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Posted (edited)

This is my concept for an earth support set. It might need a lot of tweaking, especially since a couple of powers are adapted from Earth Control and Seismic Blast sets that could also be taken by Controllers or Defenders anyway, but I don't think this would work if they were totally removed or changed on those classes, we can already do Storm Summoning with Storm Blast after all, I wish there were an Earth Affinity for me to use with Seismic Blast among other things. 

 

Quicksand: You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

 

Geothermal Spring: You can cause a Geothermal Spring to emerge from the ground. The Geothermal Spring is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Geothermal Spring. The Geothermal Spring is invulnerable.

 

Volcanic Vent: You can tap into the tectonic power of the Earth and focus it at a targeted location. Foes that pass near a volcanic vent will take minor Fire damage and have their Perception, chance to hit, and regeneration reduced.

 

Reflective Crystals: Your mastery of the earth allows you to hide yourself and all nearby allies within Reflective Crystals. Reflective Crystals makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Smashing, Lethal, Energy damage and Psionic as well as your Foes ability to Immobilize you. You cannot use any other Concealment type powers while using Reflective Crystals.

 

Stone Barrier: Create a large stone barrier at your location which provides all allies within defense against all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the stone barrier to your location.

 

Beryl Crystals: Activating this power summons several rare Beryl Crystals to orbit around your teammates. These Crystals can bring clarity of the mind and increase you and your team's Accuracy, Perception to see hidden foes, and grant resistance to Confusion, Perception and ToHit debuffs.

 

Earthquake: Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

 

Meteorite: You call down a Meteorite from outer space. This causes a shard of rock to fall down from the sky, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knockback enemies.

 

Stone Golem: Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Stone Golem is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

 

 

Edited by CoeruleumBlue

<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted
2 minutes ago, Rudra said:

Lose Meteorite (support sets are not blast sets) and Stone Golem (support sets are not control sets).

 

No, it's mostly based on Storm Summoning, Traps, and Darkness Affinity and literally all three of those have both pets and blasts.

<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted (edited)
10 minutes ago, CoeruleumBlue said:

 

No, it's mostly based on Storm Summoning, Traps, and Darkness Affinity and literally all three of those have both pets and blasts.

Storm Summoning pet: Tornado (duration 30 seconds)

Traps pet: Force Field Generator (duration 2 minutes, no attacks)

Darkness Affinity pet: Dark Servant (duration 2 minutes, no attacks)

 

Storm Summoning "blast": Lightning Storm (stationary pet that attacks one target at a time)

Traps "blast": Trip Mine and Temporal Bomb (placed attack targets have to move into in order to be affected)

Darkness Affinity "blast": None

 

There are no affinity sets that give full on pets like Animate Stone. And there are no affinity sets that have direct damage to targeted enemy attacks.

 

Edited by Rudra
Edited to correct Tornado's time. And add missed closing parenthesis.
Posted
4 minutes ago, Rudra said:

Storm Summoning pet: Tornado (duration 30 seconds)

Traps pet: Force Field Generator (duration 2 minutes, no attacks)

Darkness Affinity pet: Dark Servant (duration 2 minutes, no attacks)

 

Storm Summoning "blast": Lightning Storm (stationary pet that attacks one target at a time)

Traps "blast": Trip Mine and Temporal Bomb (placed attack targets have to move into in order to be affected)

Darkness Affinity "blast": None

 

There are no affinity sets that give full on pets like Animate Stone. And there are no affinity sets that have direct damage to targeted enemy attacks.

 

 

It's not supposed to be a full on pet like Animate Stone, it's supposed to be an earth version of Dark Servant, Seeker Drones (the real Traps pet,) or Tornado, that's why it's named Stone Golem instead of Animate Stone, so people can decide what kinds of powers it should have. Dark Servant, Seeker Drones, and Tornado all have attacks. Meanwhile, all of Storm Summoning is basically blasts starting with Gale:

 

Storm Summoning - Unofficial Homecoming Wiki

 

Howling Twilight is the Darkness Affinity/Dark Miasma Blast:

Darkness Affinity - Unofficial Homecoming Wiki

Dark Miasma - Unofficial Homecoming Wiki

 

Caltrops and Web Grenade are Traps blasts:

Traps - Unofficial Homecoming Wiki

<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted

An earth/earth controller would get two Quicksands, two Earthquakes, and two of the same pet.  An earth/earth corrupter would get two Meterorites.  I think you need to take this back to the drawing board and come up with some more unique buff/debuff powers.

