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Posted

Electric Daisy is only L25 now, but I might as well get a head start on what a final build might look like. Never played with either of these sets on live so I'm kinda winging it. No incarnate stuff at this point.

 

Powers/slots up to 25 are as-built, the rest is all theory-crafting. I'm only running on generic IOs, with a LotG in Guarded Spin and trying out Force Feedback +Rech in Eye of the Storm (which doesn't make the final build unless I move things around). I'd prefer not to respec for slot placements on the way up to 50 unless I've really broken something.

 

Resists seem solid aside from toxic (S/L/E 90+, F/C 83.5, Psi 70.3, Neg 58.1, Tox 19.8  :().

Defenses aren't amazing, most being in the high teens to low 20s, tho it does slightly over-cap Melee and Lethal with Guarded Spin active.

Recharge is meh. I'd like to squeeze more in there but I'm not sure how or where, nor what the tradeoffs would be.

 

Are there any glaring errors? Is there a way to get FF+rech back in (if I even need it)? Are the resist and defense numbers adequate?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Electric Daisy: Level 50 Technology Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Staff Fighting

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

 

Hero Profile:

Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Endurance
  • (7) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge

Level 1: Mercurial Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Conductive Shield

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance

Level 4: Guarded Spin

  • (A) Armageddon - Damage
  • (5) Armageddon - Damage/Recharge
  • (5) Armageddon - Accuracy/Damage/Recharge
  • (13) Armageddon - Accuracy/Recharge
  • (13) Armageddon - Damage/Endurance
  • (34) Luck of the Gambler - Recharge Speed

Level 6: Static Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Steadfast Protection - Resistance/+Def 3%

Level 8: Grounded

  • (A) Impervium Armor - Psionic Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Taunt/Recharge
  • (46) Perfect Zinger - Taunt/Recharge/Range
  • (50) Perfect Zinger - Taunt
  • (50) Perfect Zinger - Chance for Psi Damage

Level 12: Energize

  • (A) Preventive Medicine - Heal
  • (21) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance

Level 14: Lightning Field

  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage

Level 16: Eye of the Storm

  • (A) Might of the Tanker - Accuracy/Damage
  • (17) Might of the Tanker - Damage/Recharge
  • (17) Might of the Tanker - Accuracy/Damage/Recharge
  • (19) Might of the Tanker - Recharge/Chance for +Res(All)
  • (19) Might of the Tanker - Damage/Endurance/Recharge
  • (34) Might of the Tanker - Accuracy/Damage/Endurance/Recharge

Level 18: Lightning Reflexes

  • (A) Run Speed IO

Level 20: Staff Mastery

Level 22: Boxing

  • (A) Accuracy IO

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (25) Aegis - Resistance/Endurance/Recharge
  • (33) Aegis - Resistance
  • (37) Aegis - Psionic/Status Resistance

Level 26: Power Sink

  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Performance Shifter - Chance for +End

Level 28: Serpent's Reach

  • (A) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Super Speed

  • (A) Run Speed IO

Level 35: Innocuous Strikes

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 38: Sky Splitter

  • (A) Gauntleted Fist - Accuracy/Damage
  • (39) Gauntleted Fist - Damage/RechargeTime
  • (39) Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (39) Gauntleted Fist - Damage/Endurance/RechargeTime
  • (40) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (40) Gauntleted Fist - RechargeTime/+Absorb

Level 41: Weave

  • (A) Reactive Defenses - Defense
  • (42) Reactive Defenses - Defense/Endurance
  • (42) Reactive Defenses - Defense/RechargeTime
  • (42) Reactive Defenses - Scaling Resist Damage
  • (43) Luck of the Gambler - Recharge Speed

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed

Level 49: Tactics

  • (A) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (23) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Recharge

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 20: Form of the Body

Level 20: Form of the Mind

Level 20: Form of the Soul

------------

 

 

 

 

@Cutter

 

So many alts, so little time...

Posted

I have a pretty much maxed out Electric Armor Tanker, albeit with a different secondary. A few thoughts:

 

- You're not going to need three slots in Stamina once you get Power Sink at level 26. I just have the one automatic slot in Stamina myself and that's more than enough. If you're looking for extra slots to move around, start there.

