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Posted

I'd be down with some account wide accolades.

 

Not the ones we have, now, but things like "You have a 50 of every Hero/Villain/Epic Archetype!" accolades which give every character on your account a badge with a nifty title. Same thing with "You have 50 Magic Heroes!" and you get a badge that's like "Magician" or something similar.

 

I think that'd be nifty.

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Posted
2 hours ago, battlewraith said:

 

They are a trivial matter. It’s just a repetitive, tedious activity that people have been doing for years. There’s nothing particularly difficult about it. 

As for the power creep argument—the game is easy, whether they make a change like this or not. People that have a problem with this can play harder content or skip the accolades if they think it’s a big deal. 

 

If they're such a trivial matter, why don't you just skip them, since you seem to believe that they're not worth the effort to acquire unless the requirements for them are dumbed down to the point where you don't have to make any real effort to get them?

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Posted

this could be good.  or, this could be bad.

 

there is certainly almost no way anything like this will hit Homecoming.  or, ... it might.

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Posted
12 hours ago, srmalloy said:

If they're such a trivial matter, why don't you just skip them, since you seem to believe that they're not worth the effort to acquire unless the requirements for them are dumbed down to the point where you don't have to make any real effort to get them?

 

I do skip them, generally speaking. And when I don’t, the “real effort” amounts to moving a character to locations that are memorized or marked on a map in order to get “exploration” badges. Or clicking on history plaques, the contents of which were first introduced in what, 2004?

 

Moreover, the “don’t like it, don’t do it” argument can be applied to anything.

Don’t like that a melee set underperforms? Don’t play it.

Don’t like that certain ATs are less favored in hard content? Don’t play them. 

Don’t like that certain areas of the game are underpopulated (eg. redside)? Just don’t play there. 

 

It’s a recipe for stagnation that favors risk-averse players that are satisfied with what they have and don’t want change.

Posted

 

11 hours ago, battlewraith said:

It’s a recipe for stagnation that favors risk-averse players that are satisfied with what they have and don’t want change.

 

In other words, people who actually like the game. The whole point of Homecoming is that people loved the old game and wanted to play it again. I'm sorry that you're bored with it. But handing out free accolades just because you don't want to go through the steps to earn them makes about as much sense as handing out free Shivans and Nukes because I don't want to PvP.

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Posted
Quote

Account wide accolade badges

 

While there have been many Quality of Life changes over the years that have reduced tedium, how much is too much?  I assume that there is a limit or a break point.

 

I suggest avoiding this slippery slope. 

 

image.thumb.jpeg.b655d072dc1195a63b08548dd4872f88.jpeg

 

However, I would support updating some of the Task Force Commander TFs (eg. Synapse and Citadel) and adding new missions that helps get the required defeat badges (a mission that had both Anti-Matter and Siege would be great!)

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Posted
On 9/22/2025 at 12:15 PM, Steampunkette said:

I'd be down with some account wide accolades.

 

Not the ones we have, now, but things like "You have a 50 of every Hero/Villain/Epic Archetype!" accolades which give every character on your account a badge with a nifty title. Same thing with "You have 50 Magic Heroes!" and you get a badge that's like "Magician" or something similar.

 

I think that'd be nifty.


That would be very nifty indeed.  
 

I’m not a fan of most account wide badges. Outside of Steampunkette’s idea, I would prefer that the content to earn the badge be engaging and accessible instead.  So shorten Synapse, have a more accessible way to get all the mayhem missions, etc.  

Posted
8 hours ago, JKCarrier said:

In other words, people who actually like the game. The whole point of Homecoming is that people loved the old game and wanted to play it again.

 

The whole point of Homecoming is to bring back the game AND continue development. Which is why we have a suggestions forum and engage in these conversations. 

 

The shivans and nukes are a funny example. In a sense they are free, because they were content set within the context of an open PvP zone. The intent was to bring players into the zone, where they would fight each other in order to achieve the objectives and get the desired reward. If people can routinely go there and get the rewards without interacting with anyone from the opposite side, then the primary challenge in earning the reward has been skipped. And yet the sky did not fall. The game did not go shrieking down the slippery slope of ruin. 

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