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Posted (edited)

I currently have a rad/stone tanker (Axel Cormac) that is approaching 50, and I know that a lot of people have fun in Pine's...

Right now I have 3 sets of Unbreakable guard slotted, but he has never respecced. I like using fault for aggro and the only power I skipped was hurl boulder... I don't much care for a single target ranged attack. I could probably skip an ST attack if needed.

currently I am at about 80% resist, and would like to slot for psi resist and capped resistances, as well as higher DPS in my aoe's.

Recharge is nice, but not terribly important, Beta decay offers huge recharge bonuses in a herd, and small groups don't offer enough challenge to need a continually-recycling seismic smash

 

I prefer the jump pool but do not expect to softcap s/l even with CJ. I also exemp down a LOT. Money is not really a huge problem, but a lower-level option over purples would be highly appreciated until I can get more expensive sets. I don't mind using beast run at the earliest levels.

I would like to be able to do a minimal amount of farming (In mission stuff +2/+8, Not comicon or fire farm.) in ouro, and running merit missions at various levels.

 

Axel.png

 

Thank you very much for your assistance.

Edited by Frostweaver
Posted (edited)

This is what I have for him currently, but I am sure there are glaring holes.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Axel: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-Max HP%(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Knock%(9), KntCmb-Dmg/EndRdx/Rchg(9), FcsSmt-Acc/Dmg(23), FcsSmt-Acc/EndRdx/Rchg(34)
Level 2: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(27)
Level 4: Heavy Mallet -- SprMghoft-Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(29), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Acc/Dmg(31)
Level 6: Gamma Boost -- PrfShf-End%(A), EndMod-I(13), Pnc-Heal/+End(13), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(21)
Level 8: Super Jump -- Jump-I(A)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(17)
Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(31)
Level 14: Radiation Therapy -- TchoftheN-Acc/Heal(A), Mlt-Dmg/Rchg(45), Mlt-Dmg/EndRdx/Rchg(45), Mlt-Dmg/EndRdx(45), TchoftheN-Acc/EndRdx/Rchg(46)
Level 16: Beta Decay -- ShlBrk-%Dam(A)
Level 18: Kick -- Empty(A)
Level 20: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(46)
Level 22: Fault -- RopADop-Acc/Rchg(A), RopADop-Acc/Stun/Rchg(43)
Level 24: Particle Shielding -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(46)
Level 26: Ground Zero -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(34)
Level 28: Tough -- TtnCtn-ResDam(A), StdPrt-ResDam/Def+(34)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 32: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Rchg+(36), Ksm-ToHit+(36)
Level 35: Tremor -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(37), FrcFdb-Rechg%(37), ScrDrv-Dam%(37), ScrDrv-Dmg/Rchg(40)
Level 38: Seismic Smash -- OvrFrc-Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39), Lck-%Hold(39), Lck-Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40)
Level 41: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Dam%(42)
Level 44: Maneuvers -- LucoftheG-Rchg+(A)
Level 47: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Health -- RgnTss-Regen+(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- EndMod-I(A), EndMod-I(23)
Level 1: Swift -- Empty(A)
------------

 

http://www.cohplanner.com/mids/download.php?uc=1429&c=681&a=1362&f=HEX&dc=78DA6593594F135114C7CFD02948293B5DD86929748391469F3544D0C4D0042D1ADF9A095CCA486DEBB42610E38389B8C5F5C94FA0C6173F819FC3B82F1FC025714154AC87F91F2B49276D7FBDE7FCCF72CF9D9B5E9BF13E3E72F12069DE4379B35CCE2E98855565BBD366CE5A247EF4E935956FE23F43F06467D4B22A949571DC5CB2CC8A552C64A7ED33453B28EEB4CA2B65642AC582C27FF2CE178B79634E9925AB906B751687ADDC4A8557EDFF5C4BCA2EAF58258FB3CE94945AEA9E2D598BC66C41D9B9F56CDA2C5794BD1EE43622FCBD1EE51F6DA7BBAA9B365D44299D1ABE0BBF81FA57E116D8F8031CF5903C1C3BCF08B3EF18B867419801FD2798419D42A7C08847CA72ACB64C4E3E4F4EB802062DE169B06F151CE358177AD65DCFD14BDF0B70E0A5F01938F4147C1227724B8CFB5E8363F38E209F37044DDB51164475EA39A939EB009F55137AA4A618B437795ECDC8E36A96B9B4C99C3A642E1D32BF1BAC6D919A2DA2ED126D97687A2466288EDAB738A6D5994C556FF5C13761A3F6C439E159703200FF6D8E69D79C186A6F64DB209F1D37DE29BD7756F9A1284FAD1B1657F7234C20715FF8109C7C00C658EB8356F3AD631A890BE01DAE16105F2003DBE40278977DBD72AABD9774EC6C031CB92CBC22BC0A86AE812EEEB81FD3D2FA0DE40B053467373AFB06E16B18F4C117EF1176807ED60C8B66F88BBCA1A21DDD26274F82F71596B73DFC4A34AFC1C81BE1066610398F2947D7C024C78EC9DEC6DE423BFE4EF85EF813B1D14DE11638CEB1319959AC085BBC0C7672DF49F44449E957F3131952CBF805DDDEDFC26DE11F305515127A0873BE29A9359544EF29E1805EBBB1FCD9792BE27AEDFE571375DEA93A4BAACEB2AFCEB2BFCE32576799D76BF79F34C7F2C953EB84E800CEFDE36E9BDCC0CFFF6D1AC90DF60B3FECD63B59FF022C00E953

