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Posted

I figured I'd just ask this down here rather than in general. For all I know, it's a bug. 

Hitpoints. On a few of my blasters, I have them at max hp. Nice blue numbers on my combat attributes that are monitored. Love to see it. 

But, I noticed, even with the level shifts those values don't increase. Shouldn't they? I imagine it's a lot for an antiquated engine to track, so I would understand why it doesn't, but seems to me the progression of those increases should continue as the character's levels increase. 
 

Posted

Level shifts are 'real' levels from what I understand, they just allow you to place higher on the purple patch list then before. So you're not really gaining anything 'extra' from them that your character would naturally gain from it being a 'real' level.

Posted

Yep, level shifts are only there for purposes of combat mechanics like purple patch, and don't affect your (or enemies') modifiers. An example: a level 54+10 AV would have the same hit points as a level 54+0 AV, and would have the same 87% debuff resistance as a level 54+0 AV. However, it would hit like something ten levels higher than it actually is. Level shifted enemies are kind of an advantage for players because they don't get the same stat boosts as enemies of that actual level would have. To put it another way, a level 54 enemy is going to be more challenging than a level 50+4 enemy.

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