Major_Decoy Posted 8 hours ago Posted 8 hours ago 53 minutes ago, CoeruleumBlue said: Why on Earth did Super Strength ever have a defense and endurance debuff? Because the developers of the game got some inspiration from Dungeons and Dragons, like a guaranteed 5% chance to hit and a guaranteed 5% chance to miss. I believe also Rage. Originally it was a magnitude 16 stun because there's no "fatigue" system in the game. Shortly after they got rid of Perma-unstoppable, they changed Rage to be -endurance instead. From the January 18th, 2005 patch notes: Super Strength/Rage: Removed Disorient effect after power expires. Instead, Rage will drain your Endurance when it expires. * Reduced its Endurance cost to activate the power, and slightly reduced its Defense Debuff. Apparently, and I'd forgotten this, it stunned and debuffed defense (more strongly than it does now) D&D barbarian Rage, on crash, did -2 str -2 dex, and fatigued. I believe it was done this way because when people are trying to make a "The Hulk" style character in dungeons and dragons, they do typically make a Barbarian. (I don't know if D&D's barbarian class was inspired at all by The Hulk)
Psi-bolt Posted 6 hours ago Posted 6 hours ago 2 hours ago, kelika2 said: One thing I hate about the city of heroes community is how they try to distance themselves from other MMOs but when it comes to balancing its all about dummytesting, or you call it pylon damage. meanwhile 99.9% of the game is wading through enemies in seconds and anything worthy of "stand there and beat it up" gets more lore pets in its face than a theme-less costume contest A perfect encapsulation of why comparing sets via pylon testing is at best inadequate and at worst manipulative. That’s not the game we’re actually playing. 1 2
Captain Fabulous Posted 3 hours ago Posted 3 hours ago 2 hours ago, Psi-bolt said: A perfect encapsulation of why comparing sets via pylon testing is at best inadequate and at worst manipulative. That’s not the game we’re actually playing. But don't tell that to [redacted] or [redacted] because you'll get [redacted] for saying [redacted] about [redacted]. 2 1
arcane Posted 2 hours ago Posted 2 hours ago we’re sorry, but two to three alleged people in the distant wilderness prefer beanbag and the full unstoppable crash. overruled. 1 1
Ghost Posted 1 hour ago Posted 1 hour ago (edited) Wow. So much rage in this thread! I'll see myself out now.... Edited 1 hour ago by Ghost
CoeruleumBlue Posted 1 hour ago Posted 1 hour ago 7 hours ago, Major_Decoy said: Because the developers of the game got some inspiration from Dungeons and Dragons, like a guaranteed 5% chance to hit and a guaranteed 5% chance to miss. I believe also Rage. Originally it was a magnitude 16 stun because there's no "fatigue" system in the game. Shortly after they got rid of Perma-unstoppable, they changed Rage to be -endurance instead. From the January 18th, 2005 patch notes: Super Strength/Rage: Removed Disorient effect after power expires. Instead, Rage will drain your Endurance when it expires. * Reduced its Endurance cost to activate the power, and slightly reduced its Defense Debuff. Apparently, and I'd forgotten this, it stunned and debuffed defense (more strongly than it does now) D&D barbarian Rage, on crash, did -2 str -2 dex, and fatigued. I believe it was done this way because when people are trying to make a "The Hulk" style character in dungeons and dragons, they do typically make a Barbarian. (I don't know if D&D's barbarian class was inspired at all by The Hulk) Yes, but what does that have to do with making Super Strength into a rage-based power? Lots of people above want Super Strength to make a character that's more like Superman, or Spiderman, or various other characters rather than the Hulk. This is why people are asking for a "Raging Strength." Everyone who has been in this game for a while already knows about the stuff like a 5% hit and miss chance. That doesn't explain why Rage is built into Super Strength, and absolutely not built into any of the other powersets such as the ones involving weapons. We already have Unleash Potential from Force of Will that comes with a damage buff and a crash, most armors regardless of what they're based on have an option for a crash, there's basically no reason to equate Super Strength = D&D Barbarian Rage, especially not when most people's idea of a super strength character is probably going to look more like Superman, Spider Man, or even Iron Man than the Hulk. If I hear Super Strength in a superhero game I'm probably thinking of a flying brick like Superman or Homelander to be honest, and while Hulk and Hulk fists are pretty popular, making it so you can play Hulk but not Superman or Spider-Man when those are more popular than Hulk is weird. The Thing is not as popular as the Hulk but is also basically the Hulk without the rage, and you might as well use Stone Melee without the stone hammer for Superman lifting a rock over his head like in comics pictures if you're going to make Super Strength all about the rage. Might as well just call it Raging Strength at that point anyway and drop the idea of having a plain Super Strength set entirely, since Super Strength can be realized through other sets like Stone Melee, Sonic Melee, Martial Arts, Street Justice, or sets like ones where you have a weapon, but also you're obviously really strong. 1 <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
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