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Posted

Teleportation is the only travel power that is excluded from the empowerment stations. 

I'd like to see a TP range buff added to the empowerment stations. All the other travel powers get +20% so that seems like a reasonable amount to give TP.

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SPOON!

Posted
24 minutes ago, Psyonico said:

TP range is controlled by any +range.  I don't know if it would be possible to *only* increase the range of TP.

There doesn't appear to be a "Range Increase" or "Increased Range" buff from the Empowerment stations, though.

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Posted
24 minutes ago, Psyonico said:

TP range is controlled by any +range.  I don't know if it would be possible to *only* increase the range of TP.

 

Correct, any range buff affects TP's range.  But the empowerment stations do not offer an "increase range" buff at all.  Perhaps the Devs would think this is OP, so perhaps a specific "TP range" buff for the empowerment station isn't a bad request.

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Posted
8 hours ago, Glacier Peak said:

Teleport is already the fastest travel power by far. 

It is, you'll get no argument from me on that point. However, my point was less about wanting to make TP better and more about wanting all travel powers to be represented equally within the context of the Empowerment Stations.

 

SPOON!

Posted
4 hours ago, dukedukes said:

/marine troller TP range w/ PotD is an experience.

 

I've had a Marine TP enjoyer teammate teleport into my living room by accident before it's that good.

 

As for buffing TP further no thanks.  Maybe we can buff Super Speed some more so it doesn't feel like you're a granny with her walker in comparison to TP.

Posted

Next thing, I'll be reading that all travel powers should be inherent. Just kidding. 

I'm consistently amazed we're even allowed to use SG empowerment buffs. I would think once Invention set IOs came into being, these would have been disabled completely. I use the increase stealth multiple times a day for labyrinth and for my lowbies to zip around and grab explorations. 

And they're handy for the invention badges, too. And they're great for using surplus salvage that you'd rather not take the time to post on AH or vendor. 

Myself, I have a perception that some days, my SS is super, super fast. And other days, it's like I'm running through sand. Same character, same zone. The distinction seems to be the server. On Indom...fast. On Excelsior, not so fast. 

My combat attributes reflect the same values, so I know it's just a perception thing on my end for whatever reason. So, I'm not inclined to think SS needs any help, because it's just about as fast as TP, except in the larger zones without buildings in the path, like most of Nerva. During MSRs, my characters using SS will beat some tpers, and some other tpers will beat me. I think a lot has to do with who's driving the character with TP, and the binds/macros they're using. <shrug>

That said, any increase in speed/range to any travel power is fine with me. I do not see any downside to doubling or quadrupling range or speed for any power. I would take flight more often if it were as fast as afterburner all the time and not just for a limited time. 

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Posted
1 hour ago, Ukase said:

Next thing, I'll be reading that all travel powers should be inherent. Just kidding. 

I'm consistently amazed we're even allowed to use SG empowerment buffs. I would think once Invention set IOs came into being, these would have been disabled completely. I use the increase stealth multiple times a day for labyrinth and for my lowbies to zip around and grab explorations. 

And they're handy for the invention badges, too. And they're great for using surplus salvage that you'd rather not take the time to post on AH or vendor. 

Myself, I have a perception that some days, my SS is super, super fast. And other days, it's like I'm running through sand. Same character, same zone. The distinction seems to be the server. On Indom...fast. On Excelsior, not so fast. 

My combat attributes reflect the same values, so I know it's just a perception thing on my end for whatever reason. So, I'm not inclined to think SS needs any help, because it's just about as fast as TP, except in the larger zones without buildings in the path, like most of Nerva. During MSRs, my characters using SS will beat some tpers, and some other tpers will beat me. I think a lot has to do with who's driving the character with TP, and the binds/macros they're using. <shrug>

That said, any increase in speed/range to any travel power is fine with me. I do not see any downside to doubling or quadrupling range or speed for any power. I would take flight more often if it were as fast as afterburner all the time and not just for a limited time. 

I've also found that if you are playing on a toon with small proportions, SS feels much much faster than it does on that same toon with large proportions. Attributes say I'm going the same speed but I feel like a rocket powered speed demon when I'm 4'6", add 2 feet to my height and it feels like I'm wearing cement sneakers! It's nuts!

SPOON!

Posted
4 minutes ago, mistagoat said:

I've also found that if you are playing on a toon with small proportions, SS feels much much faster than it does on that same toon with large proportions. Attributes say I'm going the same speed but I feel like a rocket powered speed demon when I'm 4'6", add 2 feet to my height and it feels like I'm wearing cement sneakers! It's nuts!

You're right! I recall a GM saying that one tip to increase times on the ski chalet was to be as short as you could be. I think we're just seeing the numbers as being the same, but perception is reality! Now I gotta come up with 250 prismatics for all my normal stature characters and make 'em tiny. 

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