tidge Posted 11 hours ago Posted 11 hours ago 21 hours ago, CoeruleumBlue said: It's really just that Spirit Ward is bad now, while all the other powers on the other pools are viable, so you can take Experimentation or Force of Will solely for the non-offensive powers if you'd like, but you can also take them for the attacks if you prefer those thematically. This argument feels extremely thin to me. I don't doubt that personal preference doesn't exist... it's more that personal preference =/= non-viable power(*1). If nothing else, it is literally a 1-slot wonder power for slotting the %Absorb piece. If a player opts to slot a different %proc (one that requires a trigger) in it, I believe that Spirit Ward can be cast on the sorts of summonable pets available to all players.... but I rarely slot anything but the %Absorb in it. As much as a b**** about the first three power choices in the Presence pool being at odds with each other, making that pool somewhat "clunky"... i don't think any of those three powers isn't viable (for characters that don't have access to such powers via primary/secondary). (*1) My own personal ranking of the powers in the Sorcery pool would put Enflame at the bottom.... but not because I think it isn't viable, I find it to be one of those powers that looks good on paper but needs rather specific circumstances to really sing. My perception is also colored because it becomes available at level 14, but for most ATs it is rarely the best choice of a power between levels 14 and 30. 1 1
Maelwys Posted 10 hours ago Posted 10 hours ago (edited) 22 hours ago, CoeruleumBlue said: Spirit Ward barely works, ... Spirit Ward is bad now ... They probably just need to make Spirit Ward actually good ... Spirit Ward isn't very good at all. ... So it probably just boils down to fix Spirit Ward. Maybe Spirit Ward should just be replaced with something *takes a quick glance through his stable of min-maxed toons for ones that aren't Magic Origin and yet have the Sorcery Pool* (Spirit Ward, Arcane Bolt, Mystic Flight, Enflame) Grav/Thermal Controller (Spirit Ward, Arcane Bolt, Rune of Protection) Illusion/Time Controller (Spirit Ward, Mystic Flight, Rune of Protection) Water/Cold Corruptor Storm/Dark Defender Elec/Sonic Dominator Arsenal/Psi Dominator (Spirit Ward, Mystic Flight) Sonic/Elec Defender (Mystic Flight) Bots/Marine MM Energy/Rad Scrapper Beam/Bio Sentinel Beam/Ninjitsu Sentinel Elec/Shield Stalker Yeah, nope. Spirit Ward is excellent as it is. With Defender numbers and minimal slotting investment (EndRed/Heal HO, Heal IO) it'll grant a +506.28 Absorb buffer (renews at +50.628 every 2s) which does not encounter MaxHP limits. if you throw in a Panacea proc then it can also give that ally a decent amount of +Endurance/+Healing. Really the only time it's superfluous is if you're a permanent soloist with no pets (including Lores) but even then it's useful for muling the Preventive Maintenance global. Also; most of the Sorcery Pool can be recoloured to hide the sigils (Arcane Bolt is a little iffy; but pure white is bearable IMO) Edited 10 hours ago by Maelwys 1 1
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