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Posted (edited)
57 minutes ago, CoeruleumBlue said:

 

It's not supposed to be a full on pet like Animate Stone,

Then state that. Give its duration. If it will also be able to attack, keep the duration to 30 seconds or less. If it is to last 2 minutes, then make sure it only has buffs or debuffs, no attacks. (Edit yet again: Or say if it is a single attack per "pet" thing like Seeker Drones where once it goes to attack the target, it goes away.) Otherwise all I see is you trying to get more Animated Stones to help you fight.

 

57 minutes ago, CoeruleumBlue said:

Howling Twilight is the Darkness Affinity/Dark Miasma Blast:

Howling Twilight is not a blast. Yes, it does damage, but its damage is negligible. It is not a damage attack, it is an AoE rez that happens to do minimal damage. If you are using Howling Twilight as a damaging attack? Then you are in serious need of more damage sources for your character(s). (Edit again: I get using it as an AoE stun. I've done that multiple times when things start looking grim. As a dedicated damage attack though? Makes no sense.)

 

57 minutes ago, CoeruleumBlue said:

Caltrops and Web Grenade are Traps blasts:

Neither Caltrops nor Web Grenade are "blasts". Caltrops do minimal damage and Web Grenade does none.

 

Another edit: I really should have addressed this too:

  

57 minutes ago, CoeruleumBlue said:

Dark Servant, Seeker Drones, and Tornado all have attacks.

Dark Servant has zero attacks. The only damage Dark Servant does is to any enemy that is adjacent to it. (Via Chill of the Night, a PBAoE -ToHit and damage aura.) And Dark Servant does not close into melee to use that ability. It prefers to hang back, even if only just outside of melee range, because its focus is to debuff a target and heal. (Even its Tenebrous Tentacles is doing minimal damage.)

 

So many edits....: And let's address this part too:

  

57 minutes ago, CoeruleumBlue said:

Meanwhile, all of Storm Summoning is basically blasts starting with Gale:

Storm Summoning is hardly a blast set.

 

Storm Summoning:

Tier 1:     Gale (Cone, minor damagefoe KB)

Tier 2:     O2 Boost (ST buff and heal) (does zero damage)

Tier 3:     Snow Storm (Toggle targeted AoE fly and speed debuff) (does zero damage)

Tier 4:     Steamy Mist (Toggle PBAoE team stealth and defense/damage resist buff) (does zero damage)

Tier 5:     Freezing Rain (Targeted AoE foe speed, defense, and resist debuff) (does less than 1 point of damage per tic to enemies, while also causing mobs to flee its effect, reducing its damage)

Tier 6:     Hurricane (Toggle PBAoE foe range and ToHit debuff with repel effect) (does zero damage)

Tier 7:     Thunder Clap (PBAoE foe stun) (does zero damage)

Tier 8:     Torndao (30 second duration pet, does light damage and KB to foes)

Tier 9:     Lightning Storm (60 second stationary pet that blasts foes)

 

So what makes you think Storm Summoning is "basically blasts"?

 

 

Edited by Rudra
Edited to add missed "more".
  • Like 1
Posted
1 hour ago, Rudra said:

Then state that. Give its duration. If it will also be able to attack, keep the duration to 30 seconds or less. If it is to last 2 minutes, then make sure it only has buffs or debuffs, no attacks. (Edit yet again: Or say if it is a single attack per "pet" thing like Seeker Drones where once it goes to attack the target, it goes away.) Otherwise all I see is you trying to get more Animated Stones to help you fight.

 

Howling Twilight is not a blast. Yes, it does damage, but its damage is negligible. It is not a damage attack, it is an AoE rez that happens to do minimal damage. If you are using Howling Twilight as a damaging attack? Then you are in serious need of more damage sources for your character(s). (Edit again: I get using it as an AoE stun. I've done that multiple times when things start looking grim. As a dedicated damage attack though? Makes no sense.)

 

Neither Caltrops nor Web Grenade are "blasts". Caltrops do minimal damage and Web Grenade does none.

