Renatos1023 Posted September 6 Posted September 6 For 3 of the 4 Penelope Yin TF missions you enter and exit via a helicopter. However, upon exit you spawn INSIDE the helicopter. Depending on team size, if there is an MM on the team, if there is another team also at the heli -- getting out of the helicopter can be a pain in the butt. I've been stuck in there before. Is it possible to make the exit spawn point OUTSIDE of the helicopter? Would simply be a QoL change. 3 Global: @Renatos Server: Everlasting My Top Dog Defenders: Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic Other Mains: Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel
Rudra Posted September 6 Posted September 6 47 minutes ago, Renatos1023 said: if there is an MM on the team, MM pets have not blocked player character movement since some time back on Live. Please don't blame MMs for something their pets no longer do.
Renatos1023 Posted September 6 Author Posted September 6 (edited) 1 hour ago, Rudra said: MM pets have not blocked player character movement since some time back on Live. Please don't blame MMs for something their pets no longer do. Thanks for adding nothing! Let me explain simply -- when there are multiple MMs on a team, and they and their pets all spawn in the helicopter (plus the rest of your team and whatever pets they also have) it is a cluster-f** to get out. It is not just a physical clog (as your comment is about), it is also a visual clog. Your comment doesn't even address anything, maybe go to bed. There is no need to always be a contrarian. If you play the devil's advocate all the time, you simply become the devil. My suggestion means that you no longer have to spin around in the middle of a dozen+ character bodies to figure out which way is out. Pray tell, why is that bad? Edited September 6 by Renatos1023 1 1 Global: @Renatos Server: Everlasting My Top Dog Defenders: Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic Other Mains: Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel
Rudra Posted September 6 Posted September 6 (edited) 2 hours ago, Renatos1023 said: Thanks for adding nothing! Let me explain simply -- when there are multiple MMs on a team, and they and their pets all spawn in the helicopter (plus the rest of your team and whatever pets they also have) it is a cluster-f** to get out. It is not just a physical clog (as your comment is about), it is also a visual clog. Your comment doesn't even address anything, maybe go to bed. There is no need to always be a contrarian. If you play the devil's advocate all the time, you simply become the devil. My suggestion means that you no longer have to spin around in the middle of a dozen+ character bodies to figure out which way is out. Pray tell, why is that bad? Nowhere in my response did I say anything about the suggestion to move the spawn point itself. There have been many requests to turn the spawn point around so players are running out of the helicopter rather than in and I supported every one of those suggestions. Just like I supported moving the spawn point itself out of the helicopter every time that was mentioned in the previous requests. My response was to please not blame MMs and their pets for any inability to exit the helicopters because MM pets were changed back on Live to no longer impede PC movement. Which is the typical (erroneous) complaint made whenever anyone mentions MMs and being able to exit a room or helicopter. (Edit: And seeing as how in the OP you did not call out any other ATs with permanent pets, even multiples of said pets, like say Controllers and Dominators, how else am I supposed to take your MM comment?) Edited September 6 by Rudra Edited to add "in the OP" for clarification.