 

- Similarly, you don't need nearly so many slots in Tough. Just two (with the Aegis Psionic unique and the Aegis straight Resistance) are enough to get you to the S/L cap. Move the remaining slots elsewhere.

 

- Never really understood the appeal of the Kinetic Combat set. Since that set maxes out at level 35, you are giving up a substantial amount of Enhancement bonus in order to get a specific set bonus that could probably be found elsewhere. If you will be using that attack in your normal rotation, it should be slotted up with level 50 enhancements. OTOH, if you only have it because it's the required level one power and never actually use it, just leave it with one slot. Slotting up powers to be used only as set-mules should be a last resort, IMO.

 

- Getting Psionic resistance from ~70% to around ~80% made a big difference for me. 80% is within Might of the Tanker range of the resistance cap. Could put in one extra slot (dropping at least one from Stamina) and fill it with the Gladiator's Armor pure resistance enhancement. (The set bonus you would also get from that may not be huge, but it is something. Mainly I am suggesting this change in order to get your Psi resist up.)

 

- Regen is an often-overlooked key ingredient to tanking success. A fairly minor change you could make to give yourself a sizeable regen boost would be one more slot in Health with the Numina's pure Heal enhancement in it. That gives you extra regen both from the enhancement itself and a set bonus.

 

- I am not sold taking Maneuvers for Tankers, let alone Tactics. But you may like them. I kind of prefer Energy Mastery's Physical Perfection (more for the regen than the recovery).

Posted

Thanks for the advice!

 

Looks like I will be investing in a respec sooner than planned, given your suggestions on slotting Tough, Stamina and Health (speaking of Health, any impressions on the Panacea proc?).

 

KCombat is in there because it seems to be in pretty much every build everywhere, so I figure there must be something to it. I haven't invested in buying any yet so will hold off until I'm higher level and have a better idea of my attack chain and set needs.

 

For Psi resist I'm actually now looking at Aegis and/or Impervium Armor sets. The extra slots from Stamina and Tough (as you suggest) would enable 6-slots in my other shields.

 

As far as Maneuvers goes, I'm looking at it as a way to layer a little more defense on top of my resists, as well as another LotG holder. By the time I get to where I'm looking at taking it, I should have a better idea of whether it's needed or if I can move into an EPP/PPP. I didn't see a lot of appeal to any of them which is another push to dip more into Leadership. But I could be wrong there!

@Cutter

 

So many alts, so little time...

Posted

Revised the build some, based around sets I've been able to buy on the AH. I'm deliberately staying away from purples and winters at this point, so there is some unconventional slotting as I chase set bonii (*cough* Sky Splitter *cough*).

 

Highlights include capped S/L/E/P, with F/C within MotT proc range of the cap (assuming it stacks?), and better toxic this time around. Defenses are also improved to varying degrees (Lethal and Melee still cap normal content with Guarded Spin active). Regen is buffed significantly from the original build (267% base / 441% with Energize). And I managed to squeeze in 4 LotG +Rech, which as far as I can tell is the most I'd ever get unless I either drop Hasten for a Stealth pool mule, or lose Physical Perfection in favour of Vengeance. Neither of those feel like optimal choices.

 

I haven't played much recently (she's up to only L29) but I'm prolly going to pull the trigger on a respec by the weekend so I can get some of these set bonuses going now. Before I do... how does this look?

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Electric Daisy: Level 50 Technology Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Staff Fighting

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(21), UnbGrd-EndRdx/Rchg(33)

Level 1: Mercurial Blow -- Acc-I(A), GntFis-Rchg/+Absorb(48)

Level 2: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(21), Ags-EndRdx/Rchg(33)

Level 4: Guarded Spin -- LucoftheG-Rchg+(A), ScrDrv-Acc/Dmg(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(23), ScrDrv-Acc/Rchg(34)

Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam(46)

Level 8: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9)

Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(50), PrfZng-Taunt/Rchg(50), PrfZng-Taunt/Rchg/Rng(50)

Level 12: Energize -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(23), DctWnd-Heal/Rchg(27)