Edited by Frostweaver
Edited to use Pine's
  • 3 weeks later
Posted

I have a rad/stone tanker myself. Understand, I'm not a true tanker. I tend to play blasters and brutes, because, well, damage. 

Now, this is just my opinion, based solely on my own experiences. You can go at +2/8 solo, but it will take you seemingly forever to kill the bosses. The only reason my tank doesn't go +4 is because of the time it takes to whittle down the health of lt's, let alone bosses. 

I can't show you my build, because then I would have to find a way to upload my build from the game, magically, into Mids Reborn. Since I can't do that, I can simply share this - the key is in Particle Shielding. Get your recharge on that as fast as you can reasonably make it. 

You should be at s/l resist cap before you hit 50, easily. 
You should find a way to fit the ATO sets in your build. The bonuses are fairly good. 

I do like Unbreakable Guard, four slotted for the defense bonuses. There's so little Psi damage in game, I know if I'm facing it, I'll be in an iTrial or a team situation and will rely on buffs to get me through it. The other 90% I can handle with my build just fine. 

I would take hasten much earlier - like level 8 or so. I'd also take Combat Jump a lot earlier, too. 
The proc's you're using, Steadfast Protection - it's great - but why not take it in the teens? This way, when you exemp, you'll have that. If you did a low level tf, and exemp below 23, you lose that bonus. Maybe swap out the Def proc with the psi resist proc? 

There's a lot of other things I could say, but it's just opinion. 

Posted

There's also going "Blood from a Stone" on Resists.



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad-Stone Blood from a Stone: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)
Level 1: Stone Fist -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Rchg/Res%:50(9), SprGntFis-Acc/Dmg:50(9), SprGntFis-Dmg/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(15)
Level 4: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), ImpArm-ResPsi:40(19)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(19), ImpArm-EndRdx/Rchg:40(21), ImpArm-ResDam/EndRdx/Rchg:40(21), ImpArm-ResDam:40(23), ImpArm-ResPsi:40(23)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(25), Mlt-Dmg/EndRdx/Rchg:50(25), DctWnd-Heal/Rchg:50(27), DctWnd-Heal/EndRdx/Rchg:50(27), DctWnd-Heal:50(29)
Level 10: Stone Mallet -- SprGntFis-Acc/Dmg/Rchg:50(A), SprGntFis-Dmg/EndRdx/Rchg:50(29), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(31), Hct-Dmg/Rchg:50(31), Hct-Acc/Dmg/Rchg:50(31), Hct-Dam%:50(33)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A)
Level 14: Heavy Mallet -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(33), Hct-Dmg/EndRdx:50(33), CrsImp-Acc/Dmg/Rchg:50(34), CrsImp-Acc/Dmg/EndRdx:50(34), CrsImp-Dmg/EndRdx/Rchg:50(34)
Level 16: Taunt -- PrfZng-Dam%:50(A)
Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(36), Prv-Heal/Rchg:50(36), Prv-EndRdx/Rchg:50(36)
Level 20: Fly -- WntGif-ResSlow:50(A)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(37), ImpArm-EndRdx/Rchg:40(37), ImpArm-ResDam/EndRdx/Rchg:40(37), ImpArm-ResDam:40(39), ImpArm-ResPsi:40(39)
Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
Level 28: Hurl Boulder -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(43)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(43)
Level 32: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 35: Tremor -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(45), FuroftheG-Dam/End/Rech:50(45), FuroftheG-Acc/End/Rech:50(45), FuroftheG-Acc/Dmg/End/Rech:50(46), FuroftheG-ResDeb%:50(50)
Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(46), SprBlsCol-Acc/Dmg/EndRdx:50(46), SprBlsCol-Acc/Dmg/Rchg:50(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(48), SprBlsCol-Rchg/HoldProc:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Did you mean perma-meltdown?