Ghost Posted September 6 Posted September 6 (edited) 6 hours ago, Renatos1023 said: Thanks for adding nothing! Let me explain simply -- when there are multiple MMs on a team, and they and their pets all spawn in the helicopter (plus the rest of your team and whatever pets they also have) it is a cluster-f** to get out. It is not just a physical clog (as your comment is about), it is also a visual clog. Your comment doesn't even address anything, maybe go to bed. There is no need to always be a contrarian. If you play the devil's advocate all the time, you simply become the devil. My suggestion means that you no longer have to spin around in the middle of a dozen+ character bodies to figure out which way is out. Pray tell, why is that bad? Ban all MMs!!! and double, no triple patrol XP for any player who disagrees! 🤭 Sorry, but I don’t see why this is a bad suggestion. Edited September 6 by Ghost 1
srmalloy Posted September 6 Posted September 6 4 hours ago, Rudra said: My response was to please not blame MMs and their pets for any inability to exit the helicopters because MM pets were changed back on Live to no longer impede PC movement. It's not an issue with the Yin TF because of the level range, but it's even more misplaced to blame MMs for pets piling up in the mission-exit helicopters, because some other pets do block movement — my Pyro/Marine controller's Tarantula from the Mace Mastery pool, for example, blocks movement while neither her Catherine wheel nor Barrier Reef do. Until the issue of exiting a mission into a helicopter resulting in you/your team running into the helicopter gets addressed, my inadequate solution has been to immediately back up out of the helicopter, rather than try to turn around to run forward to leave it. 1
Rudra Posted September 6 Posted September 6 6 hours ago, Ghost said: Ban all MMs!!! and double, no triple patrol XP for any player who disagrees! 🤭 Sorry, but I don’t see why this is a bad suggestion. 5 hours ago, srmalloy said: It's not an issue with the Yin TF because of the level range, but it's even more misplaced to blame MMs for pets piling up in the mission-exit helicopters, because some other pets do block movement — my Pyro/Marine controller's Tarantula from the Mace Mastery pool, for example, blocks movement while neither her Catherine wheel nor Barrier Reef do. Until the issue of exiting a mission into a helicopter resulting in you/your team running into the helicopter gets addressed, my inadequate solution has been to immediately back up out of the helicopter, rather than try to turn around to run forward to leave it. The only issue I have with the OP, other than what still seems a misguided claim against MMs, is that it only addresses the Yin TF. Previous requests about the helicopters addressed all helicopters in the game. Which makes sense since they all work the same way.
DrRocket Posted Sunday at 12:55 PM Posted Sunday at 12:55 PM On 9/5/2025 at 10:49 PM, Rudra said: MM pets have not blocked player character movement since some time back on Live. Please don't blame MMs for something their pets no longer do. BS, they block me all the time 1
Rudra Posted Sunday at 05:14 PM Posted Sunday at 05:14 PM 4 hours ago, DrRocket said: BS, they block me all the time I don't believe you. If they do, report it as a bug.
srmalloy Posted Sunday at 06:05 PM Posted Sunday at 06:05 PM 5 hours ago, DrRocket said: BS, they block me all the time Are you certain that they're the MM primary pets, and not pets from the secondary, like /Dark's Dark Servant, or from an epic/patron pool, like the Tarantula from Mace Mastery?
lemming Posted Sunday at 07:31 PM Posted Sunday at 07:31 PM 6 hours ago, DrRocket said: BS, they block me all the time They shouldn't block movement (The main pets, I think others still get in the way) However, they can make clicking annoying because you wind up clicking on them instead of doors.
DrRocket Posted Sunday at 10:20 PM Posted Sunday at 10:20 PM It gets very crowded inside the helicopter with primary MM pets and other summoned pets, that movement is not possible and as they form in zone they shove me further back into the helicopter! I had made the suggestion before to show us exiting the helicopter rather than outside and running in to prevent this bs... 1
Rudra Posted Sunday at 10:38 PM Posted Sunday at 10:38 PM (edited) 25 minutes ago, DrRocket said: It gets very crowded inside the helicopter with primary MM pets and other summoned pets, that movement is not possible and as they form in zone they shove me further back into the helicopter! I'll bet you it is the other players' characters and the "other summoned pets" that are blocking your movement. Grab any MM. Put your character in any position where your ability to move will be impeded with others present, summon your pets to block you, and then watch as your character simply pushes the pets out and aside as you move. Edit again: Hells, grab any MM, get inside a helicopter, summon your pets to block your ability to exit, and watch as your character simply shoves them out of the way as you exit the helicopter. (Edit yet again: Bring a friend! Have both of you be at the back of the helicopter, block both of you in, and try to exit. Watch as you both shove the pets out of the helicopter as you exit.) Edited Sunday at 10:48 PM by Rudra Edited to add my own comments. 1
Renatos1023 Posted Monday at 01:45 AM Author Posted Monday at 01:45 AM (edited) 3 hours ago, DrRocket said: It gets very crowded inside the helicopter with primary MM pets and other summoned pets, that movement is not possible and as they form in zone they shove me further back into the helicopter! I had made the suggestion before to show us exiting the helicopter rather than outside and running in to prevent thi bs... Yes! @DrRocket, this was my point. I think you said it better than I did. I am not anti-MM, I am anti-clusterf**k zoning. I am always shoved into the back of the Heli when things spawn. And it is all pets, not just MMs (I just used that as an example since that was my team at that point). And I am aware that there are other TFs that do have the exit spawn in a Heli, and YES, those spawn points should be moved too. Simply said: it would be easier to have the exit spawn outside of the helicopter. That is all this post was supposed to be about. Edited Monday at 01:46 AM by Renatos1023 Global: @Renatos Server: Everlasting My Top Dog Defenders: Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic Other Mains: Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel
Rudra Posted Monday at 02:04 AM Posted Monday at 02:04 AM (edited) 1 hour ago, Renatos1023 said: it would be easier to have the exit spawn outside of the helicopter. That is all this post was supposed to be about. And not a single person on this thread has argued even once against it. So why the constant rush to defend something that is not under attack? The only counter-argument made in this thread is that the claim that MM pets are blocking characters is false. That's it. Nothing else. If for some reason the extra character models are making it more difficult for you to even find the exit? Okay. The MM specific claim though, especially as reinforced by @DrRocket, is easily proven wrong though. And all I ever asked for in this thread is to stop blaming MM pets for preventing player characters from moving when they were changed back on Live to stop doing so. Edited Monday at 02:53 AM by Rudra Edited to add missed "pets". And again to correct "someone" to "some".