Level 14: Lightning Field -- MghoftheT-Rchg/Res%(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Acc/Dmg(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Dam%(43)

Level 16: Eye of the Storm -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(17), MghoftheT-Acc/Dmg/Rchg(17), MghoftheT-Dmg/EndRdx/Rchg(19), MghoftheT-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(34)

Level 18: Lightning Reflexes -- Run-I(A)

Level 20: Staff Mastery

Level 22: Boxing -- Empty(A)

Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(37), ImpArm-EndRdx/Rchg(40)

Level 26: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(48)

Level 28: Serpent's Reach -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(29), EntChs-Dmg/Rchg(29), EntChs-Dmg/EndRdx/Rchg(31), EntChs-Heal%(31), Dvs-Acc/Dmg/EndRdx/Rchg(34)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45)

Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)

Level 35: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)

Level 38: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), FcsSmt-Acc/Dmg/Rchg(40), FcsSmt-Acc/EndRdx/Rchg(40)

Level 41: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-ResDam%(45)

Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)

Level 47: Conserve Power -- RechRdx-I(A)

Level 49: Physical Perfection -- RgnTss-Regen+(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 20: Form of the Body

Level 20: Form of the Mind

Level 20: Form of the Soul

------------

@Cutter

 

So many alts, so little time...

Posted
Highlights include capped S/L/E/P, with F/C within MotT proc range of the cap (assuming it stacks?)

MotT stacks with itself up to three times. Best not to count on always having that third stack though, IMO, but having two fairly consistently should be doable for most people.

 

Defenses are also improved to varying degrees (Lethal and Melee still cap normal content with Guarded Spin active). Regen is buffed significantly from the original build (267% base / 441% with Energize). And I managed to squeeze in 4 LotG +Rech, which as far as I can tell is the most I'd ever get unless I either drop Hasten for a Stealth pool mule, or lose Physical Perfection in favour of Vengeance. Neither of those feel like optimal choices.

 

I haven't played much recently (she's up to only L29) but I'm prolly going to pull the trigger on a respec by the weekend so I can get some of these set bonuses going now. Before I do... how does this look?

Looks pretty good to me. There are only some minor things I would adjust, but some of that is down to playstyle or personal preference.

 

For example, in Energize I personally would take a Numina's pure Heal instead of the Doctored Wounds Heal/Recharge, but that is because I use Energize more as an occasional emergency heal than trying to keep it up close to permanently. For me, Recharge for Energize is less important than just straight Heal, given my playstyle. (My secondary, Radiation Melee, has a quick recharging self-heal I use as my main bread-and-butter keep-my-HP-maxed power. Energize only comes out when Radiation Siphon isn't enough to keep up. But with no self-heal in Staff Fighting, I guess you'll need to lean on Energize more, so the way you have it slotted might work better for you.) I would also consider a Numina's pure Heal in Health in place of the Miracle +Recovery proc. The reasoning for that is, currently your build has a substantially better Recovery/EndUse (3.06/1.1) than mine (3.45/1.76). That's good, but it probably doesn't need to be that good-- personally I prefer to de-emphasize Endurance Recovery and EndRdx and just abuse Power Sink to keep my End bar filled indefinitely. So for me, Regen is always preferable to Recovery. Then again, your planned +Recharge is miles better than Gigajoule's, so you may actually find you need the extra Recovery beyond what Power Sink can give.

 

Looks good to me though. Definitely keep the Physical Perfection, I would say.

Posted

Thanks much Gigajoule! I really appreciate the thoughts from a seasoned Elec/ user. You give sound reasoning for using Numina Heals, and as I level I will keep a mindful eye on my bars so I can see if that route would be the way to go. You're right about the +rech aspect, she's going to be swinging non-stop so there's a better than good chance I'll need to keep the proc in Stamina. (And I realized that I didn't have Lightning Field toggled on because it shows the MotT proc in my resist totals, so her end use from toggles jumps to 1.51.) I'll be bouncing between Staff Forms too, as I need to, in order to the juggle end discount and even more recharge.

 

I'll report back at some point once I've leveled her more & know if any changes need to be made based on the reality of play.

