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Slotting Strategy for /Rad Armor (Where are the builds?)

Star Slayer

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I understand the set is new, but to have 0 builds posted up here seems a bit strange. Another point of consternation is my Pine's not registering some power bonuses from /Rad armor, like Gamma Boost. Makes no difference in my Regen or Endurance when toggled on, when I know it actually does in-game. Same with Ground Zero--there's no numbers for when you would be standing in it. Which leaves slotting what could be a potentially powerful Armor set a bit of guesswork for the time being.


I believed I had the latest version of Pine's....anyone else experiencing this problem? If not, has anyone put together a slotting strategy for /Rad Armor? I may want to bounce a few ideas off each other as I'm building my premium build. Thanks fellow Scraps!

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Thanks for taking a shot at my question, Wonder!


Yeah not knowing the set, wasn't sure what GZ did, really. I see the +Ally HP + HoT: How good is that? Whats the set's main healing method? Ground Zero for the HoT, or Rad Therapy?


As far as Gamma Boost, the things I'm wondering is how is it when enhanced? In game its showing me a Base of .02 Regen right now. That's worse than Health's base regen rate. But is it more enhanceable? I was trying to answer questions like that before slotting.



Edited by Star Slayer
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Here's mine. I approached it like willpower and just went heavy toward hp/regen. I have shadow meld there if I need to take a big alpha but I've mostly just been using it to grab glowies while ghosting and being too lazy to turn off the aura. I've not run a full complement of TFs with it but the hp bar has barely moved on the stuff I've run it on. I've been using the heal more as a regen debuff.


Hero Plan by Mids' Hero Designer 2.22

Click this DataLink to open the build!

Vee: Level 50 Magic Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dam%(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(43)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Concentration -- RechRdx-I(A), RechRdx-I(13)
Level 14: Gamma Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15)
Level 16: Radiation Therapy -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Dmg/Rchg(17), Arm-Acc/Rchg(23), Arm-Acc/Dmg/Rchg(25), Heal-I(43)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(21), AchHee-ResDeb%(25)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Greater Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31)
Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31)
Level 30: Tough -- StdPrt-ResDam/Def+(A)
Level 32: Mass Levitate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(43)
Level 35: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx(36), ShlWal-Def(40)
Level 38: Dark Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42)
Level 44: Ground Zero -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Meltdown -- ImpSki-Status(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal/EndRdx(37), Pnc-Heal/+End(37), RgnTss-Regen+(40), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 

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  • 3 weeks later

None of the Tier 9 defense powers can be made perma. The maximum recharge reduction possible in game divides recharge by four. All Tier 9 powers have recharges high enough that division by four leaves you short.


As goes Particle Shielding, I can see little reason not to make it perma as it is trivial to do so and even if you have generally godly resists there is something that is weak.

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Yes, even with LotG's and Beta Decay and all the recharge boosts in the world. The maximum recharge rate bonus allowed by the game is +400%. I believe that actually divides by 5, as it corresponds to a 500% recharge. But that's still well short of the 800% recharge you would need to make Meltdown perma. Perma meltdown is prevented by the game's rules.

Edited by Werner
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  • 4 weeks later

Hero Plan by Hero Hero Designer 2.23

Click this DataLink to open the build!


Kamae: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(25), GldArm-3defTpProc(37)
Level 2: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), CrtStr-Rchg/+50% Crit(11)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37)
Level 8: Gamma Boost -- PrfShf-End%(A)
Level 10: Super Jump -- Jump-I(A)
Level 12: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(13)
Level 14: Crane Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(43)
Level 16: Fallout Shelter -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 18: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(39), TchoftheN-Heal/HP/Regen/Rchg(40)
Level 20: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(40)
Level 24: Beta Decay -- AchHee-ResDeb%(A), AchHee-DefDeb(48)
Level 26: Dragon's Tail -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-Absorb%(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-EndRdx/Rchg(46)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Meltdown -- RechRdx-I(A)
Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 44: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50)
Level 47: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Rchg+(48), Rct-ResDam%(50)
Level 49: Physical Perfection -- Mrc-Rcvry+(A), PrfShf-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 50: Cardiac Core Paragon 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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I built this.  It seems like it interacts well in the game.  I run medium purples to softcap my defenses and with the resistances it makes the set pretty tanky along with the regen and health and endurance recovery.





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