 

Another edit: I really should have addressed this too:

  

Dark Servant has zero attacks. The only damage Dark Servant does is to any enemy that is adjacent to it. (Via Chill of the Night, a PBAoE -ToHit and damage aura.) And Dark Servant does not close into melee to use that ability. It prefers to hang back, even if only just outside of melee range, because its focus is to debuff a target and heal. (Even its Tenebrous Tentacles is doing minimal damage.)

 

So many edits....: And let's address this part too:

  

Storm Summoning is hardly a blast set.

 

Storm Summoning:

Tier 1:     Gale (Cone, minor damagefoe KB)

Tier 2:     O2 Boost (ST buff and heal) (does zero damage)

Tier 3:     Snow Storm (Toggle targeted AoE fly and speed debuff) (does zero damage)

Tier 4:     Steamy Mist (Toggle PBAoE team stealth and defense/damage resist buff) (does zero damage)

Tier 5:     Freezing Rain (Targeted AoE foe speed, defense, and resist debuff) (does less than 1 point of damage per tic to enemies, while also causing mobs to flee its effect, reducing its damage)

Tier 6:     Hurricane (Toggle PBAoE foe range and ToHit debuff with repel effect) (does zero damage)

Tier 7:     Thunder Clap (PBAoE foe stun) (does zero damage)

Tier 8:     Torndao (30 second duration pet, does light damage and KB to foes)

Tier 9:     Lightning Storm (60 second stationary pet that blasts foes)

 

So what makes you think Storm Summoning is "basically blasts"?

 

 

 

Storm Summoning has three blasts, I guess that's not basically a blast set, but I don't get the problem with having basically just a KB and debuff attack that also does some damage. Someone else mistakenly said it was the Meteor from Seismic Blast. No, it's a modified version of the Upthrust from Seismic Blast but I wanted something that threw a rock down from the sky, knocked people down, and debuffed them and figured it should do damage too, since a few support sets have that, but I didn't use Force Fields as a basis for designing it even though maybe I should've since that does +DEF too. 

 

Yes, a lot of these are similar to Earth Control because my feeling with Earth Control is geez, this feels like a secondary support set, not a primary control set, despite getting a bigger pet. This barely does any damage other than the pet and sets like Time Manipulation, Traps, and Radiation Emission have a ton of holds too. I wish this were just a secondary set and it had a toned down pet and a heal and stuff instead. It's almost absurd to me that we have Earth Control and don't have Earth Affinity because of that, when Earth Affinity would work way better. The Stone Golem is supposed to just be a secondary pet that a lot of support sets get, also like the Voltaic Sentinel from Electrical Affinity, which is what I based the Stone Barrier on. So this is basically based on four sets which all have pets. I don't know how to design the support pet though. It just says it's a pet and its name to make it clear it's not Animate Earth but a tinier version, not exactly what the pet is like, I figure someone who has used pets more could design it, though maybe I'll make myself design it. 

 

And no, I didn't want this to get two Animate Earths because I mostly just wanted this to have an earth set to go with other themes. I tend to think the controls in Earth Control are kind of underwhelming too since it's almost all holds and immobilizes. Like can't I just have an earth support set to go with the Plant Control set or Mind Control and have a psychic crystal or even Ice Control and be a comet, or Fire Control and be a volcano? The whole idea of the earth set seems like it should've been a support set before they even tried making a control set out of it, just fill it up with mostly ground-targeted stuff, one or two blast-y things so you can hit things with a rock, and a mini-pet like what quite a few support sets get. Of course it would need a lot of editing, I'm not a dev who's getting paid to make this, I just wanted to throw out what I like, and "no pets or blasts" is not helpful when this basically has parts from four support sets that have pets and three that have blasts. Maybe only make the blast part of some kind of support function (even though it does crowd control and debuffing) instead of just throwing a blast in there even though Storm Summoning and Forcefields just have blasts, but like, throwing a rock from the sky that isn't as big as what the actual blast sets get should be in there in my opinion just for the fun factor, so let's make it work and be balanced, not take it out entirely, especially since almost everything else in this set is expectedly super passive and you need something to click and that something to click should involve a rock falling down on people from the sky somehow in my humbly correct opinion. 

<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted (edited)
58 minutes ago, CoeruleumBlue said:

Storm Summoning has three blasts,

Storm Summoning has zero blasts. And I showed you that in my previous response.

