Jump to content

Recommended Posts

Posted

Anyone have any experience with this power from the Atomic Manipulation set? Is it worth taking? I used choking cloud from radiation emission on my old rad/rad defender and found it forgettable. But the defender had access to EMP which was a damn good hold. Since mass holds on blasters are a rare thing, and I can use beta decay to debuff enemy defense, I'm wondering if this power is worthwhile. Thoughts?

Posted

One of the things that always drove me NUTS on my old Rad^2 Corr was the toggles, how many you had and how you had to reapply so many of them all the time.  As much as I always liked Choking Cloud, it was a pain to use.  I think the transition to a Click power for the */Atomic version is a plus.

 

I'm still a few levels away on my own Rad/Atomic (he's 30 as I type this) but I'm looking forward to trying out this power.

Posted

One of the things that always drove me NUTS on my old Rad^2 Corr was the toggles, how many you had and how you had to reapply so many of them all the time.  As much as I always liked Choking Cloud, it was a pain to use.  I think the transition to a Click power for the */Atomic version is a plus.

 

I'm still a few levels away on my own Rad/Atomic (he's 30 as I type this) but I'm looking forward to trying out this power.

 

Not sure if this is a custom change or a late change from live, but when your toggle target dies, the toggle "falls" on the ground and keep working for a while

Posted

It's basically the best AoE Hold in the game.

No, seriously, it's better than anything even Controllers get, and is probably outright overpowered.

 

It's a Mag 3 Hold for 19 seconds with a 90 second Recharge.  My Fire/Atomic who's twinked that out with IOs and Hasten and such turned that into a 36 second duration and a 23 second Recharge without Beta Decay.

 

For comparison, my Ice Dominator has Glacier, which defaults to a Mag 3 Hold that lasts 12 seconds (up to Mag 6 and up to 18 seconds with Domination, granted) and has a 240 second cooldown, and with slotting/etc ends up at 23/34 second duration and a 60-ish second recharge.

 

So yeah, it's "worthwhile"...it's more or less brokenly good...not that I'm complaining too much, but if the HC ever does balance passes, I suspect it's gonna get nuked from orbit, though.

Posted
On ‎7‎/‎22‎/‎2019 at 9:11 AM, Generator said:

That is a homecoming change, and yes, that's a big help.

Yeah.... when I came back I didn't notice the change. I thought they'd added a lonnnnng recharge to radiation infection. Didn't notice that it was still active on a dead mob in the room I'd already left.

Posted
On 7/22/2019 at 12:15 PM, Lazarillo said:

It's basically the best AoE Hold in the game.

No, seriously, it's better than anything even Controllers get, and is probably outright overpowered.

 

It's a Mag 3 Hold for 19 seconds with a 90 second Recharge.  My Fire/Atomic who's twinked that out with IOs and Hasten and such turned that into a 36 second duration and a 23 second Recharge without Beta Decay.

 

Any word on the radius?  Can't find a number for that anywhere, not even in game (presumably because the power summons a pseudo-pet to cast the hold, instead of casting it directly).

Posted
9 hours ago, Obitus said:

Any word on the radius?  Can't find a number for that anywhere, not even in game (presumably because the power summons a pseudo-pet to cast the hold, instead of casting it directly).

I'm not sure.  Seems slightly smaller than the radius on Inferno, so my best guess would be 20 feet.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...