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Posted

I figured I'd just ask this down here rather than in general. For all I know, it's a bug. 

Hitpoints. On a few of my blasters, I have them at max hp. Nice blue numbers on my combat attributes that are monitored. Love to see it. 

But, I noticed, even with the level shifts those values don't increase. Shouldn't they? I imagine it's a lot for an antiquated engine to track, so I would understand why it doesn't, but seems to me the progression of those increases should continue as the character's levels increase. 
 

Posted

Once you max out for your AT, I don't think they increase after that, no.  Regardless of level shifts or what not.  I could certainly be wrong about that, though.

Posted

Level shifts are 'real' levels from what I understand, they just allow you to place higher on the purple patch list then before. So you're not really gaining anything 'extra' from them that your character would naturally gain from it being a 'real' level.

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