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Posted

Hello, I am attempting my first Tanker, Shield Dark Melee. Is this build good for a Tanker? I need to meet 45% softcap for S/L and E/N correct? Any help will be very appreciative, thank you.

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Shield Dark: Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Dark Melee

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

  • (A) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (3) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Endurance/Recharge
  • (5) Reactive Armor - Resistance
  • (7) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Shadow Punch

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (7) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 2: Battle Agility

  • (A) Kismet - Accuracy +6%
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Defense/Endurance

Level 4: True Grit

  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Endurance/Recharge
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 6: Shadow Maul

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
  • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage

Level 8: Against All Odds

  • (A) Recharge Reduction IO

Level 10: Taunt

  • (A) Recharge Reduction IO

Level 12: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Endurance

Level 14: Combat Jumping

  • (A) Red Fortune - Endurance
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Defense/Endurance

Level 16: Siphon Life

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (36) Superior Might of the Tanker - Damage/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 18: Super Jump

  • (A) Jumping IO

Level 20: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 22: Boxing

  • (A) Recharge Reduction IO

Level 24: Tough

  • (A) Resist Damage IO

Level 26: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (33) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Defense/Endurance
  • (34) Reactive Defenses - Defense
  • (34) Reactive Defenses - Endurance/RechargeTime
  • (36) Reactive Defenses - Defense/RechargeTime

Level 28: Shield Charge

  • (A) Armageddon - Damage/Recharge
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (46) Armageddon - Damage/Endurance
  • (48) Armageddon - Chance for Fire Damage
  • (48) Armageddon - Damage

Level 30: Soul Drain

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (50) Overwhelming Force - Damage/Endurance/Recharge

Level 32: One with the Shield

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - +Max HP

Level 35: Dark Consumption

  • (A) Recharge Reduction IO

Level 38: Midnight Grasp

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Damage/Endurance
  • (50) Superior Blistering Cold - Accuracy/Damage

Level 41: Maneuvers

  • (A) Red Fortune - Endurance
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge

Level 44: Conserve Power

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End

Level 49: Assault

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod/Recharge

Level 50: Agility Core Paragon

Level 50: Void Core Final Judgement

Level 50: Diamagnetic Core Flawless Interface

Level 50: Cimeroran Radial Superior Ally

Level 50: Ageless Core Epiphany

Level 50: Support Radial Embodiment

------------

------------

Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 20.06% Defense(Smashing)
  • 20.06% Defense(Lethal)
  • 17.25% Defense(Fire)
  • 17.25% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 22.88% Defense(Melee)
  • 12.25% Defense(Ranged)
  • 13.5% Defense(AoE)
  • 3.6% Max End
  • 33% Enhancement(Accuracy)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 53.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 274.1 HP (14.63%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 107.5%
  • MezResist(Held) 107.5%
  • MezResist(Immobilized) 107.5%
  • MezResist(Sleep) 107.5%
  • MezResist(Stunned) 107.5%
  • MezResist(Terrorized) 107.5%
  • 12% (0.2 End/sec) Recovery
  • 48% (3.75 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 16.25% Resistance(Smashing)
  • 16.25% Resistance(Lethal)
  • 34.25% Resistance(Fire)
  • 34.25% Resistance(Cold)
  • 13.25% Resistance(Energy)
  • 13.25% Resistance(Negative)
  • 20.75% Resistance(Toxic)
  • 20.75% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

 

 

 

Posted

You wasted alot of your slots on over doing your defence. heres a build that caps positional defence and offers good resist and recharge.

 

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Dark Melee

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

  • (A) Unbreakable Guard - Resistance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed

Level 1: Shadow Punch

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Accuracy/Damage

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 4: True Grit

  • (A) Panacea - Hea/Recharge
  • (15) Panacea - Heal
  • (17) Panacea - Heal/Endurance
  • (17) Impervium Armor - Resistance/Endurance
  • (19) Impervium Armor - Resistance
  • (19) Impervium Armor - Psionic Resistance

Level 6: Active Defense

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 8: Against All Odds

  • (A) Endurance Reduction IO
  • (21) Taunt Duration IO

Level 10: Shadow Maul

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage

Level 12: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Recharge Speed

Level 14: Taunt

  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Recharge
  • (34) Mocking Beratement - Taunt

Level 16: Siphon Life

  • (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (34) Overwhelming Force - Accuracy/Damage/Endurance
  • (34) Overwhelming Force - Accuracy/Damage
  • (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (36) Touch of the Nictus - Accuracy/Healing

Level 18: Boxing

  • (A) Accuracy IO

Level 20: Tough

  • (A) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance/Endurance
  • (37) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 24: Grant Cover

