Uun Posted Friday at 10:59 PM Posted Friday at 10:59 PM Now that MM henchmen and Gremlins all spawn at the caster's level, Fire Imps are the only pets that spawn at -1. Time to get rid of this. 6 1 Uuniverse
DrRocket Posted Saturday at 12:36 PM Posted Saturday at 12:36 PM would love to see the imps go back to live days where you could spawn randomly between the 3 to 5 of them, but to avoid being overpowered retain the limit to 5., unlike the old days where there was no limit.
Uun Posted Saturday at 01:49 PM Author Posted Saturday at 01:49 PM 57 minutes ago, DrRocket said: would love to see the imps go back to live days where you could spawn randomly between the 3 to 5 of them, but to avoid being overpowered retain the limit to 5., unlike the old days where there was no limit. You're conflating two separate changes. The number of imps summoned was once variable (2-5) and was changed to always summon 3 in Issue 5 (August 2005). In the same issue they eliminated the stacking of controller pets (which allowed you to have multiple sets out) but increased their duration to be essentially permanent. BTW, the -1 level shift wasn't instituted until December 2006. Uuniverse
Shin Magmus Posted 16 hours ago Posted 16 hours ago Yep, Fire Imps need the level penalty removed + damage slightly adjusted to compensate + Containment bonus damage increased to account for the DoT (it is currently too low on Controllers). After reading this comment, you gain Wet. At 5 stacks of Forum Nonsense, your next Bad Argument Power will have an Orange Circle, raising the chance of me not giving a shit to 100%! The Definitive Empathy Rework
Yomo Kimyata Posted 13 hours ago Posted 13 hours ago Well, if you are dead set against balance, why not replace fire imps with a summonable Baphomet? Since there is only one they have no justification to make it at -1 level to you, and that should amp up your damage nicely. Who run Bartertown?
tidge Posted 12 hours ago Posted 12 hours ago Any level shift change would also end up with ToHit penalties, just like for MM henchmen.
Riverdusk Posted 10 hours ago Posted 10 hours ago I'd agree. I'd point to electric control that gets 2 gremlin pets that spawn at +0. Or is having 3 the magic cutoff?
Uun Posted 9 hours ago Author Posted 9 hours ago 40 minutes ago, Riverdusk said: I'd point to electric control that gets 2 gremlin pets that spawn at +0. Or is having 3 the magic cutoff? Gremlins previously spawned at -1 and were changed to +0 in i28p2. Uuniverse
srmalloy Posted 5 hours ago Posted 5 hours ago On 11/29/2025 at 4:36 AM, DrRocket said: would love to see the imps go back to live days where you could spawn randomly between the 3 to 5 of them, but to avoid being overpowered retain the limit to 5., unlike the old days where there was no limit. And while we're at it, let's go back to the Live days when your Controller's pets would die every time you went up or down an elevator, so that you'd have to wait for the summon to recharge. 😝
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