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Can you make a defense capped willpower tank or Invl/Ma tank build?


Captain Yesterday

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I want to remake one of my old toons to play the game the long way. Captain Yesterday.

He was a regen scrapper, back when they could hardly be killed. After the nerf, toast, and I left live shortly thereafter.

I want to remake him as either a soft capped invl/ma tank or a soft capped willpower/ma tank.

I just got into the meta of the game, and with numbers visible it all makes more sense. But I am no maestro.

I'm looking to play smooth to 50, hold aggro, and not go down. I heard willpower sucks for aggro.

But i was considering it because it has the  of "regen lite" and I wont be sucking wind going full out attack.

Hi I've seen the softcapped invulnerable build tricked out at a cost of 800 mil. I was wondering 2 things.

After reading the forums and looking at builds, I am currently under the impression You can't possibly get a willpower to the soft cap for all defense and all resists.

Second is there any master craftsman out there who can toss me a build? Go nuts with the money, the first thing I did when I logged back in to COH was research ways to make money, cause I didn't want to be a broke bum anymore.

 

Edited by Captain Yesterday
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This should get you started.

 

Hero Plan by Hero Hero Designer 2.6.0.0
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Yesterday: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), ImpArm-ResPsi(3)
Level 1: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13)
Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(17), Ags-Psi/Status(36), ImpArm-ResPsi(37)
Level 4: Fast Healing -- RgnTss-Regen+(A), Heal-I(17)
Level 6: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21)
Level 8: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(37)
Level 10: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(13), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), PrfZng-Acc/Rchg(29)
Level 12: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 14: Cobra Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)
Level 16: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(19), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rng(33)
Level 18: Heightened Senses -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), ShlWal-ResDam/Re TP(50)
Level 20: Crane Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 22: Focus Chi -- GssSynFr--Build%(A)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(40), ImpArm-ResPsi(40), UnbGrd-Max HP%(40)
Level 28: Crippling Axe Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(42), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(42), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(48)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39)
Level 32: Strength of Will -- Ags-ResDam/Rchg(A), UnbGrd-Rchg/ResDam(37), TtnCtn-ResDam/Rchg(46), ImpArm-ResPsi(46)
Level 35: Dragon's Tail -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), FrcFdb-Rechg%(45), OvrFrc-Dam/KB(50), SprMghoft-Rchg/Res%(50)
Level 38: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(48), Hct-Dam%(48)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Gloom -- Acc-I(A)
Level 47: Darkest Night -- HO:Enzym(A)
Level 49: Super Jump -- UnbLea-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc(7), PrfShf-End%(9)
------------

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

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You don't even need to have Tough toggled:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-EndRdx/Rchg(37)
Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 4: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15)
Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
Level 8: Unyielding -- RctArm-ResDam(A), RctArm-EndRdx(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(15)
Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(34)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(43)
Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23)
Level 20: Boxing -- Empty(A)
Level 22: Resist Energies -- StdPrt-ResDam/Def+(A)
Level 24: Focus Chi -- RechRdx-I(A)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 30: Resist Elements -- GldArm-3defTpProc(A)
Level 32: Tough -- ImpArm-ResPsi(A)
Level 35: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37)
Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Mu Lightning -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50)
Level 44: Ball Lightning -- HO:Nucle(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------

 

 

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  • 4 months later
On 7/25/2019 at 7:17 AM, Nightmarer said:

You don't even need to have Tough toggled:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-EndRdx/Rchg(37)
Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 4: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15)
Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
Level 8: Unyielding -- RctArm-ResDam(A), RctArm-EndRdx(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(15)
Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(34)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(43)
Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23)
Level 20: Boxing -- Empty(A)
Level 22: Resist Energies -- StdPrt-ResDam/Def+(A)
Level 24: Focus Chi -- RechRdx-I(A)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 30: Resist Elements -- GldArm-3defTpProc(A)
Level 32: Tough -- ImpArm-ResPsi(A)
Level 35: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37)
Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Mu Lightning -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50)
Level 44: Ball Lightning -- HO:Nucle(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------

 

 

Getting error when I try to open the file.

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  • 1 year later
On 7/25/2019 at 1:17 AM, Nightmarer no more said:

You don't even need to have Tough toggled:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-EndRdx/Rchg(37)
Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 4: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15)
Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
Level 8: Unyielding -- RctArm-ResDam(A), RctArm-EndRdx(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(15)
Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(34)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(43)
Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23)
Level 20: Boxing -- Empty(A)
Level 22: Resist Energies -- StdPrt-ResDam/Def+(A)
Level 24: Focus Chi -- RechRdx-I(A)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 30: Resist Elements -- GldArm-3defTpProc(A)
Level 32: Tough -- ImpArm-ResPsi(A)
Level 35: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37)
Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Mu Lightning -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50)
Level 44: Ball Lightning -- HO:Nucle(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------

 

 

According to Mid's, Focus Chi isn't available until level 28, and Crippling Axe Kick at 35.   Nice build!

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  • 1 year later
On 7/25/2019 at 12:17 PM, Nightmarer no more said:

You don't even need to have Tough toggled:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-EndRdx/Rchg(37)
Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 4: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15)
Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
Level 8: Unyielding -- RctArm-ResDam(A), RctArm-EndRdx(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(15)
Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(34)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(43)
Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23)
Level 20: Boxing -- Empty(A)
Level 22: Resist Energies -- StdPrt-ResDam/Def+(A)
Level 24: Focus Chi -- RechRdx-I(A)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 30: Resist Elements -- GldArm-3defTpProc(A)
Level 32: Tough -- ImpArm-ResPsi(A)
Level 35: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37)
Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Mu Lightning -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50)
Level 44: Ball Lightning -- HO:Nucle(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------

 

 

This looks like a great build but in MIDs is says that Crippling Axe Kick and Focus Chi have been placed in a way that is not possible in game!  I'm assuming the Enhancement Slotting is correct so I just need to work out where they should have gone.  EDIT - Just noticed someone else already pointed this out.  I'll just put Dragon's Tail, where Focus Chi was, Focus Chi where Crippling Axe Kick was and Crippling Axe Kick where Dragon's Tail was.

Edited by AstralTempest
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     I would try to build well above the cap by up to 10 points or so on any Tanker who doesn't have DDR.  Enough so that first defense debuff isn't an immediate threat to initiate a cascade failure.  Gives you a breath or two to counter the effects of the debuff.  Means they need to get lucky not once but twice as well to initiate that cascade failure (the difference between 1 in 20 and 1 in 400).   This is true for pretty much any AT reaching the softcap but for some reason 😜 it's harder for a Tanker to shed that aggro if they don't want it and that pack of angry debuffers follow them everywhere.

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