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed

Level 26: Shield Charge

  • (A) Gauntleted Fist - RechargeTime/+Absorb
  • (40) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (40) Gauntleted Fist - Damage/Endurance/RechargeTime
  • (42) Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (42) Gauntleted Fist - Damage/RechargeTime
  • (42) Gauntleted Fist - Accuracy/Damage

Level 28: Soul Drain

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage

Level 30: Combat Jumping

  • (A) Winter's Gift - Slow Resistance (20%)
  • (45) Reactive Defenses - Scaling Resist Damage

Level 32: Super Jump

  • (A) Jumping IO

Level 35: Dark Consumption

  • (A) Efficacy Adaptor - EndMod/Endurance
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (48) Might of the Tanker - Accuracy/Damage/Recharge
  • (48) Might of the Tanker - Damage/Recharge
  • (48) Might of the Tanker - Accuracy/Damage

Level 38: Midnight Grasp

  • (A) Touch of Death - Damage/Recharge
  • (50) Touch of Death - Accuracy/Damage/Endurance
  • (50) Touch of Death - Damage/Endurance
  • (50) Touch of Death - Accuracy/Damage

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 44: One with the Shield

  • (A) Aegis - Psionic/Status Resistance

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (23) Miracle - +Recovery
  • (33) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod
  • (31) Performance Shifter - Chance for +End

Level 50: Resilient Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Barrier Total Radial Invocation

Level 50: Melee Core Embodiment

------------

 

 

 

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Posted

Your target for normal PvE should be 45% (plus some buffer) to Melee/Ranged/AoE.  Shield gives positional defense, so that's what you should focus on.  As such, the typed defenses are all wasted for you.  For Incarnate content, the target is 59% M/R/A.

 

 

Posted

Thank you everyone for the help. I was attempting to find E/N S/L defense. Do I not need these at 45% as well for softcap?

 

no basically it's either/or...s/l/e/n/etc. or m/r/aoe.  And with Shield it offers m/r/aoe (positional) defense, and are the def. numbers you should be concerned about w/ Shield.

  • 3 weeks later
Posted

This is one that I have just been working on. I am still trying to chase the incarnate cap for m/r/a while improving my end gain. It should be doable since I saw a build that got 59% to all three with only regular IOs.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

DM: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Shadow Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(11)
Level 2: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(15)
Level 4: Battle Agility -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(19), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), ThfofEss-Heal(29), ThfofEss-+End%(29)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 20: True Grit -- GldArm-3defTpProc(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 22: Touch of Fear -- CldSns-Acc/ToHitDeb(A)
Level 24: Kick -- Empty(A)
Level 26: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 28: Soul Drain -- RechRdx-I(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 32: Weave -- Ksm-ToHit+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 38: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Maneuvers -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 49: Darkest Night -- HO:Enzym(A), HO:Enzym(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), RgnTss-Regen+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
Level 50: Cardiac Core Paragon
------------

 

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|-------------------------------------------------------------------|

Posted

I am planning to use this one on my upcoming Shield/Dark Tanker

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def(7), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(31)
Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(43)
Level 2: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(37)
Level 4: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(34)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), Prv-Absorb%(31), Prv-Heal(33), Prv-Heal/Rchg(50)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(21), MckBrt-Taunt/Rng(45), MckBrt-Rchg(45)
Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Siphon Life -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Acc/Dmg(17), CrsImp-Dmg/Rchg(19), CrsImp-Acc/Dmg/Rchg(19), TchoftheN-Acc/EndRdx/Rchg(48)
Level 18: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 20: Against All Odds -- EndRdx-I(A), EndRdx-I(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(33)
Level 26: Shield Charge -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Rchg/Res%(46)
Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 35: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(40), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Dark Obliteration -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Dark Consumption -- ClvBlo-Acc/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(5)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Resilient Core Paragon
------------

 

 

Posted

Looking at the original build.

1: No Active Defense = NO MEZZ PROTECTION
2: No Grant Cover sacrifices some of your Defense Debuff Resist.

Here's one.  A little over-built, but that's not necessarily a Bad Thing .

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Rchg+(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5)
Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11)
Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(11)
Level 4: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(15), Erd-Acc/Dmg/EndRdx/Rchg(17), ClvBlo-Acc/Dmg(17), ClvBlo-Dmg/EndRdx(19), ClvBlo-Dmg/Rchg(19)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
Level 16: Siphon Life -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Grant Cover -- LucoftheG-Rchg+(A), LucoftheG-Def(31)
Level 20: Kick -- FrcFdb-Rechg%(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34)
Level 26: Shield Charge -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39)
Level 30: Combat Jumping -- Rct-Def(A), Rct-Def/EndRdx/Rchg(39)
Level 32: One with the Shield -- EndMod-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 38: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 41: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(48)
Level 47: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Cardiac Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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