srmalloy Posted Monday at 02:50 PM Posted Monday at 02:50 PM 12 hours ago, Rudra said: And not a single person on this thread has argued even once against it. So why the constant rush to defend something that is not under attack? Because we see your reasoning as being "I want A changed because of B, which doesn't affect A at all" -- you describe wanting to have a real (and repeatedly discussed previously) issue changed, but use a justification for the change a non-existant problem. Suggesting that the exit point be moved/changed because you exit the mission running into the helicopter and the other team members and Lore/pool pets jam up the exit is a valid reason; requesting the change because non-obstructing pets obstruct you is not. 1
Rudra Posted Monday at 03:58 PM Posted Monday at 03:58 PM 1 hour ago, srmalloy said: Because we see your reasoning as being "I want A changed because of B, which doesn't affect A at all" -- you describe wanting to have a real (and repeatedly discussed previously) issue changed, but use a justification for the change a non-existant problem. Suggesting that the exit point be moved/changed because you exit the mission running into the helicopter and the other team members and Lore/pool pets jam up the exit is a valid reason; requesting the change because non-obstructing pets obstruct you is not. Because you quoted me and all the "you"s, it feels like this comment is aimed at me, except I haven't said that. It took me a moment to realize you quoted me to springboard off of.
Doomguide2005 Posted Monday at 05:56 PM Posted Monday at 05:56 PM Wouldn't surprise me that while 'they' may not block movement that 1) lag and 2) additional spawning play a significant role in the cluster $%%$^ that occurs along with a lack of choice in direction of movement 1
Rudra Posted Monday at 08:42 PM Posted Monday at 08:42 PM 2 hours ago, Doomguide2005 said: 2) additional spawning play a significant role in the cluster $%%$^ This. This is what I am going to bet is what is causing players to blame MM pets. Because there is just the one spawn point where we all get ejected from the mission to and multiple character models can't occupy the same spot. So everything gets displaced further into the helicopter's interior just like when two or more of us exit any other mission and if we don't move away from each other start displacing each other in the same direction until we run into an obstacle that stops any further displacement movement. MM pets just like other pets take up space that must be displaced to spawn any other players and their associated pets exiting the mission as well. Which can lead to the perception that MM pets are blocking player movement, but they still aren't. It is every other player character and any non-MM pets that may still block movement that is doing so. (You can't displace MM pets if there is nowhere to displace them to, just like your character can't be displaced any further when there is nowhere left for you to be displaced to.) 1
Skyhawke Posted Tuesday at 12:46 AM Posted Tuesday at 12:46 AM Secondary pets will absolutely block you. I got stuck in a chopper on a TinPex because a dark defender and someone with one of those giant Arachnos spiderbots spawned in front of me in the chopper but behind their pets. We were all blocked in and it finally took me telling them to despawn their pets for us to actually get out and head to the next mission door. Chopper spawn points suck and the portal in Orobouros is a cluster and a half a lot of times. Putting spawn points away from choppers and portals gets a thumbs up from me! 👍 1 1 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
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