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Posted

Res would be better but it's a great start

I'd just be concerned because it dispels on attack, and pets spawn staggered, so in practice you're gonna have to spam passive mode to apply it to them and benefit from it 

Posted

What is the auto hit thing in the last mission? I solo'd the TF (with an MM) on default difficulty, and while the last fight took a long time, I never noticed any huge auto hit stuff. Is it something only on Advanced Mode?

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Posted (edited)
21 minutes ago, Razor Cure said:

What is the auto hit thing in the last mission? I solo'd the TF (with an MM) on default difficulty, and while the last fight took a long time, I never noticed any huge auto hit stuff. Is it something only on Advanced Mode?

I don't know about Advanced Mode, but the regular TF has you (and any pets that wind up there) automatically die with a large red CRUNCH if you are no longer on any of the cars. Get knocked between the cars or past the sides of the cars, and you die. (Edit: My main character (MM) doesn't have any KB protection. So I would get knocked on my butt, then before I even got back on my feet, get knocked again, then get knocked between the cars or over the side. I lost count of the number of times I had to hosp' from getting bounced.)

 

Edited by Rudra
Posted (edited)
On 11/29/2025 at 1:34 PM, Shin Magmus said:

   I completed the the new Zoe Langston TF on Advanced Mode, blind, 2-man with my friend as usual.  Since MMs have been "buffed" in this patch I decided to do it with my MM.  We did finish, but the entire TF is incredibly anti-MM and the last mission in particular has the most forced, unavoidable, autohit, wide-ranging AoE dmg I think I've ever seen in this game; It is overwhelmingly anti-MM.  This highlights a significant problem, because while you can theoretically be allowed to play the game while maintaining perfect uptime on 90% Res buffs and supported by tons of Regen buffs and heals, the instant a pet dies once you are no longer allowed to play.  There is no safe area, no gap, no time to realistically resummon a pet and be able to apply your Upgrade Powers and any other buffs to the pets before they die again.  This is the MM pet deathloop.

 

   The MM pet deathloop can occur in other content, but it's never been as prevalent and completely unbeatable as it is in the Zoe Langston TF.  I'm not exaggerating for comedic effect, it's "literally unplayable" unless you run away from the encounter and summon somewhere else, far from your team and the actual battle.  You can try to teleport back to your team and perfectly time some Barriers + Wild Growth + World of Pain etc. and maybe your pets won't die in less than 2 seconds, maybe... big maybe.  So, since this last update started to address MM issues, I would like to make a suggestion for further improvements.

 

Holy Mission: To Defeat the evils of Mastermind Pet Deathloops

   All MM Henchmen should have a buff on summon that works like a hyper-condensed version of Barrier Destiny, with short-lived depreciating buffs.  The purpose of this power is to give any MM player just enough time to cast 3-4 powers on their MM reliably: both Upgrade Powers and then either some shields/buffs in their secondary (Deflection Shield) or Barrier Destiny.  The detailed information of this power is below:

 

"TENACITY"

   Henchmen are the strength of the Mastermind, and cannot be so easily defeated.  We get knocked down, we get back up again.

+18% Damage Resistance (All) / +9% Defense (All), unresistable, for 3 seconds (90% / 45%)

+18% Damage Resistance (All) / +9% Defense (All), unresistable, for 4 seconds (72% / 36%)

+18% Damage Resistance (All) / +9% Defense (All), unresistable, for 5 seconds (54% / 27%)

+18% Damage Resistance (All) / +9% Defense (All), unresistable, for 6 seconds (36% / 18%)

+18% Damage Resistance (All) / +9% Defense (All), unresistable, for 7 seconds (18% / 9%)

 

🙂 Being allowed to play the game is much more fun than not being allowed to play the game.🙂

 

 


Il go one further, 100% intangiable for x seconds till they attack something which cancels the effect. Allows time for pets to be buffed.

Edited by chi1701
Posted
On 12/6/2025 at 10:38 PM, Razor Cure said:

What is the auto hit thing in the last mission? I solo'd the TF (with an MM) on default difficulty, and while the last fight took a long time, I never noticed any huge auto hit stuff. Is it something only on Advanced Mode?

   Yes, try it on Advanced Mode.

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