 

Here's the data chunk, Hyperstrike:

 

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|-------------------------------------------------------------------|

@Cutter

 

So many alts, so little time...

Posted (edited)

Here's a quickie rework (as I'm not terribly familiar with Staff.

 

Only thing I changed is Boxing <<< KICK.  As you can put a FF: +Rech proc in there.

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Electric Daisy: Level 50 Technology Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Staff Fighting

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)

Level 1: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40)

Level 2: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7)

Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(33)

Level 6: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), RctArm-ResDam/Rchg(9), UnbGrd-ResDam/EndRdx/Rchg(11)

Level 8: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)

Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46), PrfZng-Taunt/Rchg/Rng(48), PrfZng-Acc/Rchg(48), PrfZng-Taunt/Rng(48), PrfZng-Dam%(50)

Level 12: Energize -- RechRdx-I(A)

Level 14: Lightning Field -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21)

Level 16: Eye of the Storm -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(42), Mlt-Dmg/Rchg(42), Mlt-Acc/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(43)

Level 18: Lightning Reflexes -- Run-I(A)

Level 20: Staff Mastery

Level 22: Kick -- FrcFdb-Rechg%(A)

Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)

Level 26: Power Sink -- RechRdx-I(A)

Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(33)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(50)

Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)

Level 35: Innocuous Strikes -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)

Level 38: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), Rct-ResDam%(50)

Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45)

Level 47: Conserve Power -- RechRdx-I(A)

Level 49: Physical Perfection -- RgnTss-Regen+(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 20: Form of the Body

Level 20: Form of the Mind

Level 20: Form of the Soul

Level 50: Cardiac Core Paragon

------------

 

 

 

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|-------------------------------------------------------------------|
 
Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

You may want to swap your Obliteration (Eye of the Storm) and Might of the Tanker (Lightning Field) as the proc from the Might of the Tanker (resist) works constantly with mobs in range in your damage aura. This guarantees two stacks at all times (with mobs in melee range) with three going off and on.

 

With MotT in melee attacks this usually ends up being 1-2 stacks at most.

 

If you need extra slots I'd start with the following:

 

Taunt (I recommend 2 Perfect Zingers for the Psi/Tox resist)

Resist toggles only need 4 slots functionally speaking.

Stamina (as mentioned) can be 1-slotted on an Electric Tanker (although I prefer 3 myself but I'm a chain hog)

 

I'd dump Maneuvers for Conceal if you're going for a defense mule for LotG as Conceal (+Celerity: Stealth in sprint) will give the toon an added dimension.

 

Conserve Power / Physical perfection seem to be throw aways on your build. You may want to look into Soul Mastery and taking Darkest Night (-20% to hit toggle slotted up).

 

I really love Electric Armor ... it's the total package. Staff looks great (haven't gotten around to messing with it myself yet) ... let us know how it works out for you.

Posted

Cool suggestions, thanks Hyperstrike and Kruunch!

 

I'm nowhere near ready for purples yet, but I've saved your build (and Kruunch's thoughts) as an L50 wishlist to shoot for.

 

As far as my experience goes, I took the revamped Daisy for a spin through Penny Yin TF tonight, and she was outstanding. Highlight was the final mission reactor room: we got hit with a truckload of chain ambushes partway through the Clamor fight (I'm thinking 5-6 spawns all at once). 7 friendly bodies hit the floor. Daisy tanked everything til the team rez'd/hospital'd and regrouped, which felt like a good 5 minutes cause I think a few people were lying on the floor watching her do her thing. EotS' knockdown chance is exceptional for making breathing room, and popping into Form of the Soul for the extra end discount was key with all the elec blasts flying around. I had to cycle through Energize>PSink a few times to keep it going - the extra recharge in those sure helped. With the aggro cap being what it is there was no possible way for me to prevent the team from going down, but to stay up through it all was an exhilarating experience to say the least.

 

Solo her damage is mediocre with only 3 slotted attacks (two of which are AoE), but 35 is closer than it was when I started (29 -> 32) and I'm looking forward to the ride to 50.

@Cutter

 

So many alts, so little time...

