WindDemon21 Posted 23 hours ago Posted 23 hours ago As the title suggests, it's being affected by the purple patch which it shouldn't be, which pretty much invalidates the power and requires mez slotting (to which you have to wait till 47 for for hamis, why we need universal mez IO sets for earlier levels) just to keep it at the same or slightly higher mag. This should not be the case. Clearly the bug lies in the "enhancements increase mag of the power not duration", but i'd assume it's still a bug and not intended nonetheless as it basically forces the power to be max enhanced against higher level foes just to keep it doing anything.
Auroxis Posted 11 hours ago Posted 11 hours ago Much like how slotting in the power affects magnitude rather than duration, I believe this is the intended behavior specifically for this power, aura of madness, and the new cloak of fear. One Mez HO/D-Sync can get you to where +0 bosses and +3 lieutenants are impacted, and if you want to go all-out on mez slotting to affect +3 bosses that's possible, though requires a lot of dedicated slots. You can also choose not to invest in mez at all and only affect minions at +3, which focuses on the damage aura aspect of it (useful for brutes).
WindDemon21 Posted 11 hours ago Author Posted 11 hours ago 3 minutes ago, Auroxis said: Much like how slotting in the power affects magnitude rather than duration, I believe this is the intended behavior specifically for this power, aura of madness, and the new cloak of fear. One Mez HO/D-Sync can get you to where +0 bosses and +3 lieutenants are impacted, and if you want to go all-out on mez slotting to affect +3 bosses that's possible, though requires a lot of dedicated slots. You can also choose not to invest in mez at all and only affect minions at +3, which focuses on the damage aura aspect of it (useful for brutes). Nah that would be a LARGE margin of the power getting significantly weaker to being pretty much useless unless you max slot it with only /mez Hamis to max its stats for it to ever work properly in the later game if that was the case. I'm pretty sure it has to be a bug because that's way too specific and late game use for the power otherwise it wouldn't make sense.
macskull Posted 3 hours ago Posted 3 hours ago The behavior you’re describing is exactly how the power is supposed to work. No bug here. 2 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
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