 

58 minutes ago, CoeruleumBlue said:

but I don't get the problem with having basically just a KB and debuff attack that also does some damage. Someone else mistakenly said it was the Meteor from Seismic Blast. No, it's a modified version of the Upthrust from Seismic Blast but I wanted something that threw a rock down from the sky, knocked people down, and debuffed them and figured it should do damage too, since a few support sets have that,

Then don't flag it as Meteorite. Make it something that will not confuse players. Sand Trap. Leeching Earth. Rock Shower. Whatever, I don't care. Not Meteorite though.

 

58 minutes ago, CoeruleumBlue said:

Yes, a lot of these are similar to Earth Control because my feeling with Earth Control is geez, this feels like a secondary support set, not a primary control set, despite getting a bigger pet. This barely does any damage other than the pet and sets like Time Manipulation, Traps, and Radiation Emission have a ton of holds too.

Why are you taking this argument? What does this have to do with anything? (Edit: Also, Traps has a single "Hold", from mobs vomiting, available in Poison Trap. That isn't a hold per se, just an animation effect buying you a second or two of time as if a hold effect. Time Manipulation has a whopping 2% chance of a Mag 3 Hold in Distortion Field. You really should not count that. And Radiation Emission has a 50% chance of a Mag 2 Hold and an 80% chance of a Mag 1 Hold for only 7.45 seconds each. So if you are relying on Choking Cloud to save you, you are going to get stomped by anything tougher than a minion. And even some minions will ignore it.)

 

58 minutes ago, CoeruleumBlue said:

The Stone Golem is supposed to just be a secondary pet that a lot of support sets get, also like the Voltaic Sentinel from Electrical Affinity, which is what I based the Stone Barrier on.

Electrical Affinity does not have Voltaic Sentinel. It has Galvanic Sentinel, a 2minute duration pet that does no damage but debuffs targets' regeneration, recovery, and damage. Your Stone Golem is presented as Animated Stone. You took Animated Stone's description and applied it unchanged to Stone Golem. If you want an earth-themed debuff pet, present it as an earth-themed debuff pet, not as re-named Animated Stone. If you are confused as to how to do so? State it is a debuff pet.

 

58 minutes ago, CoeruleumBlue said:

I tend to think the controls in Earth Control are kind of underwhelming too since it's almost all holds and immobilizes.

Are you seriously going to make me list out yet another set's powers and what they do? Also, welcome to control sets. Controlling the battlefield is kind of what they are supposed to be about.

 

58 minutes ago, CoeruleumBlue said:

I'm not a dev who's getting paid to make this,

Neither are the devs. How many times do you need to be told "unpaid volunteers working on the game in their spare time" before it sinks in?

 

58 minutes ago, CoeruleumBlue said:

and "no pets or blasts" is not helpful when this basically has parts from four support sets that have pets and three that have blasts.

No support set has blasts. Seriously, how many times am I going to have to go over this? Several support sets do minimal to minor damage with their abilities, but none have blasts. Support sets are all about supporting the team. Buffs for your allies and debuffs (which may do minimal to minor damage when applied) for your enemies. Pets are either very short duration combat like Tornado which is more about scattering your foes than hurting them, 'long' duration single use like Seeker Drones which do little damage and are still focused on applying debuffs to the target, long duration buff pets and long duration debuff pets. If your focus for a support set's pet is damage, which you are giving the impression of with copying Animated Stone's description, then it has no place in a support set. The only solid damage pet in any support set I can remember is Lightning Storm, and it is stationary with a one minute duration.

 

58 minutes ago, CoeruleumBlue said:

Maybe only make the blast part of some kind of support function (even though it does crowd control and debuffing) instead of just throwing a blast in there even though Storm Summoning and Forcefields just have blasts,

Again, Storm Summoning does not have any blasts. And you are really making me wonder if you even know about the game at all with your comments. Force Field does not "just have blasts". The only two powers that could even possibly be considered in such a way are Repulsion Bolt and Force Bomb. Force Bomb does light damage, but its focus is target KD, KB, and damage resist debuff. Repulsion Bolt is a minor (almost minimal) damage ability whose focus is KB and target damage resist debuff. Even at level 50, Repulsion Bolt barely does more than 6 points of damage and Force Bomb only a little over 18 points of damage. Their focus is not damage. Stop thinking of support powers as "blasts". They are terrible as "blasts". They are not meant as "blasts". And if you are relying on your support set for damage output? You are in dire need of damage sources for your character.

 

Edited by Rudra
  • Like 1

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