Posted

Cool suggestions, thanks Hyperstrike and Kruunch!

 

I'm nowhere near ready for purples yet, but I've saved your build (and Kruunch's thoughts) as an L50 wishlist to shoot for.

 

As far as my experience goes, I took the revamped Daisy for a spin through Penny Yin TF tonight, and she was outstanding. Highlight was the final mission reactor room: we got hit with a truckload of chain ambushes partway through the Clamor fight (I'm thinking 5-6 spawns all at once). 7 friendly bodies hit the floor. Daisy tanked everything til the team rez'd/hospital'd and regrouped, which felt like a good 5 minutes cause I think a few people were lying on the floor watching her do her thing. EotS' knockdown chance is exceptional for making breathing room, and popping into Form of the Soul for the extra end discount was key with all the elec blasts flying around. I had to cycle through Energize>PSink a few times to keep it going - the extra recharge in those sure helped. With the aggro cap being what it is there was no possible way for me to prevent the team from going down, but to stay up through it all was an exhilarating experience to say the least.

 

Solo her damage is mediocre with only 3 slotted attacks (two of which are AoE), but 35 is closer than it was when I started (29 -> 32) and I'm looking forward to the ride to 50.

 

Glad to help and one of the funnest experiences in the game as a Tanker is being the last person standing, and still being there when your group reforms and plows in again.

 

I'm also a big fan of thumbing my nose at the agro cap, but you have to make sure you have a team that can handle it (agro management is a team chore, not a Tanker's sole responsibility .... too many in this game think otherwise).

Posted

Yeah, I'm familiar with the aggro issues, and in normal missions have little problem timing my spawn to spawn movement. This was one of those unexpected situations where exactly nobody would have managed it. Those freaks were like lemmings off a cliff coming through the reactor room door!

@Cutter

 

So many alts, so little time...

Posted

Glad to help and one of the funnest experiences in the game as a Tanker is being the last person standing, and still being there when your group reforms and plows in again.

 

I always loved the "How the HELL did you survive THAT?" I'd get from teammates.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Glad to help and one of the funnest experiences in the game as a Tanker is being the last person standing, and still being there when your group reforms and plows in again.

 

I always loved the "How the HELL did you survive THAT?" I'd get from teammates.

 

"Hey guys when you get back, be careful ... I pulled some more."

  • Haha 1
Posted

Glad to help and one of the funnest experiences in the game as a Tanker is being the last person standing, and still being there when your group reforms and plows in again.

 

I always loved the "How the HELL did you survive THAT?" I'd get from teammates.

 

"Hey guys when you get back, be careful ... I pulled some more."

 

"I was so lonely."

@Cutter

 

So many alts, so little time...

Posted

Glad to help and one of the funnest experiences in the game as a Tanker is being the last person standing, and still being there when your group reforms and plows in again.

 

I always loved the "How the HELL did you survive THAT?" I'd get from teammates.

 

 

"Hey guys when you get back, be careful ... I pulled some more."

 

"I was so lonely."

 

Silly teammates, alphas are for Tankers!

Posted

Glad to help and one of the funnest experiences in the game as a Tanker is being the last person standing, and still being there when your group reforms and plows in again.

 

I always loved the "How the HELL did you survive THAT?" I'd get from teammates.

 

Silly teammates, alphas are for Tankers!

 

"Hey guys when you get back, be careful ... I pulled some more."

 

"I was so lonely."

 

SO!  When's the fight starting?

 

*AV is dead on the ground*

 

Aww...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Power Sink is such an amazing tool. It's good for managing your own endurance, but it's great for draining endurance from enemy mobs and iirc it does not need an accuracy check. I would personally recommend dedicating some slots to end modification; enemies without endurance can't attack

Posted

Power Sink is such an amazing tool. It's good for managing your own endurance, but it's great for draining endurance from enemy mobs and iirc it does not need an accuracy check. I would personally recommend dedicating some slots to end modification; enemies without endurance can't attack

 

3 end, 3 recharge = always full endurance bar and enemies with no toggles.

 

P.S. - laughing at Sappers/Carnies/Super Stunners is sheer bliss.

