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Secondary to pair with Rad...


sammcs

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Titan Weapons loves Endurance and Recharge.  Radiation Armour gives lots of Endurance and Recharge. Titan Weapons loves Radiation Armour.

"Titan/Bio scrappers are the stealthiest toons in the game."

 

"How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!"

 

"You see; they're perfect at stealth because nobody will notice if there's nobody to notice."

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I’m trying to think of a good secondary to pair with rad, primarily a control-y/tanker-y secondary not as concerned with damage. Any thoughts?

 

For control secondaries you have some choices that offer differing amounts.

 

Ice offers Ice Patch and Freezing Touch.  Ice patch will keep stuff bouncing and Freezing Touch gives you access to a hold.

Stone gives you Fault and Tremor, both large area knockdowns.  Fault is also a minor stun.

Super Strength gives you Hand Clap, Knockout Blow and Foot Stomp.  Hand Clap slotted for KB to KD is similar to fault, and Foot Stomp at high amounts of recharge can really keep things knocked down while dishing out damage.  Knockout Blow has a hold attached to it.

Titan Weapons gives you three AoE knockdowns with Titan Sweep Whirling Smash and Arc of Destruction.  Not quite as controllery since two of these are cones instead, but will provide substantial AoE damage on top of some soft control. This set is a little wonky for Tankers due to the slow startup on AoE's being tough on aggro control, but this is made up for by having the best Taunt animation, since looking good is way more important than anything else.

 

I would pick the one that sounds like the most fun or fits a concept you like best, rather than worry too much over which is the 'best' of the available options, as I think each one will be at least adequate.  If picking the best option is the only thing you're worried about though, for keeping stuff on the floor I think Stone or Super Strength is your best option.

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Cherenkov: Level 50 Magic Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Super Strength

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(15)

Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45)

Level 2: Gamma Boost -- Pnc-Heal(A), Pnc-Heal/EndRedux(46), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48)

Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(15)

Level 6: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(34)

Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(46)

Level 10: Taunt -- PrfZng-Dam%(A)

Level 12: Radiation Therapy -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(37), Mlt-Dmg/Rchg(40), Mlt-Acc/EndRdx(42), Mlt-Acc/Dmg/EndRdx(42), Mlt-Dmg/EndRdx/Rchg(43)

Level 14: Beta Decay -- AchHee-ResDeb%(A)

Level 16: Kick -- FrcFdb-Rechg%(A)

Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)

Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33)

Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(34)

Level 26: Ground Zero -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)

Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(34)

Level 32: Meltdown -- Empty(A)

Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)

Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)

Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42)

Level 44: Hasten -- RechRdx-I(A)

Level 47: Conserve Power -- RechRdx-I(A)

Level 49: Physical Perfection -- RgnTss-Regen+(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)

Level 50: Cardiac Core Paragon

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Thanks for sharing the build! Quick newb question as I am newer to tankers... I heard someone mention tankers don’t normally take taunt as their punchvoke should be enough to draw Aggro. Is that accurate?

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Mocking Beratement has a good set bonus though.

 

I myself would go for Radiation Melee because I'm kind of a basic bitch who likes to pair sets like that.

"Titan/Bio scrappers are the stealthiest toons in the game."

 

"How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!"

 

"You see; they're perfect at stealth because nobody will notice if there's nobody to notice."

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Thanks for sharing the build! Quick newb question as I am newer to tankers... I heard someone mention tankers don’t normally take taunt as their punchvoke should be enough to draw Aggro. Is that accurate?

You should definitely take the powers that are the most fun for you.  If you don't like Taunt, don't take Taunt.

 

That out of the way, if you aren't taking Taunt, you should probably play a Brute instead.  Even on a Brute, there is a strong argument for taking Taunt if you plan on being the primary aggro management on a team, and if you don't plan on being the primary aggro management on a team you should probably play a Scrapper or Stalker instead.

 

Punchvoke is useful but unreliable.  Taunt always taunts, and is AoE, and is ranged, and has -range on enemies making them come closer together for better efficiency.

 

You should definitely take the powers that are the most fun for you.  If you don't like Taunt, don't take Taunt.  But really, you should probably take Taunt.

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Range is a fantastic tool for getting all the mobs in melee range for you. In addition to the taunt there is a -75% range component to it that makes it a must for a tank, IMO.

 

Besides, the "bring it on" animation is worth the price of admission for any tough guy. :)

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Back in i1 I decided that all of my tankers would be women, because the female Taunt animation was better than the male, which sounded like the cry of a dying giraffe.  Not a fan of the current Shield taunt, but the Katana taunt makes up for it. 

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I'd vote for Electric Melee (lots of AOE, best alpha breaker in the game) or Dark Melee (lots of AOE and -toHit, and great sustain and best buildup in the game).

 

Radiation Melee as well but I don't find it engaging enough.

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