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Posted

so i ran a Citadel  

 

1) the 2nd mission was not at the same door as the first

 

2) all other missions seemed to be as far away from the previous mission as geographically possible

 

3) did not really check if the 3 in IP were closer to the tram.  all IP missions were not SUPER close, but may not have been at the opposite end of a 3 mile map.  but there was the extra long jog for the 2nd mission, ...  

 

overall.... it felt like another Citadel slog

Posted
12 minutes ago, Snarky said:

so i ran a Citadel  

 

1) the 2nd mission was not at the same door as the first

 

2) all other missions seemed to be as far away from the previous mission as geographically possible

 

3) did not really check if the 3 in IP were closer to the tram.  all IP missions were not SUPER close, but may not have been at the opposite end of a 3 mile map.  but there was the extra long jog for the 2nd mission, ...  

 

overall.... it felt like another Citadel slog

 

Look on the bright side, you got ample opportunity to get your team mates to donate to your good cause during the travel time. 

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I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich

 
Posted (edited)
10 hours ago, Snarky said:

so i ran a Citadel  

 

1) the 2nd mission was not at the same door as the first

 

2) all other missions seemed to be as far away from the previous mission as geographically possible

 

3) did not really check if the 3 in IP were closer to the tram.  all IP missions were not SUPER close, but may not have been at the opposite end of a 3 mile map.  but there was the extra long jog for the 2nd mission, ...  

 

overall.... it felt like another Citadel slog

My understanding is that this is now the formula for determining distances between mission doors….

 

TFs Quit + number of times begged for donations x posts complaining about PUGs = distance

 

🤭
 


 

 

Edited by Ghost
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Posted

I did have a Citadel where the second mission was not in the same door as the first, maybe a year or so ago.

And the IP up in the far NW, and then Talos up north has always been a chance.

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Posted
40 minutes ago, lemming said:

I did have a Citadel where the second mission was not in the same door as the first, maybe a year or so ago.

And the IP up in the far NW, and then Talos up north has always been a chance.

We got nothing but far away Talos

Posted

Hmm.

Just ran it on Open Beta using mission complete cheat.

First and Second mission were in different doors in IP. First one near Hosp, other near Terra Volta.

Then South Talos, Delivery, Skyway, then Talos near the DA door.

 

So, regular chances after the first.

Tried again, same mission doors for the first and second.

Third try, I actually went into the mission and cleared.

Yep, first door at IP: [-1625.2 -18.9 -6478.9]

and second at IP:  [-912.1 -17.5 433.2]

 

Other missions seemed to follow the usual pattern I've gotten used to.   I tend to TT between them anyway at this point

Posted
6 hours ago, Ghost said:

My understanding is that this is now the formula for determining distances between mission doors….

 

TFs Quit + number of times begged for donations x posts complaining about PUGs = distance

 

🤭
 


 

 

 

Where to next, Citadel?

 

"My contacts inform me that the Council have a base in the Chantry. Go there and investigate."

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Posted (edited)
1 hour ago, Skyhawke said:

 

Where to next, Citadel?

 

"My contacts inform me that the Council have a base in the Chantry. Go there and investigate."

 

Citadel reading Snarky's posts in real time. 

 

'Hey why'd the mission door move all of a sudden!?'  'Sorry Snarks the Council heard you were on your way to Talos and decided they could make a super cool base worthy of vampires in the Chantry with all that untapped realestate.'

Edited by Championess
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Posted

I am not a diligent Citadel TF runner.  I hate Nazis as much as everyone, but this thing gets old.  Sehr alt!   
 

I am putting this down as “A for effort, F for results.”  See my convos on Black Hole…

Posted
1 hour ago, Snarky said:

I am not a diligent Citadel TF runner.  I hate Nazis as much as everyone, but this thing gets old.  Sehr alt!   
 

I am putting this down as “A for effort, F for results.”  See my convos on Black Hole…

Citadel is the one TF I actively avoid.

The caves.  The kill alls.  The jumping around.  The caves and lastly, the caves.

I don’t even care about the stinking TF Commander accolade.  It ain’t worth it, and it’s all because of Citadel!

Posted (edited)
1 hour ago, Snarky said:

See my convos on Black Hole…

 

How could we ever forget!?

 

In my 90's and dementia setting in I suspect I'll sometimes blurt out Black Hole sucks!  😜

Edited by Championess
Posted
27 minutes ago, Ghost said:

The caves.  The kill alls.  The jumping around.  The caves and lastly, the caves.

The Citadel Task Force is the best argument I've seen for adding a Slaver digging tool to the game -- use Reveal, point the tool at the end room, press the trigger button and hold it, then just wait until it's finished coring a tunnel straight to the end room. If there happen to be any Council in the way of the beam, well, that's just collateral damage.

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Posted

I feel like Council and 5th Column are some of the most dire enemies in game that it's *important* to defeat and arrest.

 

Citadel and Council Cave maps drive me away from facing them as often as I should.

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