Retired Community Rep Dacy Posted August 4 Retired Community Rep Posted August 4 Wish granted. 2 7 3 1 -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here? Guide to tintable objects in the editor
Ulysses Dare Posted August 4 Posted August 4 A very cool trick that should make a number of people happy. 1
Forager Posted August 11 Posted August 11 Gamechanger! 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Etched Posted September 9 Posted September 9 Thank you, Dacy. This has been one of the things that has bothered me about my base, now it is a step closer to being complete. 1
Force Redux Posted September 10 Posted September 10 Very nice! 1 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
jkwak Posted September 19 Posted September 19 Jay that means I can fix the entrance of one base and maybe if it also works with teleporter points make another base a tiny bit more immersive cause it was kinda weird to make people face the direction I want back to the Zukunft @Jkwak
Retired Community Rep Dacy Posted September 19 Author Retired Community Rep Posted September 19 Internal teleport points will have people face the direction they were facing when they took the teleporter. So, if you want people to face a particular direction, you’ll have to control their approach to the teleporter. 1 -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here? Guide to tintable objects in the editor
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