Posted

Power Sink is such an amazing tool. It's good for managing your own endurance, but it's great for draining endurance from enemy mobs and iirc it does not need an accuracy check. I would personally recommend dedicating some slots to end modification; enemies without endurance can't attack

 

3 end, 3 recharge = always full endurance bar and enemies with no toggles.

 

P.S. - laughing at Sappers/Carnies/Super Stunners is sheer bliss.

 

SuperStunner: *RezSCHLORP!* HA HA!

You: HA HA INDEED! *TakebackSCHLORP!*

SuperStunner: No fair!

*BONK!*

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Aw man, now I have to find slots for that too? :)

 

Just a recommendation.

 

For comparison sake, here is a build i worked up for my Elec/Titan. S/L/E/P are all capped. F/C are with .3% of the cap (good enough for me). Negative and Toxic are low, but those two I can live with and Might of the Tanker will bring them up a bit with 2-3 stacks running, plus the scaling Reactive Defense IO. Lots of hit points and regen. And all of that is pre-incarnate choices and without any purple sets.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Electric Daisy: Level 50 Technology Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Titan Weapons

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Charged Armor

  • (A) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance
  • (7) Impervium Armor - Resistance/Endurance/Recharge
  • (9) Impervium Armor - Endurance/Recharge
  • (27) Impervium Armor - Psionic Resistance

Level 1: Defensive Sweep

  • (A) Superior Avalanche - Accuracy/Damage
  • (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Avalanche - Accuracy/Damage/Endurance
  • (15) Superior Avalanche - Accuracy/Damage/Recharge
  • (17) Luck of the Gambler - Recharge Speed

Level 2: Conductive Shield

  • (A) Impervium Armor - Resistance/Endurance
  • (9) Impervium Armor - Resistance
  • (11) Impervium Armor - Resistance/Recharge
  • (11) Impervium Armor - Resistance/Endurance/Recharge
  • (42) Impervium Armor - Endurance/Recharge

Level 4: Titan Sweep

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (17) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (50) Force Feedback - Chance for +Recharge

Level 6: Static Shield

  • (A) Impervium Armor - Resistance
  • (13) Impervium Armor - Resistance/Endurance
  • (21) Impervium Armor - Endurance/Recharge
  • (21) Impervium Armor - Resistance/Recharge
  • (42) Impervium Armor - Psionic Resistance

Level 8: Grounded

  • (A) Unbreakable Guard - +Max HP
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (31) Perfect Zinger - Taunt
  • (33) Perfect Zinger - Taunt/Recharge
  • (33) Perfect Zinger - Taunt/Recharge/Range

Level 12: Energize

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 14: Lightning Field

  • (A) Endurance Reduction IO
  • (29) Superior Might of the Tanker - Accuracy/Damage
  • (31) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 16: Follow Through

  • (A) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)

Level 18: Lightning Reflexes

  • (A) Run Speed IO

Level 20: Build Momentum

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance
  • (45) Titanium Coating - Endurance

Level 26: Power Sink

  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy/Recharge

Level 28: Rend Armor

  • (A) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Damage/Endurance
  • (36) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 35: Super Jump

  • (A) Jumping IO

Level 38: Arc of Destruction

  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 44: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - Heal
  • (3) Numina's Convalesence - Heal/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - EndMod

Level 1: Momentum

------------

 

 

 

 

Posted

Electric Armor means not having to slot Stamina, or take Conserve Power or Physical Perfection. The reason for this is the power you 3 slotted (Power Sink).

Posted

Aw man, now I have to find slots for that too? :)

 

Just a recommendation.

 

For comparison sake, here is a build i worked up for my Elec/Titan. S/L/E/P are all capped. F/C are with .3% of the cap (good enough for me). Negative and Toxic are low, but those two I can live with and Might of the Tanker will bring them up a bit with 2-3 stacks running, plus the scaling Reactive Defense IO. Lots of hit points and regen. And all of that is pre-incarnate choices and without any purple sets.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Good looking build! I'll noodle around and see what I can adapt to Staff. Not ready for winter or superior sets yet but another one to add to the 50 wishlist.

@Cutter

 

So many alts, so little time...

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