I am not sure that's actually possible.



That's some sick resists, there. Stone Tanker eat your heart out.
My current build that I am working with is not really ouro-friendly, although I always Ouro with a pet blaster, but is designed with a lot more defense, and can eat Fire and S/L farms with milk.

I might have to rearrange some levels to make it more exemp-friendly. This build is almost complete (missing a couple of winter enhancements, the AH has been dry lately even though I have almost a bil)



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Alpha Barrier -- Ags-Psi/Status:40(A), ImpArm-ResPsi:40(21)
Level 1: Stone Fist -- Hct-Dam%:50(A), Hct-Dmg:50(3), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(5), Hct-Acc/Rchg:50(5), Hct-Dmg/EndRdx:50(7)
Level 2: Gamma Boost -- NmnCnv-Heal:50(A), NmnCnv-Regen/Rcvry+:50(50)
Level 4: Proton Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(7), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9)
Level 6: Super Jump -- Jump-I:50(A)
Level 8: Fallout Shelter -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(11), Ags-ResDam/EndRdx/Rchg:50(11)
Level 10: Radiation Therapy -- PrfShf-End%:50(A), PrfShf-EndMod:50(23), PrfShf-EndMod/Acc:50(40), PrfShf-Acc/Rchg:50(43), PrfShf-EndMod/Acc/Rchg:50(46), PrfShf-EndMod/Rchg:50(50)
Level 12: Beta Decay -- ShlBrk-DefDeb:30(A), ShlBrk-Acc/DefDeb:30(13), ShlBrk-Acc/Rchg:30(13), ShlBrk-DefDeb/EndRdx/Rchg:30(15), ShlBrk-Acc/EndRdx/Rchg:30(15), ShlBrk-%Dam:30(36)
Level 14: Boxing -- Mk'Bit-Acc/Dmg:50(A)
Level 16: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(17), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19), UnbGrd-ResDam/EndRdx:50(19)
Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)
Level 20: Build Up -- RechRdx-I:50(A)
Level 22: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(23), LucoftheG-Def/Rchg:50(25), LucoftheG-EndRdx/Rchg:50(29), LucoftheG-Def/EndRdx/Rchg:50(31)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(25)
Level 26: Ground Zero -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(27), SprGntFis-Acc/Dmg/Rchg:50(27), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(33)
Level 28: Maneuvers -- LucoftheG-Rchg+:50(A), Ksm-ToHit+:30(29)
Level 30: Taunt -- MckBrt-Rchg:50(A), MckBrt-Taunt/Rng:50(36), MckBrt-Acc/Rchg:50(36), MckBrt-Taunt/Rchg/Rng:50(37), MckBrt-Taunt/Rchg:50(37), MckBrt-Taunt:50(37)
Level 32: Meltdown -- ImpArm-ResPsi:40(A)
Level 35: Hurl Boulder -- SprWntBit-Rchg/SlowProc:50(A), SprWntBit-Acc/Dmg:50(42), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43)
Level 38: Seismic Smash -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Acc/Dmg/Rchg:50(39), SprMghoft-Dmg/EndRdx/Rchg:50(39), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40), SprMghoft-Rchg/Res%:50(40)
Level 41: Heavy Mallet -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46), SprBlsCol-Rchg/HoldProc:50(46)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Stone Prison -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(48), Apc-Acc/Rchg:50(48), Apc-Acc/Dmg/Rchg:50(48), Apc-Dmg/Rchg:50(50)
Level 49: Stealth -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(39)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- EndMod-I:50(A), EndMod-I:50(31)
Level 1: Swift -- Run-I:50(A)
Level 50: Assault Core Embodiment
Level 50: Reactive Core Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Barrier Radial Epiphany
------------

 


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