perrond Posted July 17, 2019 Posted July 17, 2019 I Have the -dmg restitance and i have noticed that some people have went with the -HP debuff. Has anyone done the numbers on this. Which is best for fast killing. Thanks for your help Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army
Nightmarer Posted July 18, 2019 Posted July 18, 2019 If you are talking AE farm, AE foes are designed to have zero resistance so I'd say the -HP is far more useful. If you are talking farming normal missions, then it depends on which enemy group are you fighting.
perrond Posted July 18, 2019 Author Posted July 18, 2019 Thanks for the Info. I had no idea that AE missions mobs had 0 res. -HP it is. Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army
Rylas Posted July 18, 2019 Posted July 18, 2019 Would -HP still be more effective than the -Health Debuff procs? That is to say, damage procs. Request hi-res icons here. Download the Icon Pack here!
Amatyr Posted July 19, 2019 Posted July 19, 2019 Res can go negative, so it's not like -res does nothing to something with 0% base. Excelsior Global Channel - for your server wide chat and forming TFs, Trials, Radios, Farms, whatever you want to do - /chan_join Excelsior today!
Apparition Posted July 19, 2019 Posted July 19, 2019 I farm Rikti on my Radiation/Radiation Brute. They have no fire resistance, so I use the Tier 4 Reactive Radial Interface to set them on fire with.
Coyote Posted July 19, 2019 Posted July 19, 2019 Res can go negative, so it's not like -res does nothing to something with 0% base. What he said. -Resist debuff is NOT a direct subtraction of a mob's Resistance. The calculation is complex, but the effect is very simple: a 5% Resistance debuff increases the damage that a mob takes by 5%. Regardless of their Resistance. Granted, that 5% may be more or less depending on how strong their base Resistance is, but the net effect is that damage improves by 5%. For farming, I would go with -Res over -HPs, because the effect of -HP becomes most pronounced when you worry about the target's Regeneration rate, and farm mobs are usually trash mobs that don't live long enough to bother regenerating.
perrond Posted July 19, 2019 Author Posted July 19, 2019 I thought the -Max HP debuff lowers the amount of health they have. So your saying it lowers there Regen rate? Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army
Rylas Posted July 19, 2019 Posted July 19, 2019 I thought the -Max HP debuff lowers the amount of health they have. So your saying it lowers there Regen rate? Well, by default, less HP means you're regenerating it at a lower number. Request hi-res icons here. Download the Icon Pack here!
Papaschtroumpf Posted July 22, 2019 Posted July 22, 2019 Does it help with bosses? I started farming this weekend to try something different, and I find the only times my health gets in the red and I need to heal is when all the minions and LTs melted but I am now surrounded with a large number of bosses with varying level of health (I don't finish bosses before moving on, I run to the next group so eventually I'm trailing many bosses even though they die over time) I'm running a cheap build so my self heal recharge can sometime come just a little bit late for my taste if a couple bosses get a lucky shot through that 44.2% def and 90% res. I went from lvl7 to 50 over the weekend but not incarnate yet, maybe it'll be a moot point with the the incarnate shift reducing the amount of damage (and bringing me to 45+%) but I was planning on taking Reactive until I saw that thread and now I'm confused :)
Nightmarer Posted July 23, 2019 Posted July 23, 2019 I'd say try T1 or T2 of Reactive and same for Degenerative and see which one does better for you.
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