_Formal" Level 1 Rank 1 XP 35 Costume { EntTypeFile FEM CostumeFilePrefix fem HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 195, 155 CostumePart Pants { Geometry Tight Texture1 !SF_HIPS_skin_tights Texture2 !v_sf_hips_fishnets_02 Color1 0, 0, 0 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Chest { Geometry Tight Texture1 !SF_CHEST_skin_tights Texture2 !SF_CHEST_Top_2 Color1 0, 0, 0 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Head { Fx none Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 !V_Face_Small_Mask_1 Color1 0, 0, 0 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Gloves { Geometry Wristband Texture1 !SF_GLOVE_skin_wristband_01a Texture2 !GLOVE_skin_wristband_01B Color1 76, 197, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Boots { Geometry Hi_Heels Texture1 !SF_BOOT_skin_hi_heel_01a Texture2 !v_sf_boots_fishnets_01 Color1 0, 0, 0 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Belt { Fx none Geometry fem_BELT.geo/GEO_BELT_Vee Texture1 !BELT_test_01a Texture2 !BELT_test_01B Color1 76, 197, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Hair { Fx none Geometry fem_HAIR.geo/GEO_HAIR_Pigtail_02 Texture1 !HAIR_Long_01a Texture2 !HAIR_Long_01B Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Face { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart EyeDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart ChestDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Shoulders { Fx none Geometry fem_SPADR.geo/GEO_SPADR_Collar_Spike Texture1 !SPADR_Collar_Spiked_01a Texture2 !SPADR_Collar_Spiked_01B Color1 76, 255, 253 Color2 0, 0, 0 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Back { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart WepR { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Neck { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart UarmR { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Collar { Fx none Geometry Full Texture1 !Collar_Cape_Top_01 Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Broach { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cape { Fx capes/CapeLongFem.fx Geometry none Texture1 Cape_01 Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart Aura { Fx Auras/Female/StarburstGlow/StarGlowFists.fx Geometry none Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Skirt { Geometry Miniskirt_02 Texture1 !Skirt_Plain Texture2 !Skirt_Plain_02b Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Top { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Sleeves { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cranium { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Jaw { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } } } NPC "Model_Fusionette_Vanguard_01" { DisplayName "Fusionette Vanguard" Class "Fusionette_Vanguard" Level 1 Rank 1 XP 35 Costume { EntTypeFile FEM CostumeFilePrefix fem HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 195, 155 CostumePart Pants { Fx none Geometry fem_PANTS.geo/GEO_HIPS_shorts Texture1 !SF_HIPS_skin_tights Texture2 !SF_HIPS_Holes Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Chest { Fx none Geometry fem_SHIRT.geo/GEO_CHEST_Tight Texture1 !SF_CHEST_skin_tights Texture2 !SF_CHEST_Top_6 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Head { Fx none Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 !V_Face_Small_Mask_1 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Gloves { Fx none Geometry V_FEM_GLOVE.GEO/GEO_Larm*_Vangaurd_02 Texture1 !X_Vanguard_Glove Texture2 none Color1 0, 87, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Boots { Fx none Geometry V_FEM_BOOT.GEO/GEO_Lleg*_Vangaurd_Boot_01 Texture1 !X_Vanguard_Boot Texture2 none Color1 0, 87, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Belt { Fx none Geometry V_FEM_BELT.GEO/GEO_Belt_Vangaurd_02 Texture1 !X_Vanguard_Belt Texture2 none Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Hair { Fx none Geometry fem_HAIR.geo/GEO_HAIR_Pigtail_02 Texture1 !HAIR_Long_01a Texture2 !HAIR_Long_01B Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Face { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart EyeDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart ChestDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Shoulders { Fx none Geometry fem_SPADR.geo/GEO_SPADR_Collar_Spike Texture1 !SPADR_Collar_Spiked_01a Texture2 !SPADR_Collar_Spiked_01B Color1 0, 0, 255 Color2 227, 227, 227 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Back { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart WepR { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Neck { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart UarmR { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Collar { Fx none Geometry Full Texture1 !Collar_Cape_Top_01 Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Broach { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cape { Fx capes/CapeLongFem.fx Geometry none Texture1 Cape_01 Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Aura { Fx Auras/Female/StarburstGlow/StarGlowFists.fx Geometry none Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Skirt { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Top { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Sleeves { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cranium { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Jaw { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } } } 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JoeMage Posted August 1 Author Posted August 1 13 minutes ago, AboveTheChemist said: I did some digging in the leaked game data and found three models for Fusionette that have some costume data. You might be able to translate these into a costume file but I am not sure. I can't currently upload the file, so I'll paste in the content in the spoiler box below. Reveal hidden contents NPC "Model_Fusionette" { DisplayName "Fusionette" Class "Fusionette" Level 1 Rank 1 XP 35 Costume { EntTypeFile FEM CostumeFilePrefix fem Scale -4.122 BoneScale 0.1714 ShoulderScale 0.239 ChestScale -0.356 WaistScale 0.06 HipScale 0.08571 HeadScales 0.7124, 0.7619, 1 BrowScales 0.1174, 1, -0.4738 CheekScales -1, -1, -1 ChinScales 0.3524, 0.1238, -0.1905 CraniumScales 0.6541, 0.7128, 0.5334 JawScales -1, -1, 1 NoseScales -0.4152, -0.5181, -0.861 SkinColor 255, 195, 155 CostumePart Pants { Geometry shorts Texture1 !SF_HIPS_skin_tights Texture2 !SF_HIPS_Holes Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Chest { Geometry Tight Texture1 !SF_CHEST_skin_tights Texture2 !SF_CHEST_Top_6 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Head { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 !V_Face_Small_Mask_1 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Gloves { Geometry Wristband Texture1 !SF_GLOVE_skin_wristband_01a Texture2 !GLOVE_skin_wristband_01B Color1 76, 197, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Boots { Geometry Smooth Texture1 !BOOT_banded_01 Texture2 !BOOT_Fade_Line Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Belt { Geometry Vee Texture1 !BELT_test_01a Texture2 !BELT_test_01B Color1 255, 255, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Hair { Geometry Pigtail Texture1 !HAIR_Long_01a Texture2 !HAIR_Long_01B Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Face { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart EyeDetail { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart ChestDetail { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Shoulders { Geometry Collar_Spike Texture1 !SPADR_Collar_Spiked_01a Texture2 !SPADR_Collar_Spiked_01B Color1 0, 0, 255 Color2 227, 227, 227 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Back { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart WepR { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Neck { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart UarmR { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Collar { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Broach { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cape { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Aura { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Skirt { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Top { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Sleeves { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cranium { Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Jaw { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } } } NPC "Model_Fusionette_Formal_01" { DisplayName "Fusionette Formal" Class "Fusionette_Formal" Level 1 Rank 1 XP 35 Costume { EntTypeFile FEM CostumeFilePrefix fem HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 195, 155 CostumePart Pants { Geometry Tight Texture1 !SF_HIPS_skin_tights Texture2 !v_sf_hips_fishnets_02 Color1 0, 0, 0 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Chest { Geometry Tight Texture1 !SF_CHEST_skin_tights Texture2 !SF_CHEST_Top_2 Color1 0, 0, 0 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Head { Fx none Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 !V_Face_Small_Mask_1 Color1 0, 0, 0 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Gloves { Geometry Wristband Texture1 !SF_GLOVE_skin_wristband_01a Texture2 !GLOVE_skin_wristband_01B Color1 76, 197, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Boots { Geometry Hi_Heels Texture1 !SF_BOOT_skin_hi_heel_01a Texture2 !v_sf_boots_fishnets_01 Color1 0, 0, 0 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Belt { Fx none Geometry fem_BELT.geo/GEO_BELT_Vee Texture1 !BELT_test_01a Texture2 !BELT_test_01B Color1 76, 197, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Hair { Fx none Geometry fem_HAIR.geo/GEO_HAIR_Pigtail_02 Texture1 !HAIR_Long_01a Texture2 !HAIR_Long_01B Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Face { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart EyeDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart ChestDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Shoulders { Fx none Geometry fem_SPADR.geo/GEO_SPADR_Collar_Spike Texture1 !SPADR_Collar_Spiked_01a Texture2 !SPADR_Collar_Spiked_01B Color1 76, 255, 253 Color2 0, 0, 0 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Back { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart WepR { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Neck { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart UarmR { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Collar { Fx none Geometry Full Texture1 !Collar_Cape_Top_01 Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Broach { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cape { Fx capes/CapeLongFem.fx Geometry none Texture1 Cape_01 Texture2 none Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart Aura { Fx Auras/Female/StarburstGlow/StarGlowFists.fx Geometry none Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Skirt { Geometry Miniskirt_02 Texture1 !Skirt_Plain Texture2 !Skirt_Plain_02b Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Top { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Sleeves { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cranium { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Jaw { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } } } NPC "Model_Fusionette_Vanguard_01" { DisplayName "Fusionette Vanguard" Class "Fusionette_Vanguard" Level 1 Rank 1 XP 35 Costume { EntTypeFile FEM CostumeFilePrefix fem HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 195, 155 CostumePart Pants { Fx none Geometry fem_PANTS.geo/GEO_HIPS_shorts Texture1 !SF_HIPS_skin_tights Texture2 !SF_HIPS_Holes Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Chest { Fx none Geometry fem_SHIRT.geo/GEO_CHEST_Tight Texture1 !SF_CHEST_skin_tights Texture2 !SF_CHEST_Top_6 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Head { Fx none Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 !V_Face_Small_Mask_1 Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Gloves { Fx none Geometry V_FEM_GLOVE.GEO/GEO_Larm*_Vangaurd_02 Texture1 !X_Vanguard_Glove Texture2 none Color1 0, 87, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Boots { Fx none Geometry V_FEM_BOOT.GEO/GEO_Lleg*_Vangaurd_Boot_01 Texture1 !X_Vanguard_Boot Texture2 none Color1 0, 87, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Belt { Fx none Geometry V_FEM_BELT.GEO/GEO_Belt_Vangaurd_02 Texture1 !X_Vanguard_Belt Texture2 none Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Hair { Fx none Geometry fem_HAIR.geo/GEO_HAIR_Pigtail_02 Texture1 !HAIR_Long_01a Texture2 !HAIR_Long_01B Color1 76, 197, 255 Color2 255, 255, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Face { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart EyeDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart ChestDetail { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Shoulders { Fx none Geometry fem_SPADR.geo/GEO_SPADR_Collar_Spike Texture1 !SPADR_Collar_Spiked_01a Texture2 !SPADR_Collar_Spiked_01B Color1 0, 0, 255 Color2 227, 227, 227 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Back { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart WepR { Fx None Geometry None Texture1 None Texture2 None Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Neck { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart UarmR { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Collar { Fx none Geometry Full Texture1 !Collar_Cape_Top_01 Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Broach { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cape { Fx capes/CapeLongFem.fx Geometry none Texture1 Cape_01 Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Aura { Fx Auras/Female/StarburstGlow/StarGlowFists.fx Geometry none Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Skirt { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Top { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Sleeves { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } CostumePart Cranium { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 255, 190, 63 Color4 149, 255, 0 } CostumePart Jaw { Fx None Geometry None Texture1 none Texture2 none Color1 0, 87, 255 Color2 76, 197, 255 Color3 0, 87, 255 Color4 76, 197, 255 } } } Thank you! I'll do some research and try to